{"id":107756,"date":"2024-09-28T02:54:53","date_gmt":"2024-09-27T19:54:53","guid":{"rendered":"https:\/\/hotvideos24.online\/?p=107756"},"modified":"2024-09-28T02:54:53","modified_gmt":"2024-09-27T19:54:53","slug":"nintendos-shiny-new-museum-needs-more-dirt","status":"publish","type":"post","link":"https:\/\/hotvideos24.online\/?p=107756","title":{"rendered":"Nintendo\u2019s shiny new museum needs more dirt"},"content":{"rendered":"<p> <script async src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-3711241968723425\"\r\n     crossorigin=\"anonymous\"><\/script>\r\n<ins class=\"adsbygoogle\"\r\n     style=\"display:block\"\r\n     data-ad-format=\"fluid\"\r\n     data-ad-layout-key=\"-fb+5w+4e-db+86\"\r\n     data-ad-client=\"ca-pub-3711241968723425\"\r\n     data-ad-slot=\"7910942971\"><\/ins>\r\n<script>\r\n     (adsbygoogle = window.adsbygoogle || []).push({});\r\n<\/script><br \/>\n<\/p>\n<div id=\"content\">\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white min-h-[80px] first-letter:float-left first-letter:mr-18 first-letter:font-polysans-mono first-letter:text-100 first-letter:font-medium first-letter:leading-[.72]  first-letter:selection:bg-franklin-20 dark:first-letter:text-franklin\">The inspiration for Nintendo\u2019s new museum came, at least in part, from an ongoing irritation for Shigeru Miyamoto. At a certain point every year, the <em>Super Mario<\/em> creator does a presentation for the hundred or so new staff that have joined the company. It\u2019s an attempt to explain the core of what makes Nintendo a creative force.\u00a0<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">\u201cI talk for two hours,\u201d Miyamoto said during a roundtable interview ahead of the museum\u2019s opening. \u201cAnd after 20 years, I don\u2019t want to do it anymore.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The solution to that problem comes in the form of a two-story building that used to be a playing card manufacturing plant in Nintendo\u2019s hometown of Kyoto. It opens on October 2nd, but visiting isn\u2019t as simple as taking the train; tickets can only be reserved through <a href=\"https:\/\/museum.nintendo.com\/en\/index.html\">a random selection process<\/a>. If you do make it, though, you\u2019ll be greeted with an experience that explores more than a century of the company\u2019s history, dating back to 1889 when Nintendo got its start making hanafuda cards.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">From the outside, the museum is nondescript, a bland gray structure that wouldn\u2019t look out of place in an office block. (It\u2019s not unlike <a href=\"https:\/\/en.wikipedia.org\/wiki\/List_of_Nintendo_development_teams#\/media\/File:Nintendo_Headquarters_-_panoramio.jpg\">Nintendo\u2019s central office,<\/a> also in Kyoto.) But the playfulness becomes more apparent the closer you get. You\u2019re greeted by a series of warp pipes and floating blocks, complete with a mushroom (naturally), as you approach the entrance. Inside the door, there\u2019s a quartet of colorful Toads, along with a framed copy of <a href=\"https:\/\/en.m.wikipedia.org\/wiki\/File:Shigeru_Miyamoto%27s_signature.svg\">Miyamoto\u2019s whimsical signature<\/a>.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The main floor has something of a theme park vibe. There are a handful of interactive exhibits, each meant to be a slightly modernized take on an older Nintendo product. Nintendo once made a batting machine, for instance, so you can head into quaint Japanese-style living rooms and knock balls around. There\u2019s a version of a Game &amp; Watch platformer where you use your shadow to help a character cross perilous gaps and a shooting range where you can wield an NES Zapper to shoot virtual paintballs at classic <em>Super Mario<\/em> enemies. The most straightforward exhibit is simply a room filled with classic games, emulated through Switch Online. Also, there\u2019s a love tester machine (another little-known early Nintendo product).<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The floor\u2019s highlight is arguably a room filled with massive classic controllers so big each requires two people to play. In order to get through <em>Super Mario Bros. <\/em>using an NES controller the size of a novelty check, one player controls movement with the D-pad, while the other handles running and jumping. If you want to fly in <em>Pilot Wings<\/em>, it takes two people to lift up the jumbo-sized Wii Remote and tilt it around to pilot a plane. These experiences are fun in the way you\u2019d expect from Nintendo, especially as it <a href=\"https:\/\/www.theverge.com\/23604504\/shigeru-miyamoto-interview-super-nintendo-world\">continues to refine its skills in designing physical spaces<\/a>. But I can\u2019t say I learned much about the company from trying to use a huge N64 controller.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The actual history is located one story up. As you ride the escalator, you\u2019ll hear a succession of bootup sequences from classic Nintendo consoles, queuing up a trek down memory lane. Here, the entire chronology of Nintendo is laid out in a sprawling series of products. There are those original playing cards with their beautiful floral imagery, of course, but also all kinds of products during what Nintendo retroactively calls its \u201cage of exploration.\u201d A quick glance shows a company trying lots of ideas to find what works: there are Disney-branded board games from the \u201950s, and walkie-talkies and RC cars from the \u201960s. The company made strollers and exercise bikes and camcorders and its own version of Twister.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Then, Nintendo got into arcade games and released its first series of home systems with the Color TV-Game, and the rest, as they say, is history. After that success, Nintendo largely stopped making things like Napoleon-themed board games (I did not make that up, it\u2019s real) and firmly pivoted to video games. This is why the early part of Nintendo\u2019s story is a relatively small part of the museum, though, since it\u2019s the least-known part of the company\u2019s history, this also left me wanting more. From there, it\u2019s an impressively detailed collection spanning the hardware you know, from the Game &amp; Watch up to the Switch. Each section features all of the iterations of the hardware, various accessories, and a collection of the most notable (at least according to Nintendo) games that were released on it, displayed in their cases from various regions.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block md:float-left md:mr-30 md:w-[320px] lg:-ml-100\">\n<div class=\"duet--article--article-pullquote mb-20\">\n<p class=\"duet--article--dangerously-set-cms-markup relative bg-repeating-lines-dark bg-[length:1px_1.2em] pb-8 font-polysans text-28 font-medium leading-120 tracking-1 selection:bg-franklin-20  dark:bg-repeating-lines-light dark:text-white dark:selection:bg-blurple\">The company doesn\u2019t skip over its failures<\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">The space is filled with oddities. There\u2019s the Panasonic Q, a version of the GameCube that could play DVDs; a pair of goggles for the original Famicom that added stereoscopic 3D to 8-bit games; and <em>Face Training<\/em>, a DS game that came with a camera so you could practice facial exercises. Some ideas felt ahead of their time (like the DS guide to the Louvre), while others were always a bad idea (like the classically cringe \u201c<a href=\"https:\/\/www.reddit.com\/r\/Gameboy\/comments\/18ezo0x\/keep_it_in_your_pants\/\">keep it in your pants<\/a>\u201d ad for the Game Boy Pocket). As someone who has played Nintendo games since the NES, there were plenty of things I had never heard of, particularly when it comes to the company\u2019s earliest days. Even Miyamoto learned some things. He joined the company in 1977 but had never seen a Copilas \u2014 a line of printers Nintendo made during the \u201970s \u2014 in the flesh. \u201cThose were something that I had only heard about,\u201d he says.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">I also appreciate that the company doesn\u2019t skip over its failures. There\u2019s a section dedicated to the Virtual Boy \u2014 attendees can stick their face into a wall-mounted headset to get the full black-and-red 3D experience \u2014 and the Wii U area is as big as the other console exhibits. There\u2019s even a small space for mobile games like <em>Super Mario Run<\/em> and <em>Animal Crossing: Pocket Camp<\/em>, <a href=\"https:\/\/www.theverge.com\/2024\/8\/22\/24225944\/nintendo-animal-crossing-pocket-camp-mobile-ending-date\">which no longer seem to be much of a priority<\/a>.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">What\u2019s missing is context. Each section has a few small tidbits of information, like the technology Nintendo was utilizing at the time or the initial goal of a new piece of hardware. You can see that <em>F-Zero<\/em> pushed the limits of the SNES with its pseudo-3D graphics or hear the enhanced sound that gave <em>Super Mario World<\/em> such memorable tunes. These are interesting on a surface level, but aside from laying things out chronologically, Nintendo otherwise leaves it up to visitors to connect the dots.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">This open-ended nature makes it easier to explore at your own pace, but it also leaves out all kinds of important information. The descriptive labels found at a typical museum, with some brief details on each artwork, would\u2019ve been very welcome here. Instead, the objects here mostly speak for themselves. There\u2019s no indication of the cultural impact of any of the products; one section focused on Mario has copies of both <em>Super Mario Bros<\/em>. movies on DVD\u00a0sitting in a corner, with no explanation. You wouldn\u2019t know <a href=\"https:\/\/www.theverge.com\/23668181\/super-mario-bros-movie-live-action-revisited\">one was a historic flop<\/a> while <a href=\"https:\/\/www.theverge.com\/23669598\/super-mario-bros-movie-review\">the other a massive hit<\/a>.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">Even worse, there\u2019s no mention at all of who made any of these important works. Aside from Miyamoto\u2019s signature at the front door, I didn\u2019t see a single developer named anywhere in the museum. It\u2019s a shame because the company is home to some of the most iconic and long-tenured creators in the field. Not just Miyamoto, but also the likes of <a href=\"https:\/\/www.theverge.com\/2019\/6\/28\/18759918\/super-mario-maker-2-nintendo-switch-takashi-tezuka-interview\">Takashi Tezuka<\/a>, <a href=\"https:\/\/www.theverge.com\/2017\/8\/28\/16213402\/nintendo-yoshiaki-koizumi-super-mario-odyssey-interview-gamescom-2017\">Yoshiaki Koizumi<\/a>, and <a href=\"https:\/\/www.theverge.com\/24112724\/super-mario-bros-wonder-interview-nintendo-switch\">Shiro Mouri<\/a> of <em>Super Mario<\/em> fame; <em>The Legend of Zelda<\/em>\u2019s <a href=\"https:\/\/www.theverge.com\/23721063\/zelda-tears-of-the-kingdom-interview-aonuma-fujibayashi\">Eiji Aonuma and Hidemaro Fujibayashi<\/a>; <em>Animal Crossing<\/em> director <a href=\"https:\/\/www.theverge.com\/2020\/3\/20\/21188006\/animal-crossing-new-horizons-design-interview-aya-kyogoku-hisashi-nogami\">Aya Kyogoku<\/a>; and longtime <em>Kirby<\/em> developers <a href=\"https:\/\/www.theverge.com\/2023\/3\/31\/23663707\/kirby-interview-gdc-2023-kirby-and-the-forgotten-land-nintendo\">Shinya Kumazaki and Tatsuya Kamiyama<\/a>. It\u2019s hard to imagine many people know Nintendo\u2019s history better than <a href=\"https:\/\/www.theverge.com\/22823897\/masahiro-sakurai-interview-super-smash-bros-ultimate-nintendo-switch\"><em>Smash Bros.<\/em> boss Masahiro Sakurai<\/a>. And yet, you wouldn\u2019t know any of those people had a hand in these influential games at all from visiting the museum.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component clear-both block md:float-left md:mr-30 md:w-[320px] lg:-ml-100\">\n<div class=\"duet--article--article-pullquote mb-20\">\n<p class=\"duet--article--dangerously-set-cms-markup relative bg-repeating-lines-dark bg-[length:1px_1.2em] pb-8 font-polysans text-28 font-medium leading-120 tracking-1 selection:bg-franklin-20  dark:bg-repeating-lines-light dark:text-white dark:selection:bg-blurple\">The objects mostly speak for themselves<\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">This is by design, as Nintendo touts itself as a product-first company. With the exception of Miyamoto, its creative talent isn\u2019t given much publicity. And it likely won\u2019t be an issue for the initial superfans who will be attending and who will already know much of that context. But it makes for an odd museum-going experience, one that provides no real sense of how these games came to be and the decisions \u2014 and people \u2014 who shaped them.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">That said, there is a small and incredibly fascinating section of old hardware prototypes tucked away on the second floor \u2014 including an early Wii U concept with two Wii Remotes stuck to either side of a tablet \u2014 which gives a glimpse into what the museum could be like if Nintendo opened up a little more and showed more than finished, successful products. Miyamoto hinted that he\u2019d like to add more similar features to the museum in the future. \u201cWhen I put myself in the consumer\u2019s perspective, I kind of want to see behind the curtains a little bit,\u201d he says. We already know these rare views behind the curtain can be enlightening, like when <a href=\"https:\/\/www.theverge.com\/2017\/3\/1\/14781038\/the-legend-of-zelda-breath-of-the-wild-8-bit-prototype-gdc-2017\">Nintendo revealed the original 8-bit prototype for <em>Breath of the Wild<\/em><\/a>.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">That\u2019s not the main goal of the museum, however. Instead, it\u2019s about showing Nintendo\u2019s vision of itself to the outside world, much as Miyamoto does for new employees each year. That\u2019s especially important right now as the company reaches a critical junction in its history. It\u2019s one that will be marked not only by <a href=\"https:\/\/www.theverge.com\/24051677\/nintendo-switch-2-pro-rumors-news\">a pivotal console transition<\/a> but also <a href=\"https:\/\/www.theverge.com\/23608700\/super-nintendo-world-entertainment-miyamoto-takahashi-interview\">a continued push into new areas outside of video games, like theme parks and movies<\/a>. The bigger Nintendo gets, the more carefully curated its image seems to become.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white\">\u201cWe thought that this museum is a great opportunity for both our employees as well as the fans to reconfirm what kind of company Nintendo is,\u201d Miyamoto explained. \u201cA lot of people may see Nintendo as a video game company. But what I wanted to express with this museum is that we are first and foremost an entertainment company.\u201d\u00a0<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph mb-20 font-fkroman text-18 leading-160 -tracking-1 selection:bg-franklin-20 dark:text-white dark:selection:bg-blurple [&amp;_a:hover]:shadow-highlight-franklin dark:[&amp;_a:hover]:shadow-highlight-blurple [&amp;_a]:shadow-underline-black dark:[&amp;_a]:shadow-underline-white after:absolute after:ml-8 after:mt-2 after:content-[url(\/icons\/endmark.svg)]\">The Nintendo Museum is a showcase of that image at a time when Nintendo is arguably at the height of its powers \u2014 but it does so without delving into any of the messy, human work that got the company to this point.<\/p>\n<\/div>\n<\/div>\n<p><script async src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-3711241968723425\"\r\n     crossorigin=\"anonymous\"><\/script>\r\n<ins class=\"adsbygoogle\"\r\n     style=\"display:block\"\r\n     data-ad-format=\"fluid\"\r\n     data-ad-layout-key=\"-fb+5w+4e-db+86\"\r\n     data-ad-client=\"ca-pub-3711241968723425\"\r\n     data-ad-slot=\"7910942971\"><\/ins>\r\n<script>\r\n     (adsbygoogle = window.adsbygoogle || []).push({});\r\n<\/script><br \/>\n<br \/><div data-type=\"_mgwidget\" data-widget-id=\"1660802\">\r\n<\/div>\r\n<script>(function(w,q){w[q]=w[q]||[];w[q].push([\"_mgc.load\"])})(window,\"_mgq\");\r\n<\/script>\r\n<br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/2024\/9\/27\/24256070\/nintendo-museum-kyoto-tour-shigeru-miyamoto\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The inspiration for Nintendo\u2019s new museum came, at least in part, from an ongoing irritation for Shigeru Miyamoto. At a certain point every year, the Super Mario creator does a &hellip; <a href=\"https:\/\/hotvideos24.online\/?p=107756\" class=\"more-link\">Read More<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8630],"tags":[],"class_list":["post-107756","post","type-post","status-publish","format-standard","hentry","category-technology","entry"],"_links":{"self":[{"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/posts\/107756","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=107756"}],"version-history":[{"count":0,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/posts\/107756\/revisions"}],"wp:attachment":[{"href":"https:\/\/hotvideos24.online\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=107756"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=107756"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=107756"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}