{"id":109786,"date":"2024-10-03T04:55:13","date_gmt":"2024-10-02T21:55:13","guid":{"rendered":"https:\/\/hotvideos24.online\/?p=109786"},"modified":"2024-10-03T04:55:13","modified_gmt":"2024-10-02T21:55:13","slug":"diablo-iv-patch-notes-diablo-iv-blizzard-news","status":"publish","type":"post","link":"https:\/\/hotvideos24.online\/?p=109786","title":{"rendered":"Diablo IV Patch Notes \u2014 Diablo IV \u2014 Blizzard News"},"content":{"rendered":"<p> <script async src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-3711241968723425\"\r\n     crossorigin=\"anonymous\"><\/script>\r\n<ins class=\"adsbygoogle\"\r\n     style=\"display:block\"\r\n     data-ad-format=\"fluid\"\r\n     data-ad-layout-key=\"-fb+5w+4e-db+86\"\r\n     data-ad-client=\"ca-pub-3711241968723425\"\r\n     data-ad-slot=\"7910942971\"><\/ins>\r\n<script>\r\n     (adsbygoogle = window.adsbygoogle || []).push({});\r\n<\/script><br \/>\n<\/p>\n<div>\n<p><b>Note:<\/b> Additional changes made since the PTR\u2019s conclusion are highlighted in <span style=\"color: rgb(255, 0, 0);\">red<\/span>.<\/p>\n<h2>Key Updates From PTR<\/h2>\n<h3>Game Updates<\/h3>\n<h4>Masterworking<\/h4>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">The Gold cost for Masterworking Ranks 5-12 has been reduced by approximately one third.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Masterworking materials now drop from more sources inside Nightmare Dungeons, including: <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Resplendent chests<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Normal chests<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Miscellaneous Interactive Objects, such as ambient corpses<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Breakable Objects<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">The Butcher<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Treasure Goblins<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Local events<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Non-Ancestral Legendary items can now be Masterworked up to 8 times and have two Tempering Affixes.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Material costs for Masterworking at lower Ranks have been adjusted.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>The Pit<\/h4>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">50 additional Pit Tiers have been introduced, totaling 150.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Bonus tier unlocks for fast clears have increased from 3 to 5 tiers.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Loot Updates<\/h4>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Lower-level monsters will now drop more items, and less crafting materials.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Overall loot quality dropped by Hellborne has been increased. <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">There is now a higher chance to receive at least One Legendary item, with an additional chance to receive 1-2 more.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Overall loot quality dropped by Treasure Goblins and The Butcher has been improved. <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">The Butcher will always drop at least 1 legendary item.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">The Butcher will always drop the Butcher&#8217;s Cleaver Unique weapon.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Treasure Goblins will always drop at least 1 Legendary item.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">World Boss loot now scales with higher torment tiers.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Adjusted the drop rates of Mythic Unique items from Ladder Bosses to compensate for being guaranteed Ancestral quality.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Duriel and Andariel do not guarantee a Mythic item drop but their chance to drop a Mythic item is twice as high as other Tormented bosses.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">The chance for Uniques to roll as Ancestral has been significantly increased.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Starting in Torment Difficulty I, only Legendary and Unique items can drop. Any Normal, Magic, or Rare items that would have randomly dropped will instead be automatically converted into corresponding crafting materials.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Runewords and Sockets<\/h4>\n<blockquote><p>&#13;<\/p>\n<p><strong><span style=\"color: rgb(255, 0, 0);\">Developer\u2019s Note: <\/span><\/strong><em>We love the enthusiasm around combining Runes, but we understand many would prefer the optimal combinations of Runewords to have bonuses other than scaling damage stats.<br \/>&#13;<br \/>\nOur original approach was to create a journey where both the Runes of Ritual and Runes of Invocation would eventually lead to Legendary Runes becoming the most potent, but in practice, this led to a handful of combinations being favored. Now, the gap in power between rarity tiers for Runes of Invocation and Runes of Ritual will be much smaller, and Runes that provide utility will be more potent than Runes that only provide damage across all rarity tiers.<br \/>&#13;<br \/>\nAdditionally, to make sub power Runes competitive, the Rune type will deal more than other types found in Diablo IV depending on the amount of utility they provide.<\/em><\/p>\n<p>&#13;\n<\/p><\/blockquote>\n<p><span style=\"color: rgb(255, 0, 0);\">Lith (Don&#8217;t walk or evade)<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Previous: Stand still for 0.3 seconds.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Now: Stand still while fighting for 0.3 seconds.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Feo (Become Crowd Controlled or Injured)<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Reduce cooldown to 10 seconds.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Vex (+3 to all Skills)<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Offering increased from 400 to 1000.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Kry (Spiritborn Vortex)<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Reduced from 500 to 300 Offering.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Ner (Rogue Concealment)<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Reduced from 700 to 600 Offering.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Jah (Sorcerer Teleport)<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Offering reduced from 500 to 400.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Qua (Movement Speed and Evade refresh)<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Evade refresh removed.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Offering reduced from 400 to 50.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Que (Enhanced Earthen Bulwark)<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Changed to Base Earthen Bulwark.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Offering reduced from 800 to 300.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Yom (Petrify)<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Note: Petrify no longer gives Critical Strike Damage and instead grants 100 Offering.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Ohm (Warcry)<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Offering increased from 500 to 600.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Now uses base Warcry instead of Enhanced Warcry.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Teb (Abhorrent Iron Maiden)<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Rune version now deals 300% of base damage.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Tun (Stun Grenades)<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Rune version damage increased from 20% to 260%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Tal (Spiritborn Pestilent Swarm)<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Rune version damage increased from 100% to 150%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Xan (Critical Overpower)<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Offering increased from 700 to 900.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Eom (Generic Cooldown Reduction)<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Critical Damage Reduction reduced from 0.25 to 0.1.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Cah (Spiritwolves)<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Enhanced the Spiritwolf AI allowing it to engage in combat faster.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Increased the Attack damage from 14% to 30%.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Increased the Leap damage from 14% to 50%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Zec (Ultimate Cooldown Reduction)<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Critical Damage Reduction reduced from 4 to 2 seconds.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Lac (Barbarian Challenging Shout)<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Reduce rune version duration from 6 to 3 seconds.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Reduce offering from 800 to 400.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Runes removed:<\/span><\/p>\n<p><span style=\"color: rgb(255, 0, 0);\">The following runes have had their icons updated to match their Diablo II predecessors.<\/span><\/p>\n<p><span style=\"color: rgb(255, 0, 0);\">Updates for adding sockets to items:<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">The Jeweler is now accessible at Level 1 instead of at Level 15.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Chipped Gems can now be crafted at Level 1 instead of Level 15.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Gem Fragments now start dropping at Level 5.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Socketing costs only require Scattered Prisms for Ancestral items. Additionally, Scattered Prisms will no longer drop prior to playing Torment Difficulties.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Experience Rewards<\/h4>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">The Experience reward from Whisper Caches and Helltide chests now give more experience, scaling with difficulty.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Experience rewards received for completing Strongholds have been adjusted. Players will now earn a one-time experience reward when killing a Stronghold Boss, preventing players from infinitely earning large amounts of experience from the same Stronghold through partying.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<blockquote><p>&#13;<\/p>\n<p><strong><span style=\"color: rgb(255, 0, 0);\">Developer\u2019s Note: <\/span><\/strong><em>We\u2019re glad the return of quest experience rewards, like Strongholds, in Patch 2.0 is being enjoyed. We&#8217;ve adjusted the experience reward so that Strongholds remain a strong early to midgame levelling activity, but not strong enough that it&#8217;s mandatory to hold them from completion until later character levels.<\/em><\/p>\n<p>&#13;\n<\/p><\/blockquote>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Experience rewards for Renown Tiers I and II have been changed to flat values so players don&#8217;t feel like they need to wait until higher Difficulties to cash them in.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h3>Paragon Updates<\/h3>\n<h4>General<\/h4>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Glyph Scaling values have been reduced by 50%.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Rane and Magic Nodes that provide additive damage have been increased by 100%.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Single Resist Nodes have all been converted to bonuses to Maximum Resistance for a single element: <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Single Resist 10%.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Max Single Resist 3%.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Recuperate Rare node: <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Potion Healing has been changed to +Max Life.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Life Per Second increased by 2x.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Armor nodes Increased by 50%.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Slayer: Potion Healing changed to Max Life.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Spearhead: Armor changed to Max life.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fleeting: <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Impairment Resistance increased by 50%.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage Over Time Reduction changed to Dodge Chance.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Suffused Resistance: Damage Over Time Reduction changed to Damage Reduction.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">All sources of Damage While Fortified increased by [x]2.25x.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Healing Received increased by 1.5x.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Barbarian<\/h4>\n<p><span style=\"color: rgb(255, 0, 0);\">Hemorrhage<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Lacerator <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Physical Damage changed to Vulnerable Damage.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Blood Rage<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Craving <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage to Elites changed to Damage while Berserking.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Carnage<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Berserker <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage to Elites changed to Critical Strike Damage.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Enraged <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Berserking Duration changed to Critical Strike Chance.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Decimator<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Destroyer <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Physical Damage changed to Overpower Damage.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Pillage <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Bonus now applies to Armor instead of Vulnerable damage.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Flawless Technique<\/span><\/p>\n<p><span style=\"color: rgb(255, 0, 0);\">Weapon Master<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Nimble <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Bonus now applies to Attack Speed instead of Physical damage.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Strength requirement changed to Dexterity.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Iron Strength <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Elite damage changed to Max fury.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Hunter Killer <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage to Elites changed to Fury on Kill.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Movement Speed after Killing Elites increased from 14% to 20%.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Force of Nature<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Raw Might <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Physical Damage changed to Damage to Close Enemies.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Stat threashold required to unlock bonus changed from Dexterity to Willpower.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Alloyed <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Earthquake duration reduced from 45% to 10%.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Armor changed to 10% Dust Devil Size.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Druid<\/h4>\n<p><span style=\"color: rgb(255, 0, 0);\">Thunderstruck<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Concentrated <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Elite Damage changed to Damage to Close Enemies.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Deluge <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Critical Strike Damage changed to Damage to Distant Enemies.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Tempest <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Critical Strike Damage changed to Critical Strike Chance.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Earthen Devastation<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Earthen Power <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Earth Critical Strike Damage changed to Earth Damage.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Oppress <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Critical Strike Damage to Crowd Controlled changed to Critical Strike Damage.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Survival Instincts<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Ursine <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">% Armor while in Werebear Form changed to % Armor.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Battleworn Hide <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage to Elites changed to +Life.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Heightened Malice<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Poison Conditioned changed to Denial.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Toxic Bane changed to All Damage.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Overturn changed to Recuperate.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Inner Beast<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Determination <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Critical Strike Damage changed to All Damage.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Constricting Tendrils<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Devastation <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Nature Damage changed to increased Damage Over Time.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Superiority <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Bonus now applies to Max Life instead of Damage to Crowd Controlled enemies.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage to Crowd Control changed to Lucky Hit.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Ancestral guidance<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Spiritual Power <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Basic Attack Damage changed to Basic Attack Speed.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Natural attunement <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Max spirit changed to Bonus Resource Generation.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Untamed<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Ferocity <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Companion Cooldown Reduction increased from 2.5 to 3.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Necromancer<\/h4>\n<p><span style=\"color: rgb(255, 0, 0);\">Hulking Monstrosity<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Flesh Horror <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Minion Resistance to all elements changed to all resistances.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Golems Armor changed to Armor.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Miscreation <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Summon Damage changed to Golem Life %.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Flesh Easter<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Critical Strike Damage changed to Corpse Attack Speed.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Scent of Death<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Ruin changed to Suffused Resistance.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Corrective changed to Restorative.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Seethe <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage replaced with Damage to Healthy.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Bone Graft<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Splinter <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Bone Critical Strike Damage changed to Critical Strike Damage.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Calcified changed to Suffused Resistance.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Blood Begets Blood<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Blood Empowered <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Blood Orb damage changed to Blood damage.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Vampiric Blood <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Orb Healing has been Doubled.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Blooddrinker <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Orb Healing has been Doubled.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Invigorated <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Blood Orb Damage changed to Blood Damage.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Bloodbath<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Thick Hide <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Bonus now applies to Maximum Life instead of Damage While Fortified.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Powerhouse <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage while Healthy changed to Healing Received.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Wither<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Lingering Shadows <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Shadow Damage changed to Resource Cost Reduction.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Rogue<\/h4>\n<p><span style=\"color: rgb(255, 0, 0);\">Eldritch Bounty<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Imbue damage has been increased across the board by 2.5 times.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Tricks of the Trade<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Surgical <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage changed to Cutthroat Damage.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Focused <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage to Elites changed to Marksman Damage.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Ranger <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Bonus now applies to Damage Reduction from Distant Enemies instead of bonus damage to Distant Enemies.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Brawler <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Bonus now applies to Damage Reduction from Close Enemies instead of bonus damage to Close Enemies.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Haven <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Bonus now applies to maximum life instead of Armor.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Cheapshot<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Artifice <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Vulnerable Damage changed to Damage.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Calculated <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Bonus now applies to armor instead of bonus to Crowd Controlled Enemies.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Deadly Ambush<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Trapper <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Trap Damage changed to Trap Size.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage to Trapped changed to Critical Chance.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Leyrana&#8217;s Instinct<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Punishment <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Physical Damage changed to Damage.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Veiled changed to Restorative.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">No Witnesses<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Knowledge <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Intelligence changed to Dexterity.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Training <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Poison Resistance changed to All Resistances.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Exploit Weakness<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Exploit <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage to Injured changed to Lucky Hit Chance.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Revitalize <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Healing Received changed to Max Life.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Sorcerer<\/h4>\n<p><span style=\"color: rgb(255, 0, 0);\">Burning Instinct<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Kindling <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage to Elites changed to Critical Strike Damage.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Icefall<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Polar Rime <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage to Chilled changed to Lucky Hit (as secondary).<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Frosts <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage to Chilled changed to Vulnerable Damage.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Static Surge<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Overwhelming changed to Blessing.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Incapacitate <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage to Stunned changed to Lightning Damage.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Electro <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Vulnerable Damage changed to Critical Strike Damage.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Paralyzing <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Max Mana changed to Cost Reduction.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Ceaseless Conduit<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Devastate <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Critical Strike Damage changed to Crackling Energy Damage.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Conduit <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Crackling Energy Damage changed to Critical Strike Chance.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Elemental Summoner<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Reservoir <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Max Mana changed to Conjuration Cooldown Reduction.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Enchantment Master<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Blessing <\/span>&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Healing Received changed to Max Life.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Ruinous <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage to Elites changed to Attack Speed.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<h3>Miscellaneous<\/h3>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">The audio for a Mythic Unique dropping now takes priority over other sounds.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Health values for monsters in Dungeons have been increased to have less of a jump between them and the boss to smoothen the transition between encounters. <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Super Elite Life increased by +50%<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Elite Life increased by +25%<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Standard Monster increased by +11%<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Scrolls of Restoration will be acquirable through the Season Journey.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Penitent Difficulty is now unlocked upon completing Diablo IV\u2019s base campaign. This includes using the skip campaign feature.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">The formula for calculating Damage Reduction from Armor has been adjusted to grant higher amounts of Damage Reduction at lower armor amounts than before. <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Additionally, lower-level items will have higher amounts of Armor than before.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Intensity scaling has been moved into Torment Difficulties I-IV. Scaling has been adjusted to be more noticeable.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<blockquote><p>&#13;<\/p>\n<p><strong><span style=\"color: rgb(255, 0, 0);\">Developer\u2019s Note: <\/span><\/strong><em>Intensity causes monsters to move faster, their cooldowns to recharge faster, and they&#8217;re better at aiming projectile attacks.<\/em><\/p>\n<p>&#13;\n<\/p><\/blockquote>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">The 2x increase applied to Main Stat contribution to Skill damage has been reverted to pre-patch 2.0 values.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h2>Bug Fixes<\/h2>\n<h3>Class Specific<\/h3>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Pets could despawn when going between zones with the One With Nature Key Passive learned.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Prime Grizzly Rage did not grant Unstoppable.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the Tempering Recipe for Ravens Attack Speed did not function.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where The Unmaker could allow Necromancers to equip 2 Ultimate Skills.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the following Necromancer skills had incorrect values. <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Reap<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Hemorrhage<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Bone Splinters<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Blight Corpse Tendrils<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Rathma&#8217;s Vigor<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the additional Severs from Reaping Lotus Aspect were not leaving Desecrated Ground when using Greaves of the Empty Tomb.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the Druid Aspect of the Mighty Storm could drop for Necromancers.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Titan&#8217;s Fall passive was granting its bonus while you had any Fortified health rather than while Fortified.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Familiar always counted as a Fire Skill for granting stacks of Enlightenment.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Fireball didn&#8217;t deal damage when Gloves of the Illuminator were equipped.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h3>Items and Tempering<\/h3>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where several Legendary aspect values were lower than intended.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Heir of Perdition&#8217;s damage bonus against Angels and Demons was multiplicative instead of additive.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Ancestral Legendary Items weren&#8217;t dropping in Torment Difficulty IV Nightmare Dungeons.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Whisper Caches dropped items of lower item power than expected at higher levels.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the Elemental Surge tempering recipe was restricted to Expert Difficulty, instead of just restricted by level.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Tempering was immediately accessible at Level 1 on new accounts, instead of unlocking at Level 15.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where legacy items migrated from characters created before Season of Hatred were capped at Item Power 520 instead of 540.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed several instances where Fists of Fate was not properly adjusting damage with its power.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h3>Miscellaneous<\/h3>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the tooltip for Armor was not green when the Armor cap was met.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the Seaside Descent dungeon could not be completed when interacting with the Gate Release before defeating the 2 Avaricious Captains.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where certain Nightmare Dungeon sigil affixes were missing descriptions.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the required amounts for Boss Summoning items were inaccurately displayed in tooltips.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the Eliminator glyph was missing its additional threshold bonus.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed multiple instances where Glyph descriptions were inaccurate.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the tutorial quest for Torment Difficulties could keep appearing each time a Pit Tier was completed.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where other pieces of equipment could appear on the character in unexpected ways, such as pants floating in front of the character. <i>(Side Quests\u2014Act I: The Trousers From Hell, completed!)<\/i><\/span><\/li>\n<p>&#13;\n<\/ul>\n<h2>Game Updates<\/h2>\n<h3>Accessibility<\/h3>\n<ul>&#13;<\/p>\n<li>Players may now enable Hybrid Targeting, a new feature that allows for proximity selection of interactables to be used when mouse movement is disabled. This is meant to assist with item selection in instances where cursor targeting could prove challenging.<\/li>\n<p>&#13;\n<\/ul>\n<h3>Gem Changes<\/h3>\n<ul>&#13;<\/p>\n<li>The drop quantity of Gem Fragments now increases as you ascend Difficulties.<\/li>\n<p>&#13;<\/p>\n<li>New Gem Tier: Grand&#13;\n<ul>&#13;<\/p>\n<li>Requires 100,000 gem fragments, 30 Forgotten Souls, and 10,000,000 Gold to craft.<\/li>\n<p>&#13;<\/p>\n<li>Grand provides a 50% increase in power from the previous tier, Royal.<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Some Gem effects have been reworked&#13;\n<ul>&#13;<\/p>\n<li>Ruby armor effect changed from % Max Life to + Strength.<\/li>\n<p>&#13;<\/p>\n<li>Amethyst armor effect changed from +Strength to +% Barrier Generation.<\/li>\n<p>&#13;<\/p>\n<li>Diamond armor effect changed from +% Barrier Generation to + All Stats.<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Many Gem stat bonuses have been adjusted to better reflect Patch 2.0 numbers.<\/li>\n<p>&#13;<\/p>\n<li>Gem stat updates, starting with Chipped, ending with Grand:&#13;\n<ul>&#13;<\/p>\n<li>Ruby (+ Strength), Emerald (+ Dexterity), Topaz (+ Intelligence), Sapphire (+ Willpower): +25\/50\/75\/100\/150.<\/li>\n<p>&#13;<\/p>\n<li>Amethyst (+% Barrier Generation): +2\/4\/6\/8\/12.<\/li>\n<p>&#13;<\/p>\n<li>Diamond (+ All Stats): +8\/16\/24\/32\/50.<\/li>\n<p>&#13;<\/p>\n<li>Skull (+% Healing Received): +4\/6\/8\/10\/15.<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<h2>Additions<\/h2>\n<h3>All Classes<\/h3>\n<h4>Mythic Unique Items<\/h4>\n<p>Heir of Perdition &#8211; Mythic Unique Helm<\/p>\n<ul>&#13;<\/p>\n<li>Affixes&#13;\n<ul>&#13;<\/p>\n<li>Inherent: +200% Damage to Angels and Demons<\/li>\n<p>&#13;<\/p>\n<li>+20% Critical Strike Chance<\/li>\n<p>&#13;<\/p>\n<li>+20% Lucky Hit Chance<\/li>\n<p>&#13;<\/p>\n<li>+20% Movement Speed<\/li>\n<p>&#13;<\/p>\n<li>+2 to Core Skills<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Power&#13;\n<ul>&#13;<\/p>\n<li>Succumb to hatred and earn Mother\u2019s Favor, increasing your damage dealt by 60%[x]. Briefly steal Mother\u2019s Favor from Nearby allies by slaughtering enemies.<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Shroud of False Death &#8211; Mythic Unique Chest Armor<\/p>\n<ul>&#13;<\/p>\n<li>Affixes&#13;\n<ul>&#13;<\/p>\n<li>Inherent: +1 to All Passives<\/li>\n<p>&#13;<\/p>\n<li>+111 All Stats<\/li>\n<p>&#13;<\/p>\n<li>+222 Maximum Life<\/li>\n<p>&#13;<\/p>\n<li>+333% Damage on Next Attack After Entering Stealth<\/li>\n<p>&#13;<\/p>\n<li>11.1% Resource Generation<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Power&#13;\n<ul>&#13;<\/p>\n<li>If you haven&#8217;t <span style=\"color: rgb(255, 0, 0);\">dealt damage<\/span> in the last 2 seconds, gain Stealth and 40%[+] Movement Speed.<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Shattered Vow &#8211; Mythic Unique Polearm<\/p>\n<ul>&#13;<\/p>\n<li>Affixes&#13;\n<ul>&#13;<\/p>\n<li>Inherent: +400% Damage to Healthy Enemies<\/li>\n<p>&#13;<\/p>\n<li>+444 Maximum Life<\/li>\n<p>&#13;<\/p>\n<li>+29.6% Attack Speed while Berserking<\/li>\n<p>&#13;<\/p>\n<li>+444.4% Damage Over Time<\/li>\n<p>&#13;<\/p>\n<li>Lucky Hit: Up to a +44.4% Chance to Become Berserking<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Power <span style=\"color: rgb(255, 0, 0);\"> <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Enemies afflicted by more Damage over Time than remaining Life are Executed.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Aspect of Assistance &#8211; Generic Utility Aspect<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Your Reinforcement Cooldown is reduced by 23-33%[x]. After casting your Ultimate Skill, call your Mercenary for Reinforcement.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<blockquote><p>&#13;<\/p>\n<p><strong><span style=\"color: rgb(255, 0, 0);\">Developer\u2019s Note: <\/span><\/strong><em>Because this Aspect is related to Mercenaries, it is exclusive to Vessel of Hatred.<\/em><\/p>\n<p>&#13;\n<\/p><\/blockquote>\n<h4>Tempering<\/h4>\n<p>New Recipe Sharpened Finesse<\/p>\n<ul>&#13;<\/p>\n<li>+X% Basic Skill Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Core Skill Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Ultimate Skill Damage (Moved from Worldly Finesse)<\/li>\n<p>&#13;\n<\/ul>\n<p>Elemental Surge Tempering Recipe has been split into two recipes<\/p>\n<ul>&#13;<\/p>\n<li>Elemental Surge &#8211; Night&#13;\n<ul>&#13;<\/p>\n<li>Lucky Hit: Chance to Deal Cold Damage<\/li>\n<p>&#13;<\/p>\n<li>Lucky Hit: Chance to Deal Poison Damage<\/li>\n<p>&#13;<\/p>\n<li>Lucky Hit: Chance to Deal Shadow Damage<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Elemental Surge &#8211; Day&#13;\n<ul>&#13;<\/p>\n<li>Lucky Hit: Chance to Deal Physical Damage<\/li>\n<p>&#13;<\/p>\n<li>Lucky Hit: Chance to Deal Fire Damage<\/li>\n<p>&#13;<\/p>\n<li>Lucky Hit: Chance to Deal Lightning Damage<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<h4>Skill Tree<\/h4>\n<p>All class&#8217;s Skill Trees have been updated to create new connections between nodes.<\/p>\n<h3>Barbarian<\/h3>\n<h4>Active Skill<\/h4>\n<p>Mighty Throw &#8211; Weapon Mastery Skill &#8211; 12 second Cooldown<\/p>\n<ul>&#13;<\/p>\n<li>Base Skill: Hurl your weapon, dealing <s>60<\/s> <span style=\"color: rgb(255, 0, 0);\">80<\/span>% Weapon damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals <s>153<\/s>% Weapon damage every second for 4 seconds.&#13;<br \/>\n&#13;<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Impact Lucky Hit Chance: 15%.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Enhanced Mighty Throw: While a thrown weapon is out, gain 25% [+] increased Attack Speed.<\/li>\n<p>&#13;<\/p>\n<li>Fighter&#8217;s Mighty Throw: Swapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates <span style=\"color: rgb(255, 0, 0);\">5<\/span> <s>3<\/s>% of your Maximum Life as a Barrier for <span style=\"color: rgb(255, 0, 0);\">5<\/span><s>6<\/s> seconds.<\/li>\n<p>&#13;<\/p>\n<li>Warrior&#8217;s Mighty Throw: Mighty Throw&#8217;s impact deals 200%[x] increased damage and Stuns enemies for 2 seconds.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Passive Skills<\/h4>\n<p>Barbed Carapace<\/p>\n<ul>&#13;<\/p>\n<li>Key Passive: For every 25 Fury you spend, you gain 10%[+] Thorns for 8 seconds, up to 120%. Casting a Skill with a Cooldown grants you Unhindered for 5 seconds. During this time, you deal 100% of your Thorns as physical damage to Close enemies every second.<\/li>\n<p>&#13;\n<\/ul>\n<p>Belligerence<\/p>\n<ul>&#13;<\/p>\n<li>Damaging an enemy with a Basic Skill increases your damage by 3\/6\/9%[x] for 4 seconds.<\/li>\n<p>&#13;\n<\/ul>\n<p>Heavy Hitter<\/p>\n<ul>&#13;<\/p>\n<li>Your Ultimate Skills deal 15\/30\/45%[x] more damage.<\/li>\n<p>&#13;\n<\/ul>\n<p>Warpath<\/p>\n<ul>&#13;<\/p>\n<li>After Overpowering, you deal 4\/8\/12%[x] increased damage for 4 seconds.<\/li>\n<p>&#13;\n<\/ul>\n<p>Irrepressible<\/p>\n<ul>&#13;<\/p>\n<li>Casting a Weapon Mastery Skill Fortifies you for 10\/20\/30% of your Maximum Life.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Unique Item<\/h4>\n<p>Ugly Bastard Helm &#8211; Unique Helm<\/p>\n<ul>&#13;<\/p>\n<li>Affixes&#13;\n<ul>&#13;<\/p>\n<li><s>+X% Resistance to All Elements<\/s><\/li>\n<p>&#13;<\/p>\n<li>Inherent: +X% Fire Resistance<\/li>\n<p>&#13;<\/p>\n<li>X% Wrath of the Berserker Cooldown Reduction<\/li>\n<p>&#13;<\/p>\n<li>Lucky Hit: Up to a 40% Chance to deal +X Fire Damage<\/li>\n<p>&#13;<\/p>\n<li>+X to Prolific Fury<\/li>\n<p>&#13;<\/p>\n<li>+X to Aggressive Resistance<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Power&#13;\n<ul>&#13;<\/p>\n<li>Explode when activating Wrath of the Berserker, dealing [100-300% Weapon Damage] Fire damage to enemies. While Berserking, damage you would deal is converted to Fire damage. <span style=\"color: rgb(255, 0, 0);\">You deal<\/span> <span style=\"color: rgb(255, 0, 0);\">60-80%[x]<\/span> increased Fire damage.<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<h4>Legendary Aspects<\/h4>\n<p>Aspect of Shattering Steel &#8211; Offensive Aspect<\/p>\n<ul>&#13;<\/p>\n<li>Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal (<span style=\"color: rgb(255, 0, 0);\">120-420%<\/span> <s>80-280%<\/s> of Weapon Damage) Physical damage.<\/li>\n<p>&#13;\n<\/ul>\n<p>Aspect of the Flaming Rampage &#8211; Offensive Aspect<\/p>\n<ul>&#13;<\/p>\n<li>Charge gains an additional Charge. Each target hit by it explodes for [69-129% of Weapon Damage] Fire damage to surrounding enemies.<\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Aspect of Herculean Spectacle &#8211; Offensive Aspect<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Mighty Throw deals 15-35%[x] increased damage and hurls another 2 weapons.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Tempering Recipes<\/h4>\n<p>Bleed Innovation \u2013 New Utility Recipe<\/p>\n<ul>&#13;<\/p>\n<li>+X% Rend Effect Size (Moved from Bleed Augments)<\/li>\n<p>&#13;<\/p>\n<li>+X% Rupture Size (Moved from Bleed Augments)<\/li>\n<p>&#13;<\/p>\n<li>+X Skill Ranks to Hamstring Passive<\/li>\n<p>&#13;\n<\/ul>\n<p>Barbarian Breach \u2013 New Utility Recipe<\/p>\n<ul>&#13;<\/p>\n<li>+X Skill Ranks to Expose Vulnerability Passive (Moved from Bleed Augments)<\/li>\n<p>&#13;<\/p>\n<li>+X Skill Ranks to Pressure Point Passive (Moved from Bleed Augments)<\/li>\n<p>&#13;<\/p>\n<li>+X% Kick Vulnerable Duration (Moved from Barbarian Innovation)<\/li>\n<p>&#13;\n<\/ul>\n<p>Brute Innovation \u2013 New Utility Recipe<\/p>\n<ul>&#13;<\/p>\n<li>+X% Hammer of the Ancients Effect Size (Moved from Furious Augments)<\/li>\n<p>&#13;<\/p>\n<li>+X% Upheaval Size (Moved from Furious Augments)<\/li>\n<p>&#13;<\/p>\n<li>+X% Mighty Throw Size<\/li>\n<p>&#13;\n<\/ul>\n<p>Core Augments \u2013 Barbarian New Weapon Recipe<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Hammer of the Ancients to Deal Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Whirlwind to Deal Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Upheaval to Deal Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Double Swing to Hit Twice<\/li>\n<p>&#13;\n<\/ul>\n<p>Brawling Augments \u2013 New Weapon Recipe<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Charge to Deal Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Kick to Deal Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Leap to Deal Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Ground Stomp to Hit Twice<\/li>\n<p>&#13;\n<\/ul>\n<p>Weapon Augments \u2013 New Weapon Recipe<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Mighty Throw to Hit Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Steel Grasp to Deal Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Death Blow to Deal Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Iron Maelstrom to Hit Twice<\/li>\n<p>&#13;\n<\/ul>\n<h4>Paragon Board<\/h4>\n<p>Legendary Node<\/p>\n<ul>&#13;<\/p>\n<li>Force of Nature: Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals 180% Weapon damage. Earthquake damage is increased by 30% of your Damage vs Close bonus, up to a maximum of 150%.<\/li>\n<p>&#13;\n<\/ul>\n<p>Rare Nodes:<\/p>\n<ul>&#13;<\/p>\n<li>Squall: +10.0% Dust Devil Damage, +10 Strength<\/li>\n<p>&#13;<\/p>\n<li>Catalyst: +45.0% Earthquake Damage, +10.0% Physical Damage<\/li>\n<p>&#13;<\/p>\n<li>Alloyed: +45.0% Earthquake Duration, + 20 Armor<\/li>\n<p>&#13;<\/p>\n<li>Raw <s>Power<\/s> <span style=\"color: rgb(255, 0, 0);\">Might<\/span>: +10.0% Physical Damage, +10 Strength<\/li>\n<p>&#13;<\/p>\n<li>Denial: +3.0% Resistance to All Elements, +20 Armor<\/li>\n<p>&#13;<\/p>\n<li>Tenacity: 4.0% Maximum Life, +20 Armor<\/li>\n<p>&#13;\n<\/ul>\n<h3>Druid<\/h3>\n<h4>Active Skill<\/h4>\n<p>Stone Burst &#8211; Earth Core Skill &#8211; 30 Spirit Cost<\/p>\n<ul>&#13;<\/p>\n<li>Base Skill: Gather stones beneath your enemies then detonate them dealing <span style=\"color: rgb(255, 0, 0);\">120<\/span> <s>80<\/s>% Weapon damage. Channeling deals 20% Weapon damage and increases the size of the affected area, up to a 400% increase after 1.0 seconds.<\/li>\n<p>&#13;<\/p>\n<li>Enhanced Stone Burst: Stone Burst&#8217;s final explosion damage is increased by 25%[x] within the initial radius.<\/li>\n<p>&#13;<\/p>\n<li>Primal Stone Burst: While Channeling Stone Burst and for 2 seconds afterwards, you gain 30%[+] Attack Speed.<\/li>\n<p>&#13;<\/p>\n<li>Raging Stone Burst: Stone Burst costs 66%[x] more Spirit, and its final explosion deals 50%[x] more damage.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Passive Skills<\/h4>\n<p>One With Nature<\/p>\n<ul>&#13;<\/p>\n<li>Key Passive: Your Companion Skills each gain 1 additional companion and deal <span style=\"color: rgb(255, 0, 0);\">60<\/span> <s>50<\/s>%[x] increased damage. Gain the Passive Effect of Ravens, Wolves and Poison Creeper.<\/li>\n<p>&#13;\n<\/ul>\n<p>Humanity<\/p>\n<ul>&#13;<\/p>\n<li>You deal 5\/10\/15%[x] more damage while in Human form.<\/li>\n<p>&#13;\n<\/ul>\n<p>Calamity<\/p>\n<ul>&#13;<\/p>\n<li>You deal 5\/10\/15%[x] more damage for 8 seconds after casting an Ultimate skill.<\/li>\n<p>&#13;\n<\/ul>\n<p>Feral Aptitude<\/p>\n<ul>&#13;<\/p>\n<li>You deal 3%[x] increased damage while Healthy and 3%[x] increased damage while above 100% Movement Speed. These bonuses can stack.<\/li>\n<p>&#13;\n<\/ul>\n<p>Backlash<\/p>\n<ul>&#13;<\/p>\n<li>You deal 4%[x] increased damage for 5 seconds after casting a Defensive Skill.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Unique Item<\/h4>\n<p>Stone of Vehemen &#8211; Unique Totem<\/p>\n<ul>&#13;<\/p>\n<li>Affixes&#13;\n<ul>&#13;<\/p>\n<li>Inherent: +X% Damage to Crowd Controlled Enemies<\/li>\n<p>&#13;<\/p>\n<li>+X Willpower<\/li>\n<p>&#13;<\/p>\n<li>+X% Critical Strike Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Stone Burst Projectiles to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X to Stone Burst<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Power&#13;\n<ul>&#13;<\/p>\n<li>While Channeling Stone Burst, and for 2 seconds afterwards, gain 15% Damage Reduction.<\/li>\n<p>&#13;<\/p>\n<li>Stone Burst&#8217;s final explosion deals 10-15%[x] increased damage, further increased by 10-15%[x] for each size increase.<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<h4>Legendary Aspects<\/h4>\n<p>Aspect of the Agile Wolf &#8211; Utility Aspect<\/p>\n<ul>&#13;<\/p>\n<li>Shred gains a 4th <span style=\"color: rgb(255, 0, 0);\">dash<\/span> attack that hits all surrounding enemies, deals 20-60%[x] increased damage and Knocks Down enemies for 2 seconds.<\/li>\n<p>&#13;\n<\/ul>\n<p>Aspect of the Rabid Bear &#8211; Offensive Aspect<\/p>\n<ul>&#13;<\/p>\n<li>While Grizzly Rage is active, Skills that Critically Strike apply Rabies and your Poison damage is increased by 30-90%[x].<\/li>\n<p>&#13;\n<\/ul>\n<p>Stormcrow&#8217;s Aspect &#8211; Offensive Aspect<\/p>\n<ul>&#13;<\/p>\n<li>Ravens now deal Lightning damage which is increased by <span style=\"color: rgb(255, 0, 0);\">60-100%[x]<\/span>. Ravens Active deals its full damage in half the time, and enemies inside it are Stunned.<\/li>\n<p>&#13;\n<\/ul>\n<p>Aspect of Shattered Defenses &#8211; Offensive Aspect<\/p>\n<ul>&#13;<\/p>\n<li>Stone Burst causes enemies to take 30-50%[x] increased damage from your other Skills for 5 seconds. Stone Burst&#8217;s Spirit cost is reduced by 10.<\/li>\n<p>&#13;\n<\/ul>\n<p>Aspect of Anticline Burst &#8211; Offensive Aspect<\/p>\n<ul>&#13;<\/p>\n<li>Stone Burst deals 15-35%[x] increased damage and when Cast at or above 75 Spirit, it is immediately at its maximum size.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Tempering Recipes<\/h4>\n<p>Lightning Augments<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Stormstrike to Hit Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Lightning Storm to Deal Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Cataclysm to Deal Double Damage<\/li>\n<p>&#13;\n<\/ul>\n<h4>Paragon Board<\/h4>\n<p>Legendary Node<\/p>\n<ul>&#13;<\/p>\n<li>Untamed: Casting a Companion Skill grants 20%[x] increased Companion damage for 5 seconds, stacking up to 80%[x].<\/li>\n<p>&#13;\n<\/ul>\n<p>Rare Nodes<\/p>\n<ul>&#13;<\/p>\n<li>Apex: +25% Companion Damage, <span style=\"color: rgb(255, 0, 0);\">+10 Willpower<\/span> <s>6.5% Damage Reduction from Elites<\/s><\/li>\n<p>&#13;<\/p>\n<li>Ferocity: +2.5% Companion Cooldown Reduction, +20 Armor<\/li>\n<p>&#13;<\/p>\n<li>Fortune: <span style=\"color: rgb(255, 0, 0);\">+25% Companion Damage<\/span> <s>+5.0% Lucky Hit Chance<\/s>, +10 Willpower<\/li>\n<p>&#13;<\/p>\n<li>Resolve: +3% Resistance to All Elements, +10 Willpower<\/li>\n<p>&#13;<\/p>\n<li><s>Tempest: +10.0% Vulnerable Damage, +15.0% Critical Strike Damage<\/s><\/li>\n<p>&#13;<\/p>\n<li><s>Superiority: +15.0% Damage to Crowd Controlled Enemies, +4.0% Maximum Life<\/s><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Lucky Winds: +5% Lucky Hit Chance, +10% Vulnerable Damage<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Eminence: +6.5% Damage Reduction from Elites, 4% Maximum Life<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h3>Necromancer<\/h3>\n<h4>Active Skill<\/h4>\n<p>Soulrift &#8211; Darkness Ultimate Skill &#8211; 50 second Cooldown<\/p>\n<ul>&#13;<\/p>\n<li>Base Skill: For 8 seconds, you corrupt surrounding enemies, dealing 65% Weapon damage per second.<\/li>\n<p>&#13;<\/p>\n<li>Supreme Soulrift: Every soul absorbed increases your damage by 1%, up to 30%. This bonus persists for 5 seconds after Soulrift ends.<\/li>\n<p>&#13;<\/p>\n<li>Prime Soulrift: Enemies with their souls absorbed become Vulnerable for 2 seconds. When damaging enemies affected by Soulrift, you have a 5% chance to absorb their soul.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Passive Skills<\/h4>\n<p>Affliction<\/p>\n<ul>&#13;<\/p>\n<li>Key Passive: Enemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time are infected with Affliction and take 15%[x] increased damage from you and your Minions. Your Curse Skills deal 30% (Weapon Damage) Shadow damage to enemies that have Affliction. This amount increases by 30%[x] of your damage to Crowd Control, Vulnerable, and Shadow Damage over Time combined.<\/li>\n<p>&#13;\n<\/ul>\n<p>Titan&#8217;s Fall<\/p>\n<ul>&#13;<\/p>\n<li>While Fortified you deal 6\/12\/18% increased damage to Elites.<\/li>\n<p>&#13;\n<\/ul>\n<p>Precision Decay<\/p>\n<ul>&#13;<\/p>\n<li>Your Lucky Hit chance is increased by 5\/10\/15%.<\/li>\n<p>&#13;\n<\/ul>\n<p>Finality<\/p>\n<ul>&#13;<\/p>\n<li>You deal 5\/10\/15%[x] increased damage for 8 seconds after casting an Ultimate Skill.<\/li>\n<p>&#13;\n<\/ul>\n<p>Necrotic Fortitude<\/p>\n<ul>&#13;<\/p>\n<li>Lucky Hit: Lucky Hit: Up to a 5\/10\/15% chance to grant yourself a Barrier for <span style=\"color: rgb(255, 0, 0);\">7<\/span> <s>5<\/s>% of your Maximum Life for 6 seconds.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Unique Item<\/h4>\n<p>The Unmaker &#8211; Unique Helm<\/p>\n<ul>&#13;<\/p>\n<li>Affixes&#13;\n<ul>&#13;<\/p>\n<li>X% Damage Reduction while you Have a Barrier<\/li>\n<p>&#13;<\/p>\n<li>X% Resource Generation<\/li>\n<p>&#13;<\/p>\n<li>X% <span style=\"color: rgb(255, 0, 0);\">Chance for Soulrift to Deal Double Damage<\/span><\/li>\n<p>&#13;<\/p>\n<li>+X to Imperfectly Balanced<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Power&#13;\n<ul>&#13;<\/p>\n<li>Soulrift&#8217;s duration is increased by 0.5 seconds for every 30 Essence you spend while it is active, up to 8 seconds. Soulrift deals 100-200% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while it is active.<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<h4>Legendary Aspects<\/h4>\n<p>Reaping Lotus&#8217; Aspect &#8211; Offensive Aspect<\/p>\n<ul>&#13;<\/p>\n<li>Sever no longer returns and instead splits into 3 specters that expand out and back from its apex. Sever deals 80-120% of normal damage.<\/li>\n<p>&#13;\n<\/ul>\n<p>Phasing Poltergeist&#8217;s Aspect &#8211; Offensive Aspect<\/p>\n<ul>&#13;<\/p>\n<li>When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20-40% of its damage. This effect can only occur once per cast.<\/li>\n<p>&#13;\n<\/ul>\n<p>Aspect of Fel Gluttony &#8211; Offensive Aspect<\/p>\n<ul>&#13;<\/p>\n<li>Your Golem Active also causes your Golem to erupt, dealing (200-400% of Weapon Damage) Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Tempering Recipes<\/h4>\n<p>Bone Innovation &#8211; New Utility Recipe<\/p>\n<ul>&#13;<\/p>\n<li>+X% Bone Storm Duration<\/li>\n<p>&#13;<\/p>\n<li>+X% Bone Spirit Explosion Size<\/li>\n<p>&#13;<\/p>\n<li>+X% Bone Prison Duration<\/li>\n<p>&#13;\n<\/ul>\n<p>Blood Innovation &#8211; New Utility Recipe<\/p>\n<ul>&#13;<\/p>\n<li>+X% Blood Surge Nova Size<\/li>\n<p>&#13;<\/p>\n<li>+X% Hemorrhage explosion size<\/li>\n<p>&#13;<\/p>\n<li>+X% Blood Lance Duration<\/li>\n<p>&#13;\n<\/ul>\n<p>Decay Innovation &#8211; New Utility Recipe<\/p>\n<ul>&#13;<\/p>\n<li>+X% Blight Size<\/li>\n<p>&#13;<\/p>\n<li>+X% Decompose Explosion Size<\/li>\n<p>&#13;<\/p>\n<li>+X% Soulrift Duration<\/li>\n<p>&#13;\n<\/ul>\n<p>Execution Innovation &#8211; New Utility Recipe<\/p>\n<ul>&#13;<\/p>\n<li>+X% Sever Effect Size<\/li>\n<p>&#13;<\/p>\n<li>+X% Reap Effect Duration<\/li>\n<p>&#13;<\/p>\n<li>+X% Skeleton Priest Effect Duration<\/li>\n<p>&#13;\n<\/ul>\n<h4>Paragon Board<\/h4>\n<p>Legendary Node<\/p>\n<ul>&#13;<\/p>\n<li>Frailty: Cursed enemies take 10%[x] increased damage from you and your Minions, increased by 10%[x] each second they are Cursed, up to 40%[x].<\/li>\n<p>&#13;\n<\/ul>\n<p>Rare Nodes<\/p>\n<ul>&#13;<\/p>\n<li>Lingering Shadow: +10% Shadow Damage Over Time, +10% Shadow Damage<\/li>\n<p>&#13;<\/p>\n<li>Shadow Resilience: +10% Shadow Resistance, 4% Maximum Life<\/li>\n<p>&#13;<\/p>\n<li><s>Calculated: +15% Damage to Crowd Controlled Enemies, +20 Armor<\/s> <span style=\"color: rgb(255, 0, 0);\">Meticulous: 3% Resistance to All Elements, +30 Armor<\/span><\/li>\n<p>&#13;<\/p>\n<li>Preservation: <s>+10 Intelligence, +20 Armor<\/s> <span style=\"color: rgb(255, 0, 0);\">+15% Damage to Crowd Controlled enemies, +10 Intelligence<\/span><\/li>\n<p>&#13;<\/p>\n<li>Eradicate: +10% Vulnerable Damage, +10 Intelligence<\/li>\n<p>&#13;<\/p>\n<li>Relentless: +2.5% Attack Speed, +4% Maximum Life<\/li>\n<p>&#13;\n<\/ul>\n<h3>Rogue<\/h3>\n<h4>Active Skill<\/h4>\n<p>Dance of Knives &#8211; Cutthroat Agility Skill &#8211; 6 Charges, 1 second Charge Cooldown<\/p>\n<ul>&#13;<\/p>\n<li>Base Skill: Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing <s>42<\/s> <span style=\"color: rgb(255, 0, 0);\">58<\/span>% damage. You gain 20%[+] Movement Speed and 10% Dodge Chance while Channeling Dance of Knives.<\/li>\n<p>&#13;<\/p>\n<li>Enhanced Dance: Moving 30 meters while Channeling Dance of Knives grants 4 Charges.<\/li>\n<p>&#13;<\/p>\n<li>Methodical Dance: When you stop Channeling Dance of Knives, drop up to 12 Stun Grenades, each dealing 20% Weapon damage. The Channeled duration determines how many are dropped.<\/li>\n<p>&#13;<\/p>\n<li>Disciplined Dance: Each Dance of Knives knife Slows enemies by 25% for 3 seconds and has a 20% chance to pierce.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Passive Skills<\/h4>\n<p>Alchemical Admixture<\/p>\n<ul>&#13;<\/p>\n<li>Key Passive: Dealing 3 different types of Non-Physical damage increases the Potency of your Imbuement skills by 40% for 5 seconds. This Potency is further increased by 20% of the total amount of your Bonus Damage to Poison, Shadow, and Cold.<\/li>\n<p>&#13;\n<\/ul>\n<p>Target Practice<\/p>\n<ul>&#13;<\/p>\n<li>3\/6\/9% [+] Critical Strike Chance with Marksman and Cutthroat Skills.<\/li>\n<p>&#13;\n<\/ul>\n<p>Balestra<\/p>\n<ul>&#13;<\/p>\n<li>4\/8\/12%[x] Damage for 4 seconds after using Evade.<\/li>\n<p>&#13;\n<\/ul>\n<p>Evasive<\/p>\n<ul>&#13;<\/p>\n<li>After Dodging an attack, gain 2\/4\/6% Damage Reduction for 4 seconds.<\/li>\n<p>&#13;\n<\/ul>\n<p>Unto Dawn<\/p>\n<ul>&#13;<\/p>\n<li>Your Ultimate skills deal 15\/30\/45%[x] increased damage.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Unique Item<\/h4>\n<p>Pitfighter\u2019s Gull &#8211; Unique Ring<\/p>\n<ul>&#13;<\/p>\n<li>Affixes&#13;\n<ul>&#13;<\/p>\n<li>Inherent: +X% Shadow Resistance<\/li>\n<p>&#13;<\/p>\n<li>Inherent: +X% Resistance to All Elements<\/li>\n<p>&#13;<\/p>\n<li>+X% Critical Strike Chance<\/li>\n<p>&#13;<\/p>\n<li>+X% Damage on Next Attack After Entering Stealth<\/li>\n<p>&#13;<\/p>\n<li>X% Smoke Grenade Cooldown Reduction<\/li>\n<p>&#13;<\/p>\n<li>+X to Mending Obscurity<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Power&#13;\n<ul>&#13;<\/p>\n<li>Casting Smoke Grenade increases your Critical Strike Damage by 33[x] for 3-6 seconds and leaves behind a cloud of shadows. While within the cloud, you gain Stealth once per second.<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<h4>Legendary Aspects<\/h4>\n<p>Aspect of Poisonous Clouds: Offensive Aspect<\/p>\n<ul>&#13;<\/p>\n<li>When entering Stealth, create a cloud that deals (600-780% of Weapon Damage) Poison damage over 6 seconds.<\/li>\n<p>&#13;\n<\/ul>\n<p>Aspect of Splintering Shards: Offensive Aspect<\/p>\n<ul>&#13;<\/p>\n<li>Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create an ice splinter that fires away from them dealing (25%-50% of Weapon Damage) Cold damage and Chilling for 20-30%.<\/li>\n<p>&#13;\n<\/ul>\n<p>Aspect of Star Shards: Offensive Aspect<\/p>\n<ul>&#13;<\/p>\n<li>Knives from Dance of Knives have a 50% chance to shatter into 6 shards of metal on hit, dealing 100-120% Physical damage. Dance of Knives now spends Combo Points, granting up to 3 additional Charges that can exceed the Maximum.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Tempering Recipes<\/h4>\n<p>Agile Augments &#8211; New Weapon Recipe<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Flurry to Hit Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Dance of Knives Projectiles to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Dash to Deal Double Damage<\/li>\n<p>&#13;\n<\/ul>\n<p>Assassin Augments &#8211; New Weapon Recipe<\/p>\n<ul>&#13;<\/p>\n<li>Shadow Step Cleaves for +X% Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Blade Shift to Deal Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Smoke Grenade to Deal Double Damage<\/li>\n<p>&#13;\n<\/ul>\n<p>Warped Augments &#8211; New Weapon Recipe<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Twisting Blades to Hit Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Rain of Arrows to Waves to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>Invigorating Strike Cleaves for +X% Damage<\/li>\n<p>&#13;\n<\/ul>\n<p>Basic Augments \u2014 Rogue<\/p>\n<ul>&#13;<\/p>\n<li>Renamed to Marksman Augments \u2014 Basic to better reflect its existing contents<\/li>\n<p>&#13;\n<\/ul>\n<p>Core Augments \u2014 Rogue<\/p>\n<ul>&#13;<\/p>\n<li>Renamed to Marksman Augments \u2014 Core to better reflect its existing contents<\/li>\n<p>&#13;\n<\/ul>\n<h4>Paragon Board<\/h4>\n<p>Legendary Node<\/p>\n<ul>&#13;<\/p>\n<li>Danse Macabre: Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by 50%[x].<\/li>\n<p>&#13;\n<\/ul>\n<p>Rare Nodes<\/p>\n<ul>&#13;<\/p>\n<li>Assassin: <span style=\"color: rgb(255, 0, 0);\">2.5% Mobility Cooldown Reduction<\/span> <s>+25% Damage to Healthy Enemies<\/s>, +4% Maximum Life<\/li>\n<p>&#13;<\/p>\n<li>Acrobat: <span style=\"color: rgb(255, 0, 0);\">+16% Damage to Elites, +10 Dexterity<\/span> <s>+2.5% Mobility Cooldown Reduction, +10 Dexterity<\/s><\/li>\n<p>&#13;<\/p>\n<li>Skulker: <span style=\"color: rgb(255, 0, 0);\">+25% Damage to Healthy Enemies, +4% Maximum Life<\/span> <s>+2.5% Subterfuge Cooldown Reduction, +10 Dexterity<\/s><\/li>\n<p>&#13;<\/p>\n<li>Giant Killer: <span style=\"color: rgb(255, 0, 0);\">2.5% Subterfuge Cooldown Reduction<\/span> <s>+16% Damage to Elites<\/s>, +3% Resistance to All Elements<\/li>\n<p>&#13;<\/p>\n<li>Brawler: 4.5% Damage reduction from Close Enemies, +12% Damage to Close Enemies<\/li>\n<p>&#13;<\/p>\n<li>Ranger: 6% Damage Reduction from Distant Enemies, +15% Damage to Distant Enemies<\/li>\n<p>&#13;\n<\/ul>\n<h3>Sorcerer<\/h3>\n<h4>Active Skill<\/h4>\n<p>Familiar &#8211; Conjuration Skill &#8211; 3 Charges, 12 second Charge Cooldown<\/p>\n<ul>&#13;<\/p>\n<li>Base Skill:&#13;\n<ul>&#13;<\/p>\n<li>Summon a familiar matching the element of your last cast Skill for 8 seconds. It seeks enemies and periodically explodes, dealing 40% of its element&#8217;s damage.<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>You may have up to 6 Familiars active at a time.<\/li>\n<p>&#13;<\/p>\n<li>Enhancement: Familiars apply effects around them every 0.5 seconds according to their element.&#13;\n<ul>&#13;<\/p>\n<li>Fire: Applies 94% Burning damage over 4 seconds to enemies.<\/li>\n<p>&#13;<\/p>\n<li>Cold: Applies 15% Chill to enemies.<\/li>\n<p>&#13;<\/p>\n<li>Lightning: Stuns enemies for 1 second.<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Summoned Familiar:&#13;\n<ul>&#13;<\/p>\n<li>Your Familiars&#8217; elements no longer depends on your previous cast Skill, and instead follows a set sequence of Fire to Cold, Cold to Lightning, and Lightning to Fire.<\/li>\n<p>&#13;<\/p>\n<li>While you have at least two different element Familiars active, you gain 3% Damage Reduction.<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Invoked Familiar: While you have an active Familiar, you deal 10% increased damage of its type.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Passive Skills<\/h4>\n<p>Enlightenment<\/p>\n<ul>&#13;<\/p>\n<li>Key Passive: Casting any Skill grants 1 stack of Enlightenment, or grants 15 if your previous cast Skill was a different Element. After gaining 100 stacks you become Enlightened, can no longer gain stacks, and lose 10 stacks per second. While Enlightened your Bonus Damage with Fire, Lightning, and Cold are equal to them combined and you gain:&#13;\n<ul>&#13;<\/p>\n<li>25% increased damage<\/li>\n<p>&#13;<\/p>\n<li>45% Mana Regeneration<\/li>\n<p>&#13;<\/p>\n<li>20% Attack Speed<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Evocation<\/p>\n<ul>&#13;<\/p>\n<li>Reduce all cooldowns by 4\/8\/12%.<\/li>\n<p>&#13;\n<\/ul>\n<p>Energy Focus<\/p>\n<ul>&#13;<\/p>\n<li>You generate a 6 second Barrier for 0.5\/1.0\/1.5% of your Maximum Life every second up to 30%. This effect is lost for 5 seconds after losing health.<\/li>\n<p>&#13;\n<\/ul>\n<p>Dampen Layer<\/p>\n<ul>&#13;<\/p>\n<li>You gain 2\/4\/6% Damage Reduction while you have an active Barrier.<\/li>\n<p>&#13;\n<\/ul>\n<p>Elemental Synergies<\/p>\n<ul>&#13;<\/p>\n<li>Your Frost, Shock, and Pyromancy Skills deal 1\/2\/3% increased damage for each Skill you have equipped of their type.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Unique Item<\/h4>\n<p>Sidhe&#8217;s Bindings &#8211; Unique Gloves<\/p>\n<ul>&#13;<\/p>\n<li>Affixes:&#13;\n<ul>&#13;<\/p>\n<li>+X% Non-Physical Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Familiar Explosion Size<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Familiar to Hit Twice<\/li>\n<p>&#13;<\/p>\n<li>+X to Familiar<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Casting Familiar now summons all three elemental variants at once. Familiar&#8217;s duration is increased by 25-50%[x] and its Cooldown is reduced by 2 seconds, but its maximum Charges are reduced by 1.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Legendary Aspects<\/h4>\n<p>Aspect of Charged Flash &#8211; Offensive Aspect<\/p>\n<ul>&#13;<\/p>\n<li>After Charged Bolts hits enemies 50 times, your next 3 casts of Charged Bolts become waves that pierce and deal (200-240% Weapon Damage) Critical Shock Damage.<\/li>\n<p>&#13;\n<\/ul>\n<p>Aspect of Elemental Constellation &#8211; Offensive Aspect<\/p>\n<ul>&#13;<\/p>\n<li>Casting Pyromancy, Shock, and Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing (50-70% Weapon Damage) damage after 3 seconds. The damage increases by 100% per matching elemental skill you cast.<\/li>\n<p>&#13;\n<\/ul>\n<p>Aspect of Overheating &#8211; Offensive Aspect<\/p>\n<ul>&#13;<\/p>\n<li>After channeling Incinerate for 2 seconds it deals (30-70% Weapon Damage) Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Tempering Recipes<\/h4>\n<p>Pyromancy Augments &#8211; Fiery &#8211; Weapon Recipe<\/p>\n<ul>&#13;<\/p>\n<li>+% Chance for Incinerate to do Double Damage.<\/li>\n<p>&#13;<\/p>\n<li>+% Chance for Firewall to do Double Damage.<\/li>\n<p>&#13;<\/p>\n<li>+% Chance for Meteorites to do Double Damage.<\/li>\n<p>&#13;\n<\/ul>\n<p>Frozen Augments &#8211; Frozen &#8211; Weapon Recipe<\/p>\n<ul>&#13;<\/p>\n<li>+% Chance for Blizzard to do Double Damage.<\/li>\n<p>&#13;<\/p>\n<li>+% Chance for Ice Spike to do Double Damage.<\/li>\n<p>&#13;<\/p>\n<li>+% Chance for Deep Freeze to do Double Damage.<\/li>\n<p>&#13;\n<\/ul>\n<p>Sorcerer Innovation &#8211; Utility Recipe<\/p>\n<ul>&#13;<\/p>\n<li>+% Frost Nova Size<\/li>\n<p>&#13;<\/p>\n<li>+% Blizzard Size<\/li>\n<p>&#13;<\/p>\n<li>+% Teleport Nova Size<\/li>\n<p>&#13;\n<\/ul>\n<h4>Paragon Board<\/h4>\n<p>Legendary Node<\/p>\n<ul>&#13;<\/p>\n<li>Fundamental Release: Each Fire, Lightning, and Cold attack you make against an enemy increases the damage it takes from your attacks by 10%[x] per element, up to 30%[x].<\/li>\n<p>&#13;\n<\/ul>\n<p>Rare Nodes<\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Lightning Cutter:<\/span> +10% Vulnerable Damage \/ +10 Intelligence<\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Elemental Balance:<\/span> +10% Non-Physical Damage \/ +10 Intelligence<\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Overdrive:<\/span> 5% Damage Reduction from Burning Enemies \/ +20 Armor<\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Electromagnetism:<\/span> 5% Damage Reduction from Vulnerable Enemies \/ +4% Maximum Life<\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Kindling:<\/span> +10% Damage to Burning Enemies \/ 16% Damage to Eiltes<\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Suffused Resilience:<\/span> 6.5% Damage Taken Over Time Reduction \/ 3% Resistance to All Elements<\/li>\n<p>&#13;\n<\/ul>\n<h2>Balance Updates<\/h2>\n<h3>Game Difficulties<\/h3>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Monster HP was increased by 25%.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Low level Elite, Unique Elite, Super Elite, Minion and Boss enemies have had their Health and Damage reduced.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Max level Super Elite Health was increased by 50%.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Max level Elite Health was increased by 20%.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Elite, Unique Elite and Super Elite damage has been equalized. Unique Elite and Super Elite damage now matches Elite damage. <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">This change was made to afford more predictability in damage received from Elite affixes.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<h3>All Classes<\/h3>\n<h4>General<\/h4>\n<ul>&#13;<\/p>\n<li>Ultimate skills can now have additional ranks. Players can invest up to 5 skill points into their Ultimate Skill, and bonus ranks of Ultimate Skills now exist. The limitation of having one Ultimate Skill remains. Additionally, bonus to all skill ranks (i.e. from Harlequin&#8217;s Crest) will only grant ranks to the Ultimate the player has learned.<\/li>\n<p>&#13;<\/p>\n<li>Life Generation affixes now trigger when at Full Life, to contribute to Overhealing effects.<\/li>\n<p>&#13;<\/p>\n<li>All Weapon Tempering affixes now grant multiplicative damage. See each class&#8217;s section for more info.<\/li>\n<p>&#13;<\/p>\n<li>All Classes now have innate 15% Blocked Damage Reduction.&#13;\n<ul>&#13;<\/p>\n<li>Shield&#8217;s inherent Blocked Damage Reduction reduced by 15%.<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Paragon nodes that give increased damage to Healthy Enemies increased from 6.3% to 12.5%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Legendary Aspects<\/h4>\n<p>Deflecting Barrier<\/p>\n<ul>&#13;<\/p>\n<li>Previous: While you have a Barrier active, there is a 5-15% chance to ignore incoming direct damage from Distant enemies.<\/li>\n<p>&#13;<\/p>\n<li>Now: You have a 5-12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life. This chance is doubled against Distant enemies.<\/li>\n<p>&#13;\n<\/ul>\n<p>Aspect of Slaughter<\/p>\n<ul>&#13;<\/p>\n<li>Previous: You Gain 20% Movement speed. This bonus is lost for 2.5-5.0 seconds after taking damage.<\/li>\n<p>&#13;<\/p>\n<li>Now: You gain 20% Movement speed. Lose this bonus for 2.0-5.0 seconds after taking damage from a Close Enemy.<\/li>\n<p>&#13;\n<\/ul>\n<p>Starlight Aspect<\/p>\n<ul>&#13;<\/p>\n<li>Previous: Gain 25-40 Primary Resource for every 20% Life that you Heal.<\/li>\n<p>&#13;<\/p>\n<li>Now: Gain 25-40 Primary Resource for every 20% Life that you Heal or every <span style=\"color: rgb(255, 0, 0);\">120<\/span> <s>200<\/s>% that you Overheal when at Maximum Life.<\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Andariel&#8217;s Visage<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Explosions now happen less frequently in extreme situations.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h3>Barbarian<\/h3>\n<h4>Skills<\/h4>\n<p>Frenzy<\/p>\n<ul>&#13;<\/p>\n<li>Fury generation increased from 4 to 7.<\/li>\n<p>&#13;<\/p>\n<li>Damage increased from 13% to 15%.<\/li>\n<p>&#13;\n<\/ul>\n<p>Enhanced Frenzy<\/p>\n<ul>&#13;<\/p>\n<li>Before \u2013 While Frenzy is granting 60% bonus Attack Speed, it also generates 3 additional Fury.<\/li>\n<p>&#13;<\/p>\n<li>Now \u2013 While Frenzy is granting 60% bonus Attack Speed, the Fury costs of your Core Skills are reduced by 25%.<\/li>\n<p>&#13;\n<\/ul>\n<p>Combat Frenzy<\/p>\n<ul>&#13;<\/p>\n<li>Before \u2013 You gain 8% Damage Reduction for each stack of Frenzy you currently have.<\/li>\n<p>&#13;<\/p>\n<li>Now \u2013 You gain 5% Damage Reduction and 5% Movement Speed per stack of Frenzy you currently have.<\/li>\n<p>&#13;\n<\/ul>\n<p>Battle Frenzy<\/p>\n<ul>&#13;<\/p>\n<li>Attack Speed per stack of Frenzy increased from 5% to 6%.<\/li>\n<p>&#13;\n<\/ul>\n<p>Ground Stomp<\/p>\n<ul>&#13;<\/p>\n<li>Damage increased from 9.5% to <span style=\"color: rgb(255, 0, 0);\">35<\/span> <s>20<\/s>% Weapon Damage.<\/li>\n<p>&#13;\n<\/ul>\n<p>Enhanced Ground Stomp<\/p>\n<ul>&#13;<\/p>\n<li>Before \u2013 Increase Ground Stomp&#8217;s duration by <span style=\"color: rgb(255, 0, 0);\">2<\/span> <s>1<\/s> second.<\/li>\n<p>&#13;<\/p>\n<li>Now \u2013 Ground Stomp generates 60 Fury and has a <span style=\"color: rgb(255, 0, 0);\">2<\/span> <s>1<\/s> second increased Stun duration.<\/li>\n<p>&#13;\n<\/ul>\n<p>Tactical Ground Stomp<\/p>\n<ul>&#13;<\/p>\n<li>Before \u2013 Ground Stomp generates 60 Fury.<\/li>\n<p>&#13;<\/p>\n<li>Now \u2013 Ground Stomp is now a Brawling Skill and deals <span style=\"color: rgb(255, 0, 0);\">900<\/span> <s>800<\/s>% increased damage to Bosses. It also applies Vulnerable for 4 seconds.<\/li>\n<p>&#13;\n<\/ul>\n<p>Strategic Ground Stomp<\/p>\n<ul>&#13;<\/p>\n<li>Before \u2013 Reduce the Cooldown of your Ultimate Skill by 2 seconds for each enemy damaged by Ground Stomp.<\/li>\n<p>&#13;<\/p>\n<li>Now \u2013 Reduce the Cooldown of your Ultimate Skill by 4 seconds per enemy damaged by Ground Stomp, up to 12 seconds.<\/li>\n<p>&#13;\n<\/ul>\n<p>Upheaval<\/p>\n<ul>&#13;<\/p>\n<li>Damage increased from 88% to 100%.<\/li>\n<p>&#13;\n<\/ul>\n<p>Furious Upheaval<\/p>\n<ul>&#13;<\/p>\n<li>Damage bonus increased from 12% to 15%.<\/li>\n<p>&#13;<\/p>\n<li>Maximum stacks increased from 6 to 8.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Passives<\/h4>\n<p>Hamstring<\/p>\n<ul>&#13;<\/p>\n<li>Before \u2013 Your Bleeding effects Slow Healthy enemies by 20%.<\/li>\n<p>&#13;<\/p>\n<li>Now \u2013 Your Bleeding effects have a 15% chance to Slow Healthy and Injured enemies by 70% each time they deal damage.<\/li>\n<p>&#13;\n<\/ul>\n<p>Slaying Strike<\/p>\n<ul>&#13;<\/p>\n<li>Damage to Injured reduced from 8% to 5%.<\/li>\n<p>&#13;\n<\/ul>\n<p>Unconstrained<\/p>\n<ul>&#13;<\/p>\n<li>Before \u2013 Increase Berserking&#8217;s maximum duration by 5 seconds and increase its damage bonus to 60%.<\/li>\n<p>&#13;<\/p>\n<li>Now \u2013 Berserking&#8217;s damage bonus is increased to 60%. While below 65% Life, you are always Berserk and gain a <span style=\"color: rgb(255, 0, 0);\">30<\/span> <s>25<\/s>% Physical Damage Reduction bonus.<\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Martial Vigor<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Elite Damage Reduction increased from 4% to 6%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Tempering<\/h4>\n<p>The following lists all the affixes now available for each Tempering recipe.<\/p>\n<p>Bleed Augments \u2013 Weapon Recipe<\/p>\n<ul>&#13;<\/p>\n<li>+X Skill Ranks to Cut to the Bone<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Rend to Hit Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Rupture to Deal Double Damage<\/li>\n<p>&#13;\n<\/ul>\n<p>Furious Augments \u2013 Weapon Recipe<\/p>\n<ul>&#13;<\/p>\n<li>Bash Cleaves for +Y% Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Frenzy to Hit Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Lunging Strike to Deal Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Flay Duration (Moved from Bleed Augments)<\/li>\n<p>&#13;\n<\/ul>\n<p>Berserking Augments<\/p>\n<ul>&#13;<\/p>\n<li>Changed to a Utility recipe.<\/li>\n<p>&#13;<\/p>\n<li>Renamed to Berserking Innovation.<\/li>\n<p>&#13;\n<\/ul>\n<p>Berserking Finesse \u2013 Offensive Recipe<\/p>\n<ul>&#13;<\/p>\n<li>+X% Dust Devil Damage added to this recipe. (Moved from Sandstorm Augments)<\/li>\n<p>&#13;\n<\/ul>\n<p>Barbarian Innovation \u2013 Utility Recipe<\/p>\n<ul>&#13;<\/p>\n<li>+X% Earthquake Size (Moved from Wasteland Augments)<\/li>\n<p>&#13;<\/p>\n<li>+X% Frenzy Duration<\/li>\n<p>&#13;<\/p>\n<li>+X% Stun Duration (Moved from Barbarian Control)<\/li>\n<p>&#13;\n<\/ul>\n<p>Wasteland Augments \u2013 Changed to a Utility recipe<\/p>\n<ul>&#13;<\/p>\n<li>+X% Ground Stomp Size<\/li>\n<p>&#13;<\/p>\n<li>+X% Leap Size<\/li>\n<p>&#13;<\/p>\n<li>+X% Dust Devil Size (Moved from Sandstorm Augments)<\/li>\n<p>&#13;\n<\/ul>\n<p>Sandstorm Augments \u2013 Weapon Recipe<\/p>\n<ul>&#13;<\/p>\n<li>Renamed to Natural Augments<\/li>\n<p>&#13;<\/p>\n<li>+X% Dust Devil Damage (additive) removed<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Dust Devils to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Earthquakes to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Earthquake Duration (Moved from Barbarian Innovation)<\/li>\n<p>&#13;\n<\/ul>\n<p>Demolition Finesse \u2013 Offensive Recipe<\/p>\n<ul>&#13;<\/p>\n<li>+X% Brawling Skill Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Weapon Mastery Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Damage While Iron Maelstrom is Active<\/li>\n<p>&#13;<\/p>\n<li>The additive damage recipes for Death Blow, Charge, and Kick have been removed. Replacements have been added in new Weapon Tempering recipes.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Legendary Aspect<\/h4>\n<p>Of Giant Strides<\/p>\n<ul>&#13;<\/p>\n<li>Cooldown per enemy hit reduced from 2.5-5.0 to 1.3-2.5 seconds.<\/li>\n<p>&#13;<\/p>\n<li>Maximum reduction reduced from 9 to 7 seconds.<\/li>\n<p>&#13;\n<\/ul>\n<p>Of Bul-Kathos<\/p>\n<ul>&#13;<\/p>\n<li>Earthquake damage increased by 30%. (From 105-165% to 137-217% Weapon Damage)<\/li>\n<p>&#13;\n<\/ul>\n<p>Of Earthquakes<\/p>\n<ul>&#13;<\/p>\n<li>Earthquake damage increased by 30%. (From 85-145% to 111-191% Weapon Damage)<\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Of Sundered Ground<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage bonus increased from 15-30% to 30-45%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Bold Chieftain&#8217;s Aspect<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Previous: Whenever you cast a Shout Skill, its Cooldown is reduced by 1.0-3.0 seconds per Nearby enemy, up to a maximum of 6 seconds.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Now: Whenever you cast a Shout Skill, its active Cooldown is reduced by 10-30% per Nearby enemy, up to a maximum of 50%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Unique Items<\/h4>\n<p><span style=\"color: rgb(255, 0, 0);\">Twin Strikes<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage increased from 10-40% to 30-60%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Overkill<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage increased from 25-45% to 40-60%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Ring of Red Furor<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Critical Strike Damage bonus increased from 10-40% to 30-60%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Hellhammer<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fire damage increased by 33%. (1.5-2.5 to 2- 3.3)<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage bonus per 100 Strength increased from 20% to 25%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Paragon<\/h4>\n<p>Hemorrhage Board<\/p>\n<ul>&#13;<\/p>\n<li>Grit (replacing Flayer)&#13;\n<ul>&#13;<\/p>\n<li>Previous: 4% Damage Reduction from Bleeding Enemies \/ +10 Strength<\/li>\n<p>&#13;<\/p>\n<li>Now: (Flayer) +10% Vulnerable Damage \/ +10 Strength<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Flayer (replacing Bloodbathed)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +10% Physical Damage Over Time \/ +10% Damage to Bleeding Enemies<\/li>\n<p>&#13;<\/p>\n<li>Now: (Bloodbathed) 4% Damage Reduction from Bleeding Enemies \/ +10% Fire Resistance<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Blood Rage Board<\/p>\n<ul>&#13;<\/p>\n<li>Enraged (replacing Grit)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +10% Damage while Berserking \/ +15% Berserking Duration<\/li>\n<p>&#13;<\/p>\n<li>Now: (Grit) 4% Damage Reduction from Bleeding \/ +4% Healing Received<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Grit (replacing Wrath)&#13;\n<ul>&#13;<\/p>\n<li>Previous: 4% Damage Reduction from Bleeding Enemies \/ +10 Strength<\/li>\n<p>&#13;<\/p>\n<li>Now: (Wrath) +10% Damage while Berserking \/ +10 Strength<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Carnage Board<\/p>\n<ul>&#13;<\/p>\n<li>Berserker (replacing Brash)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +5% Damage While Berserking \/ +16% Damage to Elites<\/li>\n<p>&#13;<\/p>\n<li>Now: (Brash) 4% Damage Reduction from Close Enemies \/ +10% Fire Resistance<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Brash (replacing Berserker)&#13;\n<ul>&#13;<\/p>\n<li>Previous: 4% Damage Reduction from Close Enemies \/ +10 Strength<\/li>\n<p>&#13;<\/p>\n<li>Now: (Berserker) +16% Damage to Elites \/ +10 Strength<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Decimator Board<\/p>\n<ul>&#13;<\/p>\n<li>Arrogance (replacing Destroyer)&#13;\n<ul>&#13;<\/p>\n<li>Previous: 4% Damage Reduction from Vulnerable Enemies and +10 Strength<\/li>\n<p>&#13;<\/p>\n<li>Now: (Destroyer) +10% Physical Damage and +10 Strength<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Destroyer (replacing Arrogance)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +10% Damage with Two-Handed Slashing Weapons \/ +10% Vulnerable Damage<\/li>\n<p>&#13;<\/p>\n<li>Now: (Arrogance) 4% Damage Reduction from Vulnerable Enemies \/ 4% Healing Received<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Bone Breaker Board<\/p>\n<ul>&#13;<\/p>\n<li>Bludgeoner (replacing Vigor)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +10% Damage with Two-Handed Bludgeoning Weapons \/ +45% Overpower Damage<\/li>\n<p>&#13;<\/p>\n<li>Now: (Vigor) 5% Damage Reduction while Healthy \/ 4% Healing Received<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Vigor (replacing Bludgeoner)&#13;\n<ul>&#13;<\/p>\n<li>Previous: 5% Damage Reduction while Healthy \/ +10 Strength<\/li>\n<p>&#13;<\/p>\n<li>Now: (Bludgeoner) +10% Damage with Two-Handed Bludgeoning Weapons \/ +10 Strength<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Flawless Technique Board<\/p>\n<ul>&#13;<\/p>\n<li>Wild Force (replacing Brash)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +5% Damage While Berserking \/ +16% Damage to Elites<\/li>\n<p>&#13;<\/p>\n<li>Now: (Brash) 4% Damage Reduction from Close Enemies \/ +10% Fire Resistance<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Brash (replacing Wild Force)&#13;\n<ul>&#13;<\/p>\n<li>Previous: 4% Damage Reduction from Close Enemies \/ +10 Strength<\/li>\n<p>&#13;<\/p>\n<li>Now: (Wild Force) +10% Damage with One-Handed Weapons \/ +10 Strength<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Warbringer Board<\/p>\n<ul>&#13;<\/p>\n<li>Conditioned (replacing Brute Force)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +3% Resistance to All Elements \/ +10 Strength<\/li>\n<p>&#13;<\/p>\n<li>Now: (Brute Force) +10% Damage while Fortified \/ +10 Strength<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Guarded Advance (replacing Conditioned)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +10% Damage while Fortified \/ +6.5% Fortify Generation<\/li>\n<p>&#13;<\/p>\n<li>Now: (Conditioned) +3% Resistance to All Elements \/ +4% Healing Received<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Weapons Master Board<\/p>\n<ul>&#13;<\/p>\n<li>Iron Strength&#13;\n<ul>&#13;<\/p>\n<li>Previous: +20 Armor \/ +10 Strength<\/li>\n<p>&#13;<\/p>\n<li>Now: +16% Damage to Elites \/ +10 Strength<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Squall Rare Node<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Dust Devil damage bonus increased from 10% to 25%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Brawl Rare Glyph<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Brawling Skill damage bonus increased from 18% to 25%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Dominate Rare Glyph<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Guaranteed Overpower timer reduced from 20 to 15 seconds.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h3>Druid<\/h3>\n<h4>Skills<\/h4>\n<p>Innate Debilitating Roar reworked<\/p>\n<ul>&#13;<\/p>\n<li>Previous &#8211; Debilitating Roar also slows enemies for 65% for its duration.<\/li>\n<p>&#13;<\/p>\n<li>Now &#8211; Debilitating Roar increases your damage by 15%[x] for its duration.<\/li>\n<p>&#13;\n<\/ul>\n<p>Preserving Debilitating Roar<\/p>\n<ul>&#13;<\/p>\n<li>Healing increased from 4% to 6% of your Maximum Life per second while active.<\/li>\n<p>&#13;\n<\/ul>\n<p>Earthen Bulwark<\/p>\n<ul>&#13;<\/p>\n<li>Innate Earthen Bulwark&#8217;s damage increased from 30% to 60% Weapon Damage.<\/li>\n<p>&#13;\n<\/ul>\n<p>Trample<\/p>\n<ul>&#13;<\/p>\n<li>Updated to more consistently Trample to your target destination, rather than stopping immediately upon hitting terrain.<\/li>\n<p>&#13;\n<\/ul>\n<p>Cataclysm<\/p>\n<ul>&#13;<\/p>\n<li>Lightning Strike damage increased from 95% to 115% Weapon Damage.<\/li>\n<p>&#13;<\/p>\n<li>Lightning Strikes now cannot hit the same target more than once every 0.5 seconds.<\/li>\n<p>&#13;\n<\/ul>\n<blockquote><p>&#13;<\/p>\n<p><strong><span style=\"color: rgb(255, 0, 0);\">Developer\u2019s Note: <\/span><\/strong><em>Cataclysm was previously updated to be guaranteed to hit an enemy with its lightning strikes, if one is in range. While this felt better to use, it turned out to be a bit overpowered. Now we\u2019re limiting how frequently Cataclysm&#8217;s lightning strikes can repeatedly hit the same target to ensure that other Ultimate Skills can still be a competitive option in single target situations. The damage of the lightning strikes is being increased to compensate.<\/em><\/p>\n<p>&#13;\n<\/p><\/blockquote>\n<p>Ursine Strength<\/p>\n<ul>&#13;<\/p>\n<li>Damage bonus while Healthy reduced from 30%[x] to 15%[x].<\/li>\n<p>&#13;<\/p>\n<li>Maximum Health bonus increased from 20%[x] to 30%[x].<\/li>\n<p>&#13;<\/p>\n<li>Overpower damage bonus increased from 30%[x] to 45%[x].<\/li>\n<p>&#13;\n<\/ul>\n<blockquote><p>&#13;<\/p>\n<p><strong><span style=\"color: rgb(255, 0, 0);\">Developer\u2019s Note: <\/span><\/strong><em>Ursine Strength is one of the most popular Key Passives for Druids, and was designed with Werebear and or Overpower focused builds in mind. However, it is often being used in builds that have little interest in Werebear Skills or Overpower effects, because the 30%[x] Damage bonus while Healthy was generically powerful. We are reducing the power of this effect, while increasing the Maximum Health and Overpower damage bonuses to better support its Werebear and Overpower niche, versus other builds that it was not intended for.<\/em><\/p>\n<p>&#13;\n<\/p><\/blockquote>\n<p>Grizzly Rage<\/p>\n<ul>&#13;<\/p>\n<li>Overpowering Bosses now extends duration by 5 seconds.<\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Wolves<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Wolf Companion&#8217;s Attack Speed increased by 15%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Petrify<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Previous: Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 6 seconds.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Now: Generates 100 Spirit. Encase all Nearby enemies in stone, Stunning them for 4 seconds.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<blockquote><p>&#13;<\/p>\n<p><strong><span style=\"color: rgb(255, 0, 0);\">Developer\u2019s Note: <\/span><\/strong><em>Triggering Petrify through the Yom rune will grant 100 of the Primary Resource for your class.<\/em><\/p>\n<p>&#13;\n<\/p><\/blockquote>\n<p><span style=\"color: rgb(255, 0, 0);\">Prime Petrify<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Previous: Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Now: You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 7 seconds.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Bonus Critical Strike Damage now applies to damage done by your Companions.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Passives<\/h4>\n<p>Quickshift<\/p>\n<ul>&#13;<\/p>\n<li>Previous: When Shapeshifting into a new animal form, you deal 1\/2\/3%[x] increased damage for 8 seconds, up to 8\/16\/24%[x].<\/li>\n<p>&#13;<\/p>\n<li>Now: Shapeshifting into a new animal form grants 1\/2\/3%[x] increased damage, up to 6\/12\/18%[x]. This bonus is lost after 3 seconds in Human form.<\/li>\n<p>&#13;\n<\/ul>\n<p>Heightened Senses<\/p>\n<ul>&#13;<\/p>\n<li>Previous: When Shapeshifting into an animal form, Werebear grants 3\/6\/9% Damage Reduction and Werewolf grants 2\/4\/6%[+] Movement Speed for 6 seconds. Bonuses are doubled while both are active.<\/li>\n<p>&#13;<\/p>\n<li>Now: When Shapeshifting, Werebear grants 3\/6\/9% Damage Reduction and Werewolf grants 2\/4\/6%[+] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form.<\/li>\n<p>&#13;\n<\/ul>\n<p>Bestial Rampage<\/p>\n<ul>&#13;<\/p>\n<li>Previous: After being a Werewolf for 2 seconds, gain 30%[+] Attack Speed for 15 seconds. After being a Werebear for 2 seconds, deal 50%[x] increased damage for 15 seconds.<\/li>\n<p>&#13;<\/p>\n<li>Now: When Shapeshifting, Werebear grants 30%[x] increases damage and Werewolf grants 20%[+] Attack Speed. Both bonuses persist as long as you are in either animal form, but are lost after 3 seconds in Human form.<\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Perfect Storm<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Storm Skill damage bonus increased from 40%[x] to 45%[x].<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Nature&#8217;s Fury<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the Passive incorrectly triggered from skills other than Casts.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<blockquote><p>&#13;<\/p>\n<p><strong><span style=\"color: rgb(255, 0, 0);\">Developer\u2019s Note: <\/span><\/strong><em>Nature&#8217;s Fury triggered more than intended when using Landslide along with the Earthbreaker Unique Ring. It should only trigger from Casts, which happen once when you press a Skill button that is on your Action Bar. Not from the extra effects from various Legendary or Unique items. This is a substantial decrease in power for builds that were using this interaction, and to compensate, Earthbreaker has been made more potent (see below).<\/em><\/p>\n<p>&#13;\n<\/p><\/blockquote>\n<h4>Spirit Boons<\/h4>\n<p><span style=\"color: rgb(255, 0, 0);\">Overload Spirit Boon<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage increased from 25% to 100%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Bolster Spirit Boon<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fortify amount increased from 25% to 50% of Maximum Life.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Legendary Aspects<\/h4>\n<p><span style=\"color: rgb(255, 0, 0);\">Aspect of the Blurred Beast<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Shred&#8217;s bonus damage while seeking out Poisoned enemies increased from 40-60%[x] to 55-75%[x].<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Shockwave Aspect<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Shockwave damage increased from 70-110% to 80-120% of Pulverize&#8217;s Damage.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Stormclaw&#8217;s Aspect<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage increased from 25-45% to 40-60% of the damage done by Shred&#8217;s Critical Strikes.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Aspect of the Ursine Horror<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Tectonic spikes damage increased from 60-100% to 120-200% of Weapon Damage.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Seismic-shift Aspect<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Ranks increased from 17 to 21.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Earth Spike bonus damage increased from 35-59%[x] to 50-70%[x].<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Stormshifter&#8217;s Aspect<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Ranks of Shapeshifting Skills while Hurricane is active increased from 2 to 5.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Aspect of Retaliation<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Core Skill damage based on Fortify increased from 25-45%[x] to 35-75%[x].<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Crashstone Aspect<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Previous: Earth Skills deal 25-45%[x] more Critical Strike Damage to Crowd Controlled enemies.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Now: Earth Skills deal 35-75%[x] increased damage to Crowd Controlled enemies.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Bold Chieftain&#8217;s Aspect<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Previous: Whenever you cast a Shout Skill, its Cooldown is reduced by 1.0-3.0 seconds per Nearby enemy, up to a maximum of 6 seconds.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Now: Whenever you cast a Shout Skill, its active Cooldown is reduced by 10-30% per Nearby enemy, up to a maximum of 50%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Unique Items<\/h4>\n<p>Fleshrender<\/p>\n<ul>&#13;<\/p>\n<li>Damage increased from 100-300% to 200-400% of Weapon Damage.<\/li>\n<p>&#13;<\/p>\n<li>Damage increase per 100 Willpower increased from 30%[x] to 50%[x].<\/li>\n<p>&#13;\n<\/ul>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Cooldown Reduction affix replaced with Defensive Cooldown Reduction affix.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Maximum Health affix replaced with Ranks of Backlash Passive.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p>Dolmen Stone<\/p>\n<ul>&#13;<\/p>\n<li>Boulders that are rotating in your Hurricane now Knockback enemies less to allow you to more consistently hit enemies with multiple Boulders. Boulders now more consistently hit enemies that are within your melee range.<\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Wildheart Hunger<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Previous: When you Shapeshift into a Werewolf or Werebear, gain Wildheart for 5 seconds. Wildheart grants you 1-3%[x] stacking damage every 2 seconds, up to 20-60%[x].<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Now: Shapeshifting into a new animal form increases the value of your Bestial Rampage bonuses by 2.0-5.0%, up to 20-50%[+]. This bonus decays by 2% per second.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Hunter\u2019s Zenith<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Previous: Gain a bonus when you kill with a Shapeshifting Skill: Werewolf: Your next Non-Ultimate Werebear Skill costs no Spirit and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you for 104-522 when damage is first dealt.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Now: Every 30 seconds you spend in an animal form, your next Core Skill is guaranteed to Overpower and Critically Strike and deals 30-60%[x] increased damage. Casting Shapeshifting Skills reduces this timer by 1 second, or 2 seconds if you change to a new animal form.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Earthbreaker<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Tectonic Spikes damage increased from 60-120% of Weapon Damage to 150-300% Weapon Damage.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Mad Wolf&#8217;s Glee<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Ranks of Werewolf Skills increased from 2-5 to 4-7.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Greatstaff of the Crone<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Critical Strike Damage Affix replaced with Chance for Stormstrike to Hit Twice.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Bonus Stormstrike damage increased from 120-200%[x] to 170-250%[x].<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Tempering<\/h4>\n<p>All Weapon Tempering recipes have been updated with the following stats.<\/p>\n<p>Storm Augments<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Wind Shear Projectiles to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Tornado Projectiles to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Hurricane to Deal Double Damage<\/li>\n<p>&#13;\n<\/ul>\n<p>Lightning Augments<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Stormstrike to Hit Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Lightning Storm to Deal Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Cataclysm to Deal Double Damage<\/li>\n<p>&#13;\n<\/ul>\n<p>Earth Augments<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Landslide Projectiles to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Earth Spike Projectiles to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Boulder Projectiles to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Stone Burst Projectiles to Cast Twice<\/li>\n<p>&#13;\n<\/ul>\n<p>Werewolf Augments<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Shred to Hit Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Rabies Duration<\/li>\n<p>&#13;<\/p>\n<li>+X% Lacerate Duration<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Claw to Deal Double Damage<\/li>\n<p>&#13;\n<\/ul>\n<p>Werebear Augments<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Maul to Hit Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Pulverize to Hit Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Trample to Deal Double Damage<\/li>\n<p>&#13;\n<\/ul>\n<p>Companion Augments<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Wolves to Deal Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Poison Creeper to Deal Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Raven to Deal Double Damage<\/li>\n<p>&#13;\n<\/ul>\n<p>Moved or Removed Recipes<\/p>\n<ul>&#13;<\/p>\n<li>Companion Finesse Offensive Recipe converted to Companion Augments Weapon Recipe.<\/li>\n<p>&#13;<\/p>\n<li>Hurricane Damage and Cataclysm Damage removed from Storm Finesse.<\/li>\n<p>&#13;<\/p>\n<li>Boulder Damage and Earth Overpower Damage removed from Earth Finesse.<\/li>\n<p>&#13;<\/p>\n<li>Trample Damage, Rabies Damage, and Lacerate Damage removed from Shapeshifting Finesse.<\/li>\n<p>&#13;<\/p>\n<li>Grizzly Rage Duration moved from Werebear Augments to Shapeshifting Finesse.<\/li>\n<p>&#13;<\/p>\n<li>Hurricane Duration moved from Storm Augments to Nature Magic Innovation.<\/li>\n<p>&#13;<\/p>\n<li>Lightning Storm Duration Removed from Nature Magic Innovation.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Paragon<\/h4>\n<p>Starter Board<\/p>\n<ul>&#13;<\/p>\n<li>Reclaim (replacing Resolve)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +3% Resistance to All Elements \/ +10 Willpower<\/li>\n<p>&#13;<\/p>\n<li>Now: (Reclaim) +16% Damage to Elites \/ +10 Willpower<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Thunderstruck Board<\/p>\n<ul>&#13;<\/p>\n<li>Concentrated (replacing Hubris)&#13;\n<ul>&#13;<\/p>\n<li>Previous: 4% Damage Reduction from Vulnerable Enemies \/ +10 Willpower<\/li>\n<p>&#13;<\/p>\n<li>Now: (Concentrated) +16% Damage to Elites \/ +10 Willpower<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Hubris (replacing Restorative)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +4% Potion Healing \/ 4% Maximum Life<\/li>\n<p>&#13;<\/p>\n<li>Now: (Hubris) 4% Damage Reduction from Vulnerable Enemies \/ +4% Healing Received<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Earthen Devastation Board<\/p>\n<ul>&#13;<\/p>\n<li>Crushing Earth (replacing Resolve)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +3% Resistance to All Elements \/ +10 Willpower<\/li>\n<p>&#13;<\/p>\n<li>Now: (Crushing Earth) +15% Damage to Crowd Controlled Enemies \/ +10 Willpower<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Resolve (replacing Crushing Earth)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +10% Earth Damage \/ +15% Critical Strike Damage to Crowd Controlled Enemies<\/li>\n<p>&#13;<\/p>\n<li>Now: (Resolve) +3% Resistance to All Elements \/ 4% Maximum Life<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Survival Instincts Board<\/p>\n<ul>&#13;<\/p>\n<li>Battleworn Hide&#13;\n<ul>&#13;<\/p>\n<li>Previous: +2% Total Armor while in Werebear Form \/ +10 Willpower<\/li>\n<p>&#13;<\/p>\n<li>Now: +16% Damage to Elites \/ +10 Willpower<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Ursine&#13;\n<ul>&#13;<\/p>\n<li>Previous: +10% Damage while in Werebear Form \/ +45% Overpower Damage<\/li>\n<p>&#13;<\/p>\n<li>Now: +2% Total Armor while in Werebear Form \/ 4% Maximum Life<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Lust for Carnage Board<\/p>\n<ul>&#13;<\/p>\n<li>Ripper (replacing Regenerative)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +4% Healing Received \/ +10 Willpower<\/li>\n<p>&#13;<\/p>\n<li>Now: (Ripper) +15% Critical Strike Damage \/ +10 Willpower<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Ferocity&#13;\n<ul>&#13;<\/p>\n<li>Previous: +10% Werewolf Damage \/ +15% Critical Strike Damage<\/li>\n<p>&#13;<\/p>\n<li>Now: +3% Resistance to All Elements \/ 4% Maximum Life<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Lust for Carnage <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Previous: Critical Strikes with Werewolf Skills restore 2 Spirit.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Now: Critical Strikes with Werewolf Skills restore 2 Spirit and deal 50%[x] increased damage.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p>Heightened Malice Board<\/p>\n<ul>&#13;<\/p>\n<li>Toxic Bane (replacing Nature-born)&#13;\n<ul>&#13;<\/p>\n<li>Previous: 4% Damage Reduction from Poisoned Enemies \/ +10 Willpower<\/li>\n<p>&#13;<\/p>\n<li>Now: (Toxic Bane) +16% Damage to Elites \/ +10 Willpower<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Nature-born (replacing Toxic Bane)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +10% Damage to Poisoned Enemies \/ +10% Poison Damage<\/li>\n<p>&#13;<\/p>\n<li>Now: (Nature-born) 4% Damage Reduction from Poisoned Enemies \/ +4% Healing Received<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Inner Beast Board<\/p>\n<ul>&#13;<\/p>\n<li>Determination&#13;\n<ul>&#13;<\/p>\n<li>Previous: +100 Armor \/ +10 Willpower<\/li>\n<p>&#13;<\/p>\n<li>Now: +15% Critical Strike Damage \/ +10 Willpower<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Wilds (replacing Havoc)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +15% Critical Strike Damage \/ +10% Physical Damage<\/li>\n<p>&#13;<\/p>\n<li>Now: (Wilds) +3% Resistance to All Elements \/ +4% Healing Received<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Constricting Tendrils Board<\/p>\n<ul>&#13;<\/p>\n<li>Devastation (replacing Courage)&#13;\n<ul>&#13;<\/p>\n<li>Previous: 4% Maximum Life \/ +10 Willpower<\/li>\n<p>&#13;<\/p>\n<li>Now: (Devastation) +10% Nature Magic Damage \/ +10 Willpower<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Courage (replacing Devastation)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +10% Nature Magic Damage \/ +16% Damage to Elites<\/li>\n<p>&#13;<\/p>\n<li>Now: (Courage) 4% Maximum Life \/ +20 Armor<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Ancestral Guidance Board<\/p>\n<ul>&#13;<\/p>\n<li>Resolve (replacing Recuperate)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +4% Potion Healing \/ +10 Life per Second<\/li>\n<p>&#13;<\/p>\n<li>Now: (Resolve) +3% Resistance to All Elements \/ 4% Maximum Life<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Ancestral Guidance <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage bonus after spending 75 Spirit increased from 30%[x] to 40%[x].<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li>Guidance (replacing Resolve)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +3% Resistance to All Elements \/ +10 Willpower<\/li>\n<p>&#13;<\/p>\n<li>Now: (Guidance) +10% Damage \/ +10 Willpower<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<h3>Necromancer<\/h3>\n<h4>Skills<\/h4>\n<p>Blight<\/p>\n<ul>&#13;<\/p>\n<li>Enhanced Blight&#13;\n<ul>&#13;<\/p>\n<li>Previous &#8211; Blight Slows enemies by 25%.<\/li>\n<p>&#13;<\/p>\n<li>Now &#8211; Blight&#8217;s radius is increased by 15%.<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Paranormal Blight Reworked&#13;\n<ul>&#13;<\/p>\n<li>Previous &#8211; Blight has a 30% chance to Immobilize enemies for 2.5 seconds on impact.<\/li>\n<p>&#13;<\/p>\n<li>Now &#8211; Blight Chills enemies for 15% every second.<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Reap<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage Reduction duration increased from 2 to 4 seconds.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Enhanced Reap&#8217;s Attack Speed duration increased from 3 to 4 seconds.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p>Blood Lance<\/p>\n<ul>&#13;<\/p>\n<li>Blood Lance now always pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies beyond the first.<\/li>\n<p>&#13;<\/p>\n<li>Enhanced Blood Lance Reworked&#13;\n<ul>&#13;<\/p>\n<li>Previous &#8211; Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies beyond the first.<\/li>\n<p>&#13;<\/p>\n<li>Now &#8211; After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Supernatural Blood Lance Reworked&#13;\n<ul>&#13;<\/p>\n<li>Previous &#8211; After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.<\/li>\n<p>&#13;<\/p>\n<li>Now &#8211; Blood Lance deals 15%[x] increased Critical Strike Damage and 15%[x] increased Overpower Damage.<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Blood Wave<\/p>\n<ul>&#13;<\/p>\n<li>Prime Blood Wave Reworked&#13;\n<ul>&#13;<\/p>\n<li>Previous &#8211; Blood Wave Slows enemies by 50% for 4 seconds.<\/li>\n<p>&#13;<\/p>\n<li>Now &#8211; Casting Blood Wave grants 20% Damage Reduction for 10 seconds.<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Supreme Blood Wave&#13;\n<ul>&#13;<\/p>\n<li>Blood Orbs spawned increased from 3 to 6.<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Army of the Dead<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage increased from 45% to 90%.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Cooldown reduced from 70 to 60 seconds.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Passives<\/h4>\n<p>Transfusion &#8211; Cooldown for spawning a Blood Orb reduced from 4 to 2 seconds.<\/p>\n<p>Death&#8217;s Approach &#8211; Movement Speed increased from 4\/8\/12% [+] to 5\/10\/15% [+].<\/p>\n<p><span style=\"color: rgb(255, 0, 0);\">Kalan&#8217;s Edict<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Previous: Your Minions gain 3%[+] Attack Speed for each active Minion.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Now: Your Minions gain 3%[+] Attack Speed and deal 3%[x] increased damage for each active Minion.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Bonded in Essence<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Skeleton Priest Healing timer reduced from 8 to 5 seconds.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Death&#8217;s Defense<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Minion Armor bonus increased from 4\/8\/12%[+] to 8\/16\/24%[+].<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Necrotic Carapace<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fortify amount increased from 2\/4\/6% to 5\/10\/15% of Maximum Life.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Book of the Dead<\/h4>\n<p><span style=\"color: rgb(255, 0, 0);\">Bone Golem Active Skill<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Armor conversion to Thorns increased from 70% to 200%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Blood Golem Sacrifice<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Maximum Life increased from 15%[x] to 20%[x].<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Legendary Aspects<\/h4>\n<p>Aspect of Cursed Aura<\/p>\n<ul>&#13;<\/p>\n<li>Tooltip updated to clarify that Curses are not cast, and so the curses would not benefit from Tempering.<\/li>\n<p>&#13;\n<\/ul>\n<p>Tidal Aspect<\/p>\n<ul>&#13;<\/p>\n<li>Additional Blood Waves now deal 100-120% of normal damage instead of dealing 50-30% reduced damage.<\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Shademist Aspect<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">The damage is now attributed to your Minions, and thus will scale with Minion Damage bonuses.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Aspect of Fel Gluttony<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">The damage is now attributed to your Golem, and thus will scale with Minion and Golem Damage bonuses.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Aspect of the Damned<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage bonus now also applies to damage from your Minions.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Unique Items<\/h4>\n<p>The Mortacrux<\/p>\n<ul>&#13;<\/p>\n<li>Previous Affixes&#13;\n<ul>&#13;<\/p>\n<li>Inherent: +50% Damage<\/li>\n<p>&#13;<\/p>\n<li>+126-180 Intelligence<\/li>\n<p>&#13;<\/p>\n<li>+98-125% Critical Strike Damage<\/li>\n<p>&#13;<\/p>\n<li>+70-85% Vulnerable Damage<\/li>\n<p>&#13;<\/p>\n<li>+3-5 Ranks of Hewed Flesh Passive<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>New Affixes&#13;\n<ul>&#13;<\/p>\n<li>Inherent: +100% Macabre and Corpse Damage<\/li>\n<p>&#13;<\/p>\n<li>+126-180 Intelligence<\/li>\n<p>&#13;<\/p>\n<li>+36.5-50% Chance For Corpse Explosion to Deal Double Damage<\/li>\n<p>&#13;<\/p>\n<li>Hewed Flesh also grants a Barrier for 8-10% Maximum Life for 4 seconds<\/li>\n<p>&#13;<\/p>\n<li>+3-5 Ranks of Hewed Flesh Passive<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Black River<\/p>\n<ul>&#13;<\/p>\n<li>+126-180 Intelligence Affix replaced with +36.5-50% Chance for Corpse Explosion to Deal Double Damage.<\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Greaves of the Empty Tomb<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Ranks of Reaper&#8217;s Pursuit Affix replaced with Movement Speed.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Ring of Mendeln<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">The damage is now attributed to your Minions, and thus will scale with Minion Damage bonuses.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Lidless Wall<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Armor Affix replaced with Chance for Bone Storm to Deal Double Damage.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Mutilator Plate<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Blood Lance Duration affix replaced with Chance for Blood Lance to Deal Double Damage.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Tempering<\/h4>\n<p>All Weapon Tempering recipes have been updated with the following stats.<\/p>\n<p>Bone Augments<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Bone Spirit to Deal Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Bone Splinter Projectiles to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Bone Spear Projectiles to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Bone Storm to Deal Double Damage<\/li>\n<p>&#13;\n<\/ul>\n<p>Blood Augments<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Blood Surge to Deal Double Damage<\/li>\n<p>&#13;<\/p>\n<li><s>+X% Chance for Blood Lance to Hit Twice<\/s><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">+X% Chance for Blood Lance to Deal Double Damage<\/span><\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Hemorrhage to Hit Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Blood Wave to Deal Double Damage<\/li>\n<p>&#13;\n<\/ul>\n<p>Shadow Augments &#8211; Decay<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Blight Projectiles to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Decompose to Deal Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Soulrift to Deal Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Affliction to Deal Double Damage<\/li>\n<p>&#13;\n<\/ul>\n<p>Shadow Augments &#8211; Execution<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Sever Projectiles to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Reap to Hit Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Corpse Explosion to Deal Double Damage<\/li>\n<p>&#13;\n<\/ul>\n<p>Summoning Augments<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Army of the Dead to Deal Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Skeleton Mages Attacks to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Skeleton Warriors to Hit Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Golem to Hit Twice<\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Thorn Army<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Skeleton Mages Inherit X% of your Thorns affix removed from this recipe.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Skeleton Warriors Inherit X% of your Thorns affix removed from this recipe.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Golem Inherit X% of your Thorns affix removed from this recipe.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Ranks of Spiked Armor added to this recipe\u2019s Weapon Attunement.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Resource Generation while Wielding a Scythe affix replaced with Resource Generation with Two-Handed Weapons affix.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p>Other Tempering Updates:<\/p>\n<ul>&#13;<\/p>\n<li>+X% Corpse Explosion Damage removed from Shadow Finesse<\/li>\n<p>&#13;<\/p>\n<li>+X% Bone Spirit Damage removed from Bone Finesse<\/li>\n<p>&#13;<\/p>\n<li>+X% Blight Slow Potency Tempering affix changed to +X% Blight Chill Potency on the Profane Cage<\/li>\n<p>&#13;\n<\/ul>\n<h4>Paragon<\/h4>\n<p>Starter Board<\/p>\n<ul>&#13;<\/p>\n<li>Grasp (replacing Preservation)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +200 Armor \/ +10 Intelligence<\/li>\n<p>&#13;<\/p>\n<li>Now: (Grasp) +16% Damage to Elites \/ +10 Intelligence<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Cult Leader <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Minion Damage per 20% Attack Speed Bonus increased from 30%[x] to 40%[x].<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<p>Hulking Monstrosity<\/p>\n<ul>&#13;<\/p>\n<li>Miscreation&#13;\n<ul>&#13;<\/p>\n<li>Previous: +14% Golems Armor \/ +10 Intelligence<\/li>\n<p>&#13;<\/p>\n<li>Now: +10% Summon Damage \/ +10 Intelligence<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Flesh-Eater Board<\/p>\n<ul>&#13;<\/p>\n<li>Rend (replacing Erudite)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +3% Resistance to All Elements \/ +10 Intelligence<\/li>\n<p>&#13;<\/p>\n<li>Now: (Rend) +10% Damage \/ +10 Intelligence<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Erudite (replacing Culler)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +35% Ultimate Damage \/ +2.5% Attack Speed<\/li>\n<p>&#13;<\/p>\n<li>Now: (Erudite) +3% Resistance to All Elements \/ 4% Maximum Life<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Scent of Death<\/p>\n<ul>&#13;<\/p>\n<li>Seethe (replacing Preservation)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +100 Armor \/ +10 Intelligence<\/li>\n<p>&#13;<\/p>\n<li>Now: (Seethe) +10% Damage \/ +10 Intelligence<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Ruin&#13;\n<ul>&#13;<\/p>\n<li>Previous: +35% Ultimate Damage \/ +15% Crtitical Strike Damage<\/li>\n<p>&#13;<\/p>\n<li>Now: 4% Damage Reduction from Vulnerable Enemies \/ +20 Armor<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Bone Graft Board<\/p>\n<ul>&#13;<\/p>\n<li>Erudite (replacing Tenacity)&#13;\n<ul>&#13;<\/p>\n<li>Previous: 4% Maximum\/ +100 Armor<\/li>\n<p>&#13;<\/p>\n<li>Now: (Erudite) +3% Resistance to All Elements \/ 4% Maximum Life<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Calcified&#13;\n<ul>&#13;<\/p>\n<li>Previous: +15% Bone Critical Strike Damage \/ +10% Bone Damage<\/li>\n<p>&#13;<\/p>\n<li>Now: +20 Armor \/ 4% Damage Reduction from Vulnerable Enemies<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Splinter (replacing Erudite)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +3% Resistance to All Elements \/ +10 Intelligence<\/li>\n<p>&#13;<\/p>\n<li>Now: (Splinter) +15% Bone Critical Strike Damage \/ +10 Intelligence<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Blood Begets Blood Board<\/p>\n<ul>&#13;<\/p>\n<li>Aggression (replacing Blooddrinker)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +5% Blood Orb Healing \/ +10 Intelligence<\/li>\n<p>&#13;<\/p>\n<li>Now: (Aggression) +12.5% Damage while Healthy \/ +10 Intelligence<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Blooddrinker (replacing Aggression)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +45% Overpower Damage \/ +10% Damage<\/li>\n<p>&#13;<\/p>\n<li>Now: (Blooddrinker) +5% Blood Orb Healing \/ 4% Maximum Life<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Bloodbath Board<\/p>\n<ul>&#13;<\/p>\n<li>Guarded Advance&#13;\n<ul>&#13;<\/p>\n<li>Previous: +10% Damage while Fortified \/ +6.5% Fortify Generation<\/li>\n<p>&#13;<\/p>\n<li>Now: 4% Damage Reduction while Fortified \/ +6.5% Fortify Generation<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Remedy&#13;\n<ul>&#13;<\/p>\n<li>Previous: +4% Healing Received \/ +10 Intelligence<\/li>\n<p>&#13;<\/p>\n<li>Now: +45% Overpower Damage \/ +10 Intelligence<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Wither Board<\/p>\n<ul>&#13;<\/p>\n<li>Gnawing Darkness (replacing Gloom)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +10% Shadow Resistance \/ +10 Intelligence<\/li>\n<p>&#13;<\/p>\n<li>Now: (Gnawing Darkness) +10% Damage to Shadow Damage Over Time-Affected Enemies \/ +10 Intelligence<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Gloom (replacing Gnawing Darkness)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +10% Damage to Shadow Damage Over Time-Affected Enemies \/ +16% Damage to Elites<\/li>\n<p>&#13;<\/p>\n<li>Now: (Gloom) +10% Shadow Resistance \/ +20 Armor<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<h3>Rogue<\/h3>\n<h4>Skills<\/h4>\n<p>Enhanced Blade Shift<\/p>\n<ul>&#13;<\/p>\n<li>Previous: While Blade Shift is active you gain 20% Movement speed.<\/li>\n<p>&#13;<\/p>\n<li>Now: While Blade Shift is active you gain 20% Movement speed. Moving through enemies refreshes its duration.<\/li>\n<p>&#13;\n<\/ul>\n<p>Fundamental Blade Shift<\/p>\n<ul>&#13;<\/p>\n<li>Previous: Moving through enemies while blade shift is active refreshes its duration. After moving through 3 enemies your next blade shift will daze enemies for 2 seconds.<\/li>\n<p>&#13;<\/p>\n<li>Now: Casting a skill that isn&#8217;t Blade Shift empowers your next Blade Shift to deal 100%[x] more damage.<\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Invigorating Strike<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage increased from 30% to 35%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Fundamental Invigorating Strike<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Threshold to cause Vulnerable changed from 85% life to 95% life.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Enhanced Invigorating Strike<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Energy regeneration bonus increased from 30% to 50%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p>Disciplined Shadow Step<\/p>\n<ul>&#13;<\/p>\n<li>Previous: Damaging an enemy with Shadow Step stuns them for 2 seconds and reduces its cooldown by 3 seconds.<\/li>\n<p>&#13;<\/p>\n<li>Now: Shadow Step deals 200%[x] more damage. Casting Shadow Step reduces its cooldown by 3 seconds.<\/li>\n<p>&#13;\n<\/ul>\n<p>Concealment<\/p>\n<ul>&#13;<\/p>\n<li>Now also grants Unhindered.<\/li>\n<p>&#13;\n<\/ul>\n<p>Subverting Concealment<\/p>\n<ul>&#13;<\/p>\n<li>Previous: The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.<\/li>\n<p>&#13;<\/p>\n<li>Now: The Skill that breaks Concealment is always a Critical Strike and makes enemies Vulnerable for 6 seconds.<\/li>\n<p>&#13;\n<\/ul>\n<p>Countering Concealment<\/p>\n<ul>&#13;<\/p>\n<li>Previous: The Skill that breaks Concealment will always be a guaranteed Critical Strike.<\/li>\n<p>&#13;<\/p>\n<li>Now: Casting Concealment grants 10% Dodge Chance and increases the Movement Speed bonus to 60%[+] for 5 seconds.<\/li>\n<p>&#13;\n<\/ul>\n<p>Prime Shadow Clone<\/p>\n<ul>&#13;<\/p>\n<li>Previous: You are Unstoppable for 5 seconds after Casting Shadow Clone.<\/li>\n<p>&#13;<\/p>\n<li>Now: You gain Stealth and Unstoppable for 5 seconds after casting Shadow Clone.<\/li>\n<p>&#13;\n<\/ul>\n<p>Death Trap<\/p>\n<ul>&#13;<\/p>\n<li>Baseline: If Death Trap kills an enemy, its cooldown is reduced by 10 seconds.<\/li>\n<p>&#13;\n<\/ul>\n<p>Supreme Death Trap<\/p>\n<ul>&#13;<\/p>\n<li>Previous: If Death Trap kills an enemy, its cooldown is reduced by 12 seconds.<\/li>\n<p>&#13;<\/p>\n<li>Now: Enemies that resist Death Trap&#8217;s pull in are hit again for 120% of Death Trap&#8217;s damage.<\/li>\n<p>&#13;\n<\/ul>\n<p>Rain of Arrows<\/p>\n<ul>&#13;<\/p>\n<li>Baseline first wave knocks down enemies for 3 seconds.<\/li>\n<p>&#13;\n<\/ul>\n<p>Supreme Rain of Arrows<\/p>\n<ul>&#13;<\/p>\n<li>Previous: Rain of Arrows&#8217; first wave knocks down enemies for 3 seconds.<\/li>\n<p>&#13;<\/p>\n<li>Now: Rain of Arrows deals <span style=\"color: rgb(255, 0, 0);\">60<\/span> <s>40<\/s>%[x] increased damage to Crowd Controlled enemies.<\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Prime Rain of Arrows<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Imbuement Bonus increased from 30% to 50%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Passives<\/h4>\n<p>Weapon Mastery<\/p>\n<ul>&#13;<\/p>\n<li>Tooltip now states: Gain a bonus based on the weapons used in your attack.<\/li>\n<p>&#13;\n<\/ul>\n<p>Close Quarters Combat<\/p>\n<ul>&#13;<\/p>\n<li>Now scales from 15% of Damage to Close rather than 10% of Damage vs Crowd Controlled.<\/li>\n<p>&#13;\n<\/ul>\n<p>Adrenaline Rush<\/p>\n<ul>&#13;<\/p>\n<li>Energy regen while moving increased from 5\/10\/15% to 7\/14\/21%.<\/li>\n<p>&#13;\n<\/ul>\n<p>Impetus<\/p>\n<ul>&#13;<\/p>\n<li>Now gains damage to Basic skills along with Agility\/Subterfuge while the buff is active.<\/li>\n<p>&#13;\n<\/ul>\n<p>Victimize<\/p>\n<ul>&#13;<\/p>\n<li>Previous: Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 62% of the damage to them and surrounding enemies.<\/li>\n<p>&#13;<\/p>\n<li>Now: Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing [60%] damage to them and surrounding enemies. Victimize&#8217;s damage is increased by 120%[x] of your Vulnerable Damage Bonus.<\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Additionally, the effect now happens less frequently but stores up the damage of instances it would trigger for the next instance.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Base Damage Reduced to 60% from 80%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p>Momentum<\/p>\n<ul>&#13;<\/p>\n<li>Now counts for Channeled Cutthroat Skills.<\/li>\n<p>&#13;<\/p>\n<li>Now only removes stacks when casting Marksman skills.<\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Mending Obscurity<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Healing while in stealth increased from 5% to 7%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Legendary Aspects<\/h4>\n<p>Aspect of True Sight<\/p>\n<ul>&#13;<\/p>\n<li>Previous: You deal 70-100% Critical Strike Damage to enemies marked by Inner Sight.<\/li>\n<p>&#13;<\/p>\n<li>Now: You deal 70-100% Critical Strike Damage to enemies marked by Inner Sight. While Inner Sight is full, you gain 21-30%[x] increased damage.<\/li>\n<p>&#13;\n<\/ul>\n<p>Resistant Assailant&#8217;s<\/p>\n<ul>&#13;<\/p>\n<li>Now gives resistance on casting Concealment cast rather than when breaking stealth.<\/li>\n<p>&#13;\n<\/ul>\n<p>Uncanny Treachery<\/p>\n<ul>&#13;<\/p>\n<li>Previous: Dealing damage to a Dazed enemy with an Agility skill grants Stealth for 4 seconds. When Stealth breaks you gain 5-15% dodge chance for 2 seconds.<\/li>\n<p>&#13;<\/p>\n<li>Now: Dealing direct damage with a non-Agility Skill after casting an Agility skill grants Stealth for 2 seconds. When Stealth breaks you gain 10-18% dodge chance for 2 seconds.<\/li>\n<p>&#13;\n<\/ul>\n<p>Opportunists<\/p>\n<ul>&#13;<\/p>\n<li>Grenades now drop on your target if exiting Stealth with Shadow Step.<\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Icy Alchemists Aspect<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage increased from 60-100% to 90-130%.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Now happens less frequently in extreme situations.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Toxic Alchemists Aspect<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Now happens less frequently in extreme situations.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Ravager&#8217;s<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Maximum stacks increased from 4 to 6, increasing maximum damage bonus from 58% to 87%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Bladedancer&#8217;s Aspect<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage increased from 25-45% to 40-60%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Encircling Blades<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Damage increased from 25-45% to 35-55%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Of Iron Rain<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Chance to spawn an arrow storm increased from 35-55% to 80-100%.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Escape Artist&#8217;s<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Window to dodge attacks reduced from 10 to 5 seconds.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Cooldown reduced from 20 to 10 seconds.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Unique Items<\/h4>\n<p><span style=\"color: rgb(255, 0, 0);\">Word of Hakan<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Skill ranks of Imbuement Skills increased from 2-3 to 4-6.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Rain of Arrows Fires Twice affix is now Double Damage for Rain of Arrows.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Tempering<\/h4>\n<p>All Weapon Tempering recipes have been updated with the following stats.<\/p>\n<p>Trap Augments<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Caltrops to Consume No Charges<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Death Trap to Deal Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Poison Trap Duration<\/li>\n<p>&#13;\n<\/ul>\n<p>Basic Augments &#8211; Rogue<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Puncture Projectiles to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Heartseeker Projectiles to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Forceful Arrow Projectiles to Cast Twice<\/li>\n<p>&#13;\n<\/ul>\n<p>Core Augments &#8211; Rogue<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Barrage Projectiles to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Rapid Fire Projectiles to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Penetrating Shot Projectiles to Cast Twice<\/li>\n<p>&#13;\n<\/ul>\n<p><s>Agile Augments<\/s><\/p>\n<ul>&#13;<\/p>\n<li><s>+X% Chance for Flurry to Hit Twice<\/s><\/li>\n<p>&#13;<\/p>\n<li><s>+X% Chance for Dance of Knives Projectiles to Cast Twice<\/s><\/li>\n<p>&#13;<\/p>\n<li><s>Invigorating Strike Cleaves for +X% Damage<\/s><\/li>\n<p>&#13;<\/p>\n<li><s>+X% Chance for Dash to Deal Double Damage<\/s><\/li>\n<p>&#13;\n<\/ul>\n<p><s>Assassin Augments<\/s><\/p>\n<ul>&#13;<\/p>\n<li><s>Shadow Step Cleaves for +X% Damage<\/s><\/li>\n<p>&#13;<\/p>\n<li><s>+X% Chance for Blade Shift to Deal Double Damage<\/s><\/li>\n<p>&#13;<\/p>\n<li><s>+X% Chance for Twisting Blades to Hit Twice<\/s><\/li>\n<p>&#13;<\/p>\n<li><s>+X% Chance for Rain of Arrows Waves to Cast Twice<\/s><\/li>\n<p>&#13;\n<\/ul>\n<p>Other Tempering Changes:<\/p>\n<ul>&#13;<\/p>\n<li>Smoke Grenade Damage removed from Subterfuge Expertise Recipe.<\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Flurry chance to Hit Twice has been changed to chance for Flurry to deal double damage.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Rain of Arrows chance to Hit Twice has been changed to chance for Rain of Arrows to deal double damage.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Rogue Cloaking Temper Recipe: Ranks to Agile replaced with Ranks to Aftermath.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Persistence Temper Recipe: Ranks to Aftermath removed.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Paragon<\/h4>\n<p>Devious Glyph<\/p>\n<ul>&#13;<\/p>\n<li>Now applies its damage bonus against Bosses.<\/li>\n<p>&#13;\n<\/ul>\n<p>Starter Board<\/p>\n<ul>&#13;<\/p>\n<li>Outlaw (replacing Lawless)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +200 Armor \/ +10 Dexterity<\/li>\n<p>&#13;<\/p>\n<li>Now: (Outlaw) +16% Damage to Elites \/ +10 Dexterity<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Eldritch Bounty Board<\/p>\n<ul>&#13;<\/p>\n<li>Imbuer&#13;\n<ul>&#13;<\/p>\n<li>Previous: +15% Imbued Damage \/ +10% Non-physical Damage<\/li>\n<p>&#13;<\/p>\n<li>Now: +3% Resistance to All Elements \/ +20 Armor<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Concoction (replacing Dosage)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +4% Potion Healing \/ +10 Dexterity<\/li>\n<p>&#13;<\/p>\n<li>Now: (Concoction) +10% Non-physical Damage \/ +10 Dexterity<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Tricks of the Trade Board<\/p>\n<ul>&#13;<\/p>\n<li>Surgical (replacing Lawless)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +100 Armor \/ +10 Dexterity<\/li>\n<p>&#13;<\/p>\n<li>Now: (Surgical) +10% Damage \/ +10 Dexterity<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Haven (replacing Havoc)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +15% Critical Strike Damage \/ +10% Physical Damage<\/li>\n<p>&#13;<\/p>\n<li>Now: (Haven) +20 Armor \/ 4% Maximum Life<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Cheap Shot Board<\/p>\n<ul>&#13;<\/p>\n<li>Artificer (replacing Wiles)&#13;\n<ul>&#13;<\/p>\n<li>Previous: 6% Damage Reduction from Slowed Enemies \/ +10 Dexterity<\/li>\n<p>&#13;<\/p>\n<li>Now: (Artificer) +10% Vulnerable Damage \/ +10 Dexterity<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Deviant (replacing Oppress)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +15% Damage to Crowd Controlled Enemies \/ +15% Critical Strike Damage to Crowd Controlled Enemies<\/li>\n<p>&#13;<\/p>\n<li>Now: (Deviant) +3% Resistance to All Elements \/ 4% Maximum Life<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Deadly Ambush Board<\/p>\n<ul>&#13;<\/p>\n<li>Ensnarement (replacing Cunning)&#13;\n<ul>&#13;<\/p>\n<li>Previous: 4% Damage Reduction from Enemies Affected by Trap Skills \/ +10 Dexterity<\/li>\n<p>&#13;<\/p>\n<li>Now: (Ensnarement) +15% Critical Strike Damage \/ +10 Dexterity<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Cunning (replacing Slayer)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +100 Armor \/ +4% Potion Healing<\/li>\n<p>&#13;<\/p>\n<li>Now: (Cunning) 4% Damage Reduction from Enemies Affected by Trap Skills \/ +3% Resistance to All Elements<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Leyrana\u2019s Instinct Board<\/p>\n<ul>&#13;<\/p>\n<li>Essential (replacing Feint)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +12.5% Damage for 4 Seconds After Dodging an Attack \/ +10 Dexterity<\/li>\n<p>&#13;<\/p>\n<li>Now: (Essential) +14% Core Damage \/ +10 Dexterity<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Punishment (replacing Tolerance)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +3% Resistance to All Elements \/ +10 Dexterity<\/li>\n<p>&#13;<\/p>\n<li>Now: (Punishment) +10% Physical Damage \/ +10 Dexterity<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Targeted (replacing Discerning)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +12.5% Damage for 4 Seconds After Dodging an Attack \/ +16% Damage to Elites<\/li>\n<p>&#13;<\/p>\n<li>Now: (Targeted) +14% Core Damage \/ +16% Damage to Elites<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li\/>&#13;\n<\/ul>\n<p>No Witnesses Board<\/p>\n<ul>&#13;<\/p>\n<li>Deliverance (replacing Training)&#13;\n<ul>&#13;<\/p>\n<li>Previous: 4% Maximum Life \/ +10 Dexterity<\/li>\n<p>&#13;<\/p>\n<li>Now: (Deliverance) +35% Ultimate Damage \/ +10 Dexterity<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Training (replacing Ruin)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +35% Ultimate Damage \/ +15% Critical Strike Damage<\/li>\n<p>&#13;<\/p>\n<li>Now: (Training) 4% Maximum Life \/ +10% Poison Resistance<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Exploit Weakness Board<\/p>\n<ul>&#13;<\/p>\n<li>Misery (replacing Dosage)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +4% Potion Healing \/ +10 Dexterity<\/li>\n<p>&#13;<\/p>\n<li>Now: (Misery) +16% Damage to Elites \/ +10 Dexterity<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Revitalize (replacing Hunter Killer)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +16% Damage to Elites \/ +14% Movement Speed for 4 Seconds After Killing an Elite<\/li>\n<p>&#13;<\/p>\n<li>Now: (Revitalize) +4% Healing Received \/ +20 Armor<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Cunning Stratagem Board<\/p>\n<ul>&#13;<\/p>\n<li>Fundamentals (replacing Lawless)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +100 Armor \/ +10 Dexterity<\/li>\n<p>&#13;<\/p>\n<li>Now: (Fundamentals) +10% Damage \/ +10 Dexterity<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Lawless (replacing Fundamentals)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +35% Basic Damage \/ +10% Damage<\/li>\n<p>&#13;<\/p>\n<li>Now: (Lawless) +20 Armor \/ 4% Maximum Life<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<h3>Sorcerer<\/h3>\n<h4>Skills<\/h4>\n<p>Enhanced Charged Bolts<\/p>\n<ul>&#13;<\/p>\n<li>Lightning surge now also hits the original target as well as surrounding enemies.<\/li>\n<p>&#13;\n<\/ul>\n<p>Enhanced Fireball<\/p>\n<ul>&#13;<\/p>\n<li>Previous: Casting Fireball increases its radius by 50%.<\/li>\n<p>&#13;<\/p>\n<li>Now: Casting Fireball increases its radius by 50% and Burns enemies for 10% damage over 6 seconds.<\/li>\n<p>&#13;\n<\/ul>\n<p><span style=\"color: rgb(255, 0, 0);\">Prime Deep Freeze<\/span><\/p>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Barrier amount now scales with Maximum life instead of Base Life.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<p>Chain Lightning Enchantment<\/p>\n<ul>&#13;<\/p>\n<li>Cooldown reduced from 4 seconds to 1 second.<\/li>\n<p>&#13;\n<\/ul>\n<p>Hydra Enchantment<\/p>\n<ul>&#13;<\/p>\n<li>Duration increased from 5 to 10 seconds.<\/li>\n<p>&#13;\n<\/ul>\n<p>Arc Lash Enchantment<\/p>\n<ul>&#13;<\/p>\n<li>Stun duration increased from 0.5 to 1 second.<\/li>\n<p>&#13;\n<\/ul>\n<p>Incinerate Enchantment<\/p>\n<ul>&#13;<\/p>\n<li>Cooldown reduced from 14 to 8 seconds.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Passives<\/h4>\n<p>Endless Pyre<\/p>\n<ul>&#13;<\/p>\n<li>Previous: You deal increased Burning damage to enemies for each second they remain Burning, up to 5%[x] after 5 seconds.<\/li>\n<p>&#13;<\/p>\n<li>Now: You deal 6\/12\/18%[x] increased Burning damage. This bonus is increased to 25\/50\/75%[x] to enemies while they are affected by more Damage Over Time than their total Life.<\/li>\n<p>&#13;\n<\/ul>\n<p>Conjuration Mastery<\/p>\n<ul>&#13;<\/p>\n<li>Now caps its bonuses at 30 active Conjurations. Tooltip updated for clarity.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Legendary Aspects<\/h4>\n<p>Storm Swell Aspect<\/p>\n<ul>&#13;<\/p>\n<li>Previous: You deal 15-30% more damage to Vulnerable enemies while you have a barrier.<\/li>\n<p>&#13;<\/p>\n<li>Now: You deal 15-35% increased damage while Ice Armor is active. This amount is increased by another 15% against Frozen enemies.<\/li>\n<p>&#13;\n<\/ul>\n<p>Aspect of Engulfing Flames<\/p>\n<ul>&#13;<\/p>\n<li>Previous: You deal 30-45%[x] increased Burning damage to enemies below 50% Life. Additionally, you deal 70-100%[x] increased Burning damage to enemies while they are affected by more Damage Over Time than their total Life.<\/li>\n<p>&#13;<\/p>\n<li>Now: You deal 6%[x] increased Burning damage to enemies for each second they remain Burning, up to 30%[x] after 5 seconds. Additionally, you deal 10-30%[x] increased Burning damage to enemies below 50% Life.<\/li>\n<p>&#13;\n<\/ul>\n<p>Aspect of Armageddon<\/p>\n<ul>&#13;<\/p>\n<li>Now drops more Meteorites.<\/li>\n<p>&#13;\n<\/ul>\n<p>Meteorites from Aspect of Armageddon and Aspect of Shattered Stars now more consistently land around or on the enemies near the cast target.<\/p>\n<h4>Unique Items<\/h4>\n<p>Tal Rasha&#8217;s Iridescent Loop<\/p>\n<ul>&#13;<\/p>\n<li>Previous: For each type of Elemental damage you deal, gain 10-15% increased damage for 4 seconds, up to 40-60%. Dealing Elemental damage refreshes all bonuses.<\/li>\n<p>&#13;<\/p>\n<li>Now: Casting a Pyromancy, Shock, or Frost Skill increases your damage by 10-25% for 85 seconds, stacking once per element. Casting again refreshes all bonuses if the previous skill was a different Element.<\/li>\n<p>&#13;\n<\/ul>\n<p>Axial Conduit<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Chain Lightning Projectiles to Cast Twice affix changed to +X% Chance for Chain Lightning to Hit Twice.<\/li>\n<p>&#13;\n<\/ul>\n<p>Gloves of the Illuminator<\/p>\n<ul>&#13;<\/p>\n<li>Effect reworded, but functionality unchanged.<\/li>\n<p>&#13;<\/p>\n<li>Previous: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals 30-0% less damage.<\/li>\n<p>&#13;<\/p>\n<li>Now: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals 70-100% of normal damage.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Tempering<\/h4>\n<p>All Weapon Tempering recipes have been updated with the following stats.<\/p>\n<p>Pyromancy Augments<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Fire Bolt Projectiles to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Fireball Projectiles to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Meteor to do Double Damage<\/li>\n<p>&#13;\n<\/ul>\n<p>Pyromancy Augments &#8211; Fiery<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Incinerate to do Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Firewall to do Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Meteorites to do Double Damage<\/li>\n<p>&#13;\n<\/ul>\n<p>Frozen Augments &#8211; Frozen<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Blizzard to do Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Ice Spike to do Double Damage<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Deep Freeze to do Double Damage<\/li>\n<p>&#13;\n<\/ul>\n<p>Frost Augments<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Frost Bolt Projectiles to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Frozen Orb Projectiles to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Ice Shards Projectiles to Cast Twice<\/li>\n<p>&#13;\n<\/ul>\n<p>Conjuration Augments<\/p>\n<ul>&#13;<\/p>\n<li>Casted Hydras have +X Heads<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for a Second Ice Blades when Cast<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Familiar to Hit Twice<\/li>\n<p>&#13;\n<\/ul>\n<p>Shock Augments &#8211; Discharge<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Teleport to Hit Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Arc Lash to Swipe Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Charged Bolts Projectiles to Cast Twice<\/li>\n<p>&#13;\n<\/ul>\n<p>Shock Augments &#8211; Surge<\/p>\n<ul>&#13;<\/p>\n<li>+X% Chance for Spark Projectiles to Cast Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Chain Lightning to Hit Twice<\/li>\n<p>&#13;<\/p>\n<li>+X% Chance for Ball Lightning Projectiles to Cast Twice<\/li>\n<p>&#13;\n<\/ul>\n<p>Other Tempering Updates:<\/p>\n<ul>&#13;<\/p>\n<li>Incinerate Size, Meteor Size, and Firewall Size removed from the Pyromancer Augments Recipe.<\/li>\n<p>&#13;<\/p>\n<li>Blizzard Damage and Ice Spike Damage removed from the Frost Finesse Recipe.<\/li>\n<p>&#13;<\/p>\n<li>Teleport Damage removed from the Shock Finesse Recipe.<\/li>\n<p>&#13;<\/p>\n<li>Chance for Chain Lightning Projectiles to Cast Twice affix changed to Chance for Chain Lightning to Hit Twice.<\/li>\n<p>&#13;<\/p>\n<li>Teleport Nova Size moved from Shock Augments &#8211; Discharge recipe to the new Sorcerer. Innovation Utility recipe.<\/li>\n<p>&#13;<\/p>\n<li>Frost Nova Size moved from Sorcerer Control recipe to the new Sorcerer Innovation Utility recipe.<\/li>\n<p>&#13;<\/p>\n<li>Blizzard Size moved from Frost Augments recipe to the new Sorcerer Innovation Utility recipe.<\/li>\n<p>&#13;<\/p>\n<li>Conjuration Damage replaced with Familiar Damage on the Conjuration Finesse Offensive recipe.<\/li>\n<p>&#13;<\/p>\n<li>Fire Damage Over Time removed from the Pyromancy Finesse recipe.<\/li>\n<p>&#13;<\/p>\n<li>Familiar Lucky Hit Chance added to the Conjuration Fortune Utility recipe.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Paragon<\/h4>\n<p>Starting Board<\/p>\n<ul>&#13;<\/p>\n<li>Studied (replacing Erudite)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +3% Resistance to All Elements \/ +10 Intelligence<\/li>\n<p>&#13;<\/p>\n<li>Now: (Studied) +16% Damage to Elites \/ +10 Intelligence<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Searing Heat Board<\/p>\n<ul>&#13;<\/p>\n<li>Explosive (replacing Ashes)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +10% Fire Resistance \/ +10 Intelligence<\/li>\n<p>&#13;<\/p>\n<li>Now: (Explosive) 15% Critical Strike Damage \/ +10 Intelligence<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Recuperate&#13;\n<ul>&#13;<\/p>\n<li>Previous: +4% Potion Healing \/ +10 Life per Second<\/li>\n<p>&#13;<\/p>\n<li>Now: +4% Potion Healing \/ +25 Life per 5 Seconds<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Ashes (replacing Pyromancy)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +10% Fire Damage \/ +10% Fire Damage Over Time<\/li>\n<p>&#13;<\/p>\n<li>Now: (Ashes) +10% Fire Resistance \/ +25 Life per 5 Seconds<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Burning Instinct Board<\/p>\n<ul>&#13;<\/p>\n<li>Safeguard&#13;\n<ul>&#13;<\/p>\n<li>Previous: +6.5% Damage Reduction from Elites \/ +100 Armor<\/li>\n<p>&#13;<\/p>\n<li>Now: +6.5% Damage Reduction from Elites \/ +20 Armor<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Smoldering Embers (replacing Culler)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +35% Ultimate Damage \/ +2.5% Attack Speed<\/li>\n<p>&#13;<\/p>\n<li>Now: (Smoldering Embers) 5% Damage Reduction from Burning Enemies \/ +4% Healing Received<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Explosive (replacing Smoldering Embers)&#13;\n<ul>&#13;<\/p>\n<li>Previous: 5% Damage Reduction from Enemies \/ +10 Intelligence<\/li>\n<p>&#13;<\/p>\n<li>Now: (Explosive) +15% Critical Strike Damage \/ +10 Intelligence<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Frigid Fate Board<\/p>\n<ul>&#13;<\/p>\n<li>Elemental Favor (replacing Chilling)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +10% Cold Resistance \/ +10 Intelligence<\/li>\n<p>&#13;<\/p>\n<li>Now: (Elemental Favor) +10% Non-physical Damage \/ +10 Intelligence<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Icefall Board<\/p>\n<ul>&#13;<\/p>\n<li>Frigid (replacing Cryomancy)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +10% Cold Damage \/ 4% Chill Application<\/li>\n<p>&#13;<\/p>\n<li>Now: (Frigid) 6% Damage Reduction from Chilled \/ 4% Maximum Life<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Cryomancy (replacing Frigid)&#13;\n<ul>&#13;<\/p>\n<li>Previous: 6% Damage Reduction from Chilled \/ +10 Intelligence<\/li>\n<p>&#13;<\/p>\n<li>Now: (Cryomancy) +10% Cold Damage \/ +10 Intelligence<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Static Surge Board<\/p>\n<ul>&#13;<\/p>\n<li>Overwhelming&#13;\n<ul>&#13;<\/p>\n<li>Previous: +15% Damage to Stunned Enemies \/ +16% Damage to Elites<\/li>\n<p>&#13;<\/p>\n<li>Now: +10% Lightning Resistance \/ +20 Armor<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Electro&#13;\n<ul>&#13;<\/p>\n<li>Previous: +10% Lightning Resistance \/ +10 Intelligence<\/li>\n<p>&#13;<\/p>\n<li>Now: +10% Vulnerable Damage \/ +10 Intelligence<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Ceaseless Conduit Board<\/p>\n<ul>&#13;<\/p>\n<li>Shock Resistant (replacing Recuperate)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +4% Potion Healing \/ +10 Life per Second<\/li>\n<p>&#13;<\/p>\n<li>Now: (Shock Resistant) +10% Lightning Resistance \/ 4% Maximum Life<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Shelter (replacing Hunter Killer)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +16% Damage to Elites \/ +14% Movement Speed for 4 Seconds After Killing an Elite<\/li>\n<p>&#13;<\/p>\n<li>Now: (Shelter) 4% Maximum Life \/ +20 Armor<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Devastate (replacing Electro)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +10% Lightning Resistance \/ +10 Intelligence<\/li>\n<p>&#13;<\/p>\n<li>Now: (Devastate) +17% Critical Strike Damage \/ +10 Intelligence<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Elemental Summoner Board<\/p>\n<ul>&#13;<\/p>\n<li>Keeper of Elements (replacing Erudite)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +3% Resistance to All Elements \/ +10 Intelligence<\/li>\n<p>&#13;<\/p>\n<li>Now: (Keeper of Elements) +10% Non-physical Damage \/ +10 Intelligence<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Resistant (replacing Keeper of Elements)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +10% Non-physical Damage \/ +3% Resistance to All Elements<\/li>\n<p>&#13;<\/p>\n<li>Now: (Resistant) +3% Resistance to All Elements \/ +20 Armor<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<p>Enchantment Master Board<\/p>\n<ul>&#13;<\/p>\n<li>Tactical (replacing Erudite)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +3% Resistance to All Elements \/ +10 Intelligence<\/li>\n<p>&#13;<\/p>\n<li>Now: (Tactical) +16% Damage to Elites \/ +10 Intelligence<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Toughened (replacing Elementalist)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +10% Non-physical Damage \/ 4% Maximum Life<\/li>\n<p>&#13;<\/p>\n<li>Now: (Toughened) +20 Armor \/ 4% Maximum Life<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Blessing (replacing Recuperate)&#13;\n<ul>&#13;<\/p>\n<li>Previous: +4% Potion Healing \/ +10 Life per Second<\/li>\n<p>&#13;<\/p>\n<li>Now: (Blessing) +3% Resistance to All Elements \/ +4% Healing Received<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<h3>Paragon Updates<\/h3>\n<ul>&#13;<\/p>\n<li>Glyphs can now be upgraded up to level 100.<\/li>\n<p>&#13;<\/p>\n<li>At level 46, they become Legendary and gain several additional benefits.&#13;\n<ul>&#13;<\/p>\n<li>One additional major affix.<\/li>\n<p>&#13;<\/p>\n<li>A radius size increase.<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li>Upgrading to Legendary requires Gem Fragments.<\/li>\n<p>&#13;<\/p>\n<li>Magic Glyphs have been removed.<\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Glyph Experience has moved from Nightmare Dungeons to the Pit.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">The Paragon board cap has been reduced to 4, plus the starting board.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Max Paragon Level is now 300.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h3>Shrine Updates<\/h3>\n<ul>&#13;<\/p>\n<li>The following Shrines now scale off Weapon Damage, like Skills.&#13;\n<ul>&#13;<\/p>\n<li>Artillery Shrine<\/li>\n<p>&#13;<\/p>\n<li>Blast Wave Shrine<\/li>\n<p>&#13;<\/p>\n<li>Conduit Shrine<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;\n<\/ul>\n<h3>Boss Ladder<\/h3>\n<ul>&#13;<\/p>\n<li>All Unique items now have a single boss for target farming.&#13;\n<ul>&#13;<\/p>\n<li>Removed from Grigoire&#13;\n<ul>&#13;<\/p>\n<li>Barbarian&#13;\n<ul>&#13;<\/p>\n<li>Ramaladni&#8217;s Magnum Opus<\/li>\n<p>&#13;<\/p>\n<li>Ancients&#8217; Oath<\/li>\n<p>&#13;\n\t\t\t<\/ul>\n<p>&#13;\n\t\t\t<\/li>\n<p>&#13;<\/p>\n<li>Druid&#13;<br \/>\n\t\t\t&#13;\n\t\t\t<\/li>\n<p>&#13;<\/p>\n<li>Necromancer&#13;<br \/>\n\t\t\t&#13;\n\t\t\t<\/li>\n<p>&#13;<\/p>\n<li>Rogue&#13;<br \/>\n\t\t\t&#13;\n\t\t\t<\/li>\n<p>&#13;<\/p>\n<li>Sorcerer&#13;\n<ul>&#13;<\/p>\n<li>Gloves of the Illuminator<\/li>\n<p>&#13;\n\t\t\t<\/ul>\n<p>&#13;\n\t\t\t<\/li>\n<p>&#13;\n\t\t<\/ul>\n<p>&#13;\n\t\t<\/li>\n<p>&#13;<\/p>\n<li>Removed from Lord Zir&#13;\n<ul>&#13;<\/p>\n<li>Barbarian&#13;\n<ul>&#13;<\/p>\n<li>Rage of Harrogath<\/li>\n<p>&#13;<\/p>\n<li>Gohr&#8217;s Devastating Grips<\/li>\n<p>&#13;\n\t\t\t<\/ul>\n<p>&#13;\n\t\t\t<\/li>\n<p>&#13;<\/p>\n<li>Druid&#13;\n<ul>&#13;<\/p>\n<li>Mad Wolf&#8217;s Glee<\/li>\n<p>&#13;<\/p>\n<li>Vasily&#8217;s Prayer<\/li>\n<p>&#13;<\/p>\n<li>Greatstaff of the Crone<\/li>\n<p>&#13;\n\t\t\t<\/ul>\n<p>&#13;\n\t\t\t<\/li>\n<p>&#13;<\/p>\n<li>Necromancer&#13;\n<ul>&#13;<\/p>\n<li>Deathless Visage<\/li>\n<p>&#13;<\/p>\n<li>Greaves of the Empty Tomb<\/li>\n<p>&#13;\n\t\t\t<\/ul>\n<p>&#13;\n\t\t\t<\/li>\n<p>&#13;<\/p>\n<li>Rogue&#13;\n<ul>&#13;<\/p>\n<li>Eyes in the Dark<\/li>\n<p>&#13;<\/p>\n<li>Grasp of Shadow<\/li>\n<p>&#13;<\/p>\n<li>Skyhunter<\/li>\n<p>&#13;\n\t\t\t<\/ul>\n<p>&#13;\n\t\t\t<\/li>\n<p>&#13;<\/p>\n<li>Sorcerer&#13;\n<ul>&#13;<\/p>\n<li>Iceheart Brais<\/li>\n<p>&#13;<\/p>\n<li>Staff of Endless Rage<\/li>\n<p>&#13;<\/p>\n<li>Raiment of the Infinite<\/li>\n<p>&#13;\n\t\t\t<\/ul>\n<p>&#13;\n\t\t\t<\/li>\n<p>&#13;<\/p>\n<li>All Classes&#13;\n<ul>&#13;<\/p>\n<li>Penitent Greaves<\/li>\n<p>&#13;<\/p>\n<li>The Butcher&#8217;s Cleaver<\/li>\n<p>&#13;\n\t\t\t<\/ul>\n<p>&#13;\n\t\t\t<\/li>\n<p>&#13;\n\t\t<\/ul>\n<p>&#13;\n\t\t<\/li>\n<p>&#13;<\/p>\n<li>Removed from Beast in the Ice&#13;\n<ul>&#13;<\/p>\n<li>Barbarian&#13;\n<ul>&#13;<\/p>\n<li>100,000 Steps<\/li>\n<p>&#13;<\/p>\n<li>Battle Trance<\/li>\n<p>&#13;<\/p>\n<li>Fields of Crimson<\/li>\n<p>&#13;\n\t\t\t<\/ul>\n<p>&#13;\n\t\t\t<\/li>\n<p>&#13;<\/p>\n<li>Druid&#13;\n<ul>&#13;<\/p>\n<li>Insatiable Fury<\/li>\n<p>&#13;<\/p>\n<li>Hunter&#8217;s Zenith<\/li>\n<p>&#13;<\/p>\n<li>Waxing Gibbous<\/li>\n<p>&#13;\n\t\t\t<\/ul>\n<p>&#13;\n\t\t\t<\/li>\n<p>&#13;<\/p>\n<li>Necromancer&#13;\n<ul>&#13;<\/p>\n<li>Howl from Below<\/li>\n<p>&#13;<\/p>\n<li>Deathspeaker&#8217;s Pendant<\/li>\n<p>&#13;<\/p>\n<li>Bloodless Scream<\/li>\n<p>&#13;\n\t\t\t<\/ul>\n<p>&#13;\n\t\t\t<\/li>\n<p>&#13;<\/p>\n<li>Rogue&#13;\n<ul>&#13;<\/p>\n<li>Condemnation<\/li>\n<p>&#13;<\/p>\n<li>Word of Hakan<\/li>\n<p>&#13;\n\t\t\t<\/ul>\n<p>&#13;\n\t\t\t<\/li>\n<p>&#13;<\/p>\n<li>Sorcerer&#13;\n<ul>&#13;<\/p>\n<li>Esu&#8217;s Heirloom<\/li>\n<p>&#13;<\/p>\n<li>Staff of Lam Esen<\/li>\n<p>&#13;\n\t\t\t<\/ul>\n<p>&#13;\n\t\t\t<\/li>\n<p>&#13;<\/p>\n<li>All Classes&#13;\n<ul>&#13;<\/p>\n<li>Frostburn<\/li>\n<p>&#13;<\/p>\n<li>Mother&#8217;s Embrace<\/li>\n<p>&#13;\n\t\t\t<\/ul>\n<p>&#13;\n\t\t\t<\/li>\n<p>&#13;\n\t\t<\/ul>\n<p>&#13;\n\t\t<\/li>\n<p>&#13;<\/p>\n<li>Added&#13;\n<ul>&#13;<\/p>\n<li>The Butcher&#8217;s Cleaver now drops for Necromancers from Grigoire.<\/li>\n<p>&#13;\n\t\t<\/ul>\n<p>&#13;\n\t\t<\/li>\n<p>&#13;<\/p>\n<li>Moved&#13;\n<ul>&#13;<\/p>\n<li>Mj\u00f6lnic Ring moved from Grigoire to Lord Zir.<\/li>\n<p>&#13;\n\t\t<\/ul>\n<p>&#13;\n\t\t<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">The summoning material requirements have been adjusted and standardized for the following bosses. <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Echo of Varshan <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Previous: 2(WT3)\/5(WT4) Malignant Hearts<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">New: 4 Malignant Hearts<\/span><\/li>\n<p>&#13;\n\t\t<\/ul>\n<p>&#13;<br \/>\n\t\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Grigoire <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Previous: 2(WT3)\/5(WT4) Living Steel<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">New: 12 Living Steel<\/span><\/li>\n<p>&#13;\n\t\t<\/ul>\n<p>&#13;<br \/>\n\t\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Beast in the Ice <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Previous: 9 Distilled Fear<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">New: 12 Distilled Fear<\/span><\/li>\n<p>&#13;\n\t\t<\/ul>\n<p>&#13;<br \/>\n\t\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Lord Zir <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Previous: 9 Exquisite Blood<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">New: 12 Exquisite Blood<\/span><\/li>\n<p>&#13;\n\t\t<\/ul>\n<p>&#13;<br \/>\n\t\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<h3>User Interface and User Experience<\/h3>\n<ul>&#13;<\/p>\n<li>The icon denoting that there are additional Skill\/Paragon points to spend now also displays how many points are available to spend.<\/li>\n<p>&#13;<\/p>\n<li>The tooltips for Dungeons viewed in the Map have been improved to have more information at a glance.<\/li>\n<p>&#13;<\/p>\n<li>New settings have been added in the gameplay options menu to hide certain warning messages and announcements, such as &#8220;You need more mana&#8221;.<\/li>\n<p>&#13;<\/p>\n<li>The sound that plays when arriving at a pinned destination has been made more prominent.<\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Druid&#8217;s Sprit Offerings have been moved to the Consumables tab, and the stack count has been increased to 999.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Up to 3 currencies can be pinned in the player&#8217;s inventory, with Obols and Gold being pinned by default.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">The descriptions of multiple items that implied if a skill tag was removed or added have been clarified.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h3>Miscellaneous<\/h3>\n<ul>&#13;<\/p>\n<li>The number of available character slots has been increased from 12 to 1413.<\/li>\n<p>&#13;<\/p>\n<li>Dodge chance can no longer reach 100% through any means. The Dodge Chance bonuses from the handful of related aspects have been swapped from additive to inverse multiplicative, matching typical Dodge Chance modifiers.<\/li>\n<p>&#13;<\/p>\n<li>The Gauntlet will be disabled for Season 6 while the meta settles with the introduction of the Spiritborn and all other system updates.<\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Common items now stop dropping after Level 10.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">The allowance cache that contained items helpful for leveling has been updated. <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">No longer has a level restriction.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Contains one legendary item of a random equipment slot, with a small chance to be Unique or Mythic Unique.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Has multiple tiers that scale with level, with greater rewards and greater costs at higher levels.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">The cost has been adjusted so it is no longer a cheap source of Legendary Aspects.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Is now crafted at the Blacksmith instead of the Alchemist.<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<blockquote><p>&#13;<\/p>\n<p><strong><span style=\"color: rgb(255, 0, 0);\">Developer\u2019s Note: <\/span><\/strong><em>Since this cache has been very popular, we are making it more accessible while also broadening its applications. The highest tier cache is intended to be a late-game material dump.<\/em><\/p>\n<p>&#13;\n<\/p><\/blockquote>\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Ancestral Items are now guaranteed to have at least one greater affix.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Nightmare Dungeons are now the source of Masterworking materials now that Glyph Experience has been moved to the Pit.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">All beneficial Nightmare Dungeon Affixes have been removed, with the exception of Experience and Gold increases.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">How Smoldering Ashes are acquired has been updated <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">We\u2019ve removed the character level requirement on those tiers and implemented a new system where Smoldering Ashes can only be unlocked with Earned Favor.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Earned Favor is all the Favor you earn in-game by killing monsters, completing quests, and engaging with the Season Journey. <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">It does not include Favor awarded for anything outside of playing the game (tier skips).<\/span><\/li>\n<p>&#13;\n\t\t<\/ul>\n<p>&#13;<br \/>\n\t\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;\n<\/ul>\n<blockquote><p>&#13;<\/p>\n<p><strong><span style=\"color: rgb(255, 0, 0);\">Developer\u2019s Note: <\/span><\/strong><em>These changes to Smoldering Ashes continue to ensure those who use Tier Skips cannot gain access to the benefits of Smoldering Ashes any sooner than players who don\u2019t. You will also be able to claim and use Smoldering Ashes as soon as you\u2019ve earned enough Favor\u2014no more waiting around for your character to reach the level requirement. There\u2019s a new icon on the Battle Pass reward track that displays your Earned Favor progress, so you\u2019ll know exactly how far you are from unlocking your next Smoldering Ashes.<\/em><\/p>\n<p>&#13;\n<\/p><\/blockquote>\n<h2>Bug Fixes<\/h2>\n<h3>Gameplay<\/h3>\n<h4>Barbarian<\/h4>\n<ul>&#13;<\/p>\n<li>Fixed an issue where excessive skill ranks of Martial Vigor and Guttural Yell could result in 100% Damage reduction.<\/li>\n<p>&#13;\n<\/ul>\n<blockquote><p>&#13;<\/p>\n<p><strong><span style=\"color: rgb(255, 0, 0);\">Developer\u2019s Note: <\/span><\/strong><em>This was only possible on the Eternal Realm since the tempering recipe for additional ranks of these skills was removed in the Season of Infernal Hordes. The Damage Reduction from these passives is now capped at 80%, which requires 20 Ranks of the Skill.<\/em><\/p>\n<p>&#13;\n<\/p><\/blockquote>\n<ul>&#13;<\/p>\n<li>Fixed an issue where Leap had to fully complete its animation before being able to cast Leap again.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where the Dust Devil&#8217;s Aspect could activate more frequently if Whirlwind was cancelled.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where the tooltip for Call of the Ancients showed a higher damage value than it was dealing.<\/li>\n<p>&#13;\n<\/ul>\n<blockquote><p>&#13;<\/p>\n<p><strong><span style=\"color: rgb(255, 0, 0);\">Developer\u2019s Note: <\/span><\/strong><em>Call of the Ancients has been slightly rebalanced to compensate for this issue, dealing less damage for low-level Barbarians, and dealing more damage for Barbarians with stronger late game gear.<\/em><\/p>\n<p>&#13;\n<\/p><\/blockquote>\n<ul>&#13;<\/p>\n<li>Fixed an issue where assigning a skill point to Tactical Rallying Cry did not upgrade the tooltip for Rallying Cry.<\/li>\n<p>&#13;\n<\/ul>\n<h4>Druid<\/h4>\n<ul>&#13;<\/p>\n<li>Fixed an issue where the buffs from Clarity and Vigilance could be unexpectedly lost.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where the cooldown reduction from the Virulent aspect was inconsistent between Bosses and Elites.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where the Iron Fur buff would persist after swapping between Insatiable Fury and Mad Wolf&#8217;s Glee.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where bonuses to Poison Creeper Duration did not properly update all related tooltips for duration.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where bonuses to Lightning Bolt Damage didn&#8217;t properly update all related tooltips for damage.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where the Aspect of Vocalized Empowerment didn&#8217;t grant resource generation when using Blood Howl.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where the Aspect of the Blurred Beast did not gain damage against targets poisoned by Poison Creeper.<\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Earthen Bulwark&#8217;s barrier scaled off Base Life instead of Maximum Life.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Nature&#8217;s Fury was not triggering Hurricane when casting bolder while using Metamorphic Stone Aspect.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the guaranteed overpower from Obsidian slam could be consumed by non-damaging abilities.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Mad Wolf&#8217;s Glee and Insatiable Fury could grant fewer Skill Ranks than displayed on its tooltip.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Petrify from The Basilisk was not properly interacting with the Supreme Petrify upgrade.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the Hemorrhage Legendary Paragon Node granted a lower Bleeding damage bonus than expected.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Landslides from Earthbreaker could trigger Nature&#8217;s Fury.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Necromancer<\/h4>\n<ul>&#13;<\/p>\n<li>Fixed an issue where Blood Orbs would remain after dying during an Encounter.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where killing a vulnerable enemy with a Bone Skill could not generate essence when using the Aspect of Exposed Flesh.<\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where higher Item Power on Bloodless Scream could have lower affix ranges than intended.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Bonus projectiles fired from the effect of Path of Trag&#8217;oul overlapped, which made it appear that bonus projectiles were never fired through this method.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the Bone Golem upgrade for shedding additional corpses was inconsistent.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where curses cast by minions while using Blood Moon Breeches could curse the player. (Curse upon your house, wanderer!)<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the tooltip for Unyielding Commander displayed the bonus as additive instead of multiplicative.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the Whither Legendary Paragon Node did not respect the 1200 Intelligence cap.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the Whither Legendary Paragon Node applied to damage over time inflicted on the player by the player, such as through Endurant Faith.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Rogue<\/h4>\n<ul>&#13;<\/p>\n<li>Fixed an issue where the bonus from the Deadly Ambush legendary node could affect non-critical strike damage.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where Rapid Fire used with Scoundrel&#8217;s Kiss couldn&#8217;t fire through Chilling Winds.<\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Victimize&#8217;s Vulnerable Damage bonus did not properly scale with the listed value.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Weakened Ice barricades could not be attacked with Rapid Fire using Scoundrel&#8217;s Kiss.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the dash from Improved Flurry was less responsive than intended.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Rain of Arrows was gaining more benefit from Imbuement Skills than intended. As compensation for this change, we have also increased the benefit of Prime Rain of Arrows and Word of Hakan. These changes can be seen in the Rogue section for balance changes.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Bursting Venoms was triggering Lucky Hit effects more often than intended.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Sorcerer<\/h4>\n<ul>&#13;<\/p>\n<li>Fixed an issue where the damage modifier for Destructive Fireball was additive instead of multiplicative.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where the Ball Lightning Enchantment did not properly benefit from the Gravitational Aspect.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where Crackling Energy motes would remain after dying during an Encounter.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where Blizzards from the Blizzard Enchantment did not benefit from the duration increase granted by Mage&#8217;s Blizzard.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where Flickerstep triggered inconsistently with Teleport Enchant evades.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where Crackling Energy triggers chained to additional enemies in the opposite way as intended. (Ex: 70% chance was a better chance for it to happen than 90%. 100% chance was actually 0% chance. (Joke? 100% of the time, it works none of the time)<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where active Chain Lightnings would not dissipate after the player died when Axial Conduit was equipped.<\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the Attacks Reduce Evade Cooldown affix did not reduce the first Teleport Enchantment cooldown applied when equipping the Oculus.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Conjuration Mastery stacks were not being removed if a player unequipped the Hydra skill while Hydras were active.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the Elementalist aspect didn&#8217;t trigger for skills that didn&#8217;t cost mana, such as Meteor augmented by Starfall Coronet.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Inferno&#8217;s tooltip did not show a damage percentage when Advanced Tooltips Information was enabled.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Incinerate beams from Flamethrowers Aspect were not scaling with Incinerate Size Tempering Affixes.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>General<\/h4>\n<ul>&#13;<\/p>\n<li>Fixed an issue where Mythic Unique Items could not drop for lower-level players.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where the damage over time from Andariel&#8217;s Visage didn&#8217;t trigger if an affected monster was far away from the player.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where the Aspect of Voracious Rage did not refund resource in all expected contexts.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where Yen&#8217;s Blessing could be triggered by collecting volatile blood dropped by the Blood Boiling aspect.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where players would not gain the elemental resistance of Tassets of the Dawning Sky when taking damage from damage over time effects.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where the objective to slay the infernal tormentor in T\u00far D\u00falra wouldn&#8217;t complete properly if Baelgemoth was killed too quickly.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where quest progression for the Depths of Despair could be blocked if Demotath was killed too quickly.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where Incense could be dispelled by talking to a side quest NPC.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where enemies with post-death effects, such as Bloated Corpsefiends exploding, could delay wave completion for the Sole Survivor Event.<\/li>\n<p>&#13;<\/p>\n<li>The speed of the post-death effects from Bloated Corpsefiends and Spider Hosts have been increased.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where the Vampire Boss affix in the Pit did not appear in Pit Tiers 31 and above.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where the following Defensive and Utility Aspects could not be imprinted on Shields.&#13;\n<ul>&#13;<\/p>\n<li>Sly Steps<\/li>\n<p>&#13;<\/p>\n<li>Prudent Heart<\/li>\n<p>&#13;<\/p>\n<li>Assimilation<\/li>\n<p>&#13;<\/p>\n<li>Concussive Strikes<\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;\n\t<\/li>\n<p>&#13;<\/p>\n<li><s>Fixed an issue where an error could occur that would prevent progression in the Onyx Watchtower Stronghold.<\/s><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Tempering Recipes and Pit tier Progression carried over for new Seasonal characters.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Whisper Invaders could drop Blackened Femurs, Gurgling Heads, and Trembling Hands.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the following damage effect sources did more damage to Tormented bosses than intended: <\/span>&#13;\n<ul>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Vyr&#8217;s Mastery<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Gohr&#8217;s Devastating Grips<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Skullbreaker&#8217;s Aspect<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Stormclaw&#8217;s Aspect<\/span><\/li>\n<p>&#13;\n\t<\/ul>\n<p>&#13;<br \/>\n\t<span style=\"color: rgb(255, 0, 0);\"> <\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed multiple instances where NPCs sometimes did not spawn for various quests, which block quest progression.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Tyrael&#8217;s Might could be spammed more quickly than intended when being used with channeled skills.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Fists of Fate was not triggering its effect in multiple cases.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>User Interface and User Experience<\/h4>\n<ul>&#13;<\/p>\n<li>Fixed an issue where Item names in the Transmutation tab were inconsistent.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where the tooltip for Ground Stomp didn&#8217;t display the modifiers for the Enhanced and Tactical upgrades.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where the Blast-Trapper&#8217;s and Infiltrator&#8217;s Aspects weren&#8217;t associated with the Trap keyword when searching the Codex of Power.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where the Aspect of Bursting Venoms and the Toxic Alchemist Aspect weren&#8217;t associated with the Poison keyword when searching the Codex of Power.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where the tooltips for Boss summoning items were inconsistent between the inventory and the summoning menu.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where the highlighting of Necromancer Minions was inconsistent throughout various tooltips.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where the Aspect of Vocalized Empowerment was still labeled as Aspect of Echoing Fury in the Delver Challenge aspect list.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where Frostburn&#8217;s Lucky Hit to Freeze was not displayed in Character Stats.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where several aspects would not properly show up when using the keyword search filter in the Codex of Power.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where there wasn&#8217;t a quest marker over the Medical notes dropped by the witch in Alcarnus.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where Life total could display as slightly above or slight below max health when affixes with bonus maximum life were present.<\/li>\n<p>&#13;<\/p>\n<li>Fixed an issue where the quest pin would disappear after running away from the Frightened Pilgrims during the To Walk a Dark Path quest.<\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where Temerity was not gaining the proper number of shields based on healing.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where hero details was not displaying healing received from Willpower.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the button prompts for Modify and Unequip on Paragon Glyphs displayed as unavailable despite being functional.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where damage bonus from the Dark Dance Aspect was displayed as multiplicative instead of additive in the tooltip.<\/span><\/li>\n<p>&#13;<\/p>\n<li><span style=\"color: rgb(255, 0, 0);\">Fixed an issue where the icon for Rogue&#8217;s Inner Sight could remain on slain enemies.<\/span><\/li>\n<p>&#13;\n<\/ul>\n<h4>Miscellaneous<\/h4>\n<ul>&#13;<\/p>\n<li>Fixed an issue where items could become un-droppable after interacting with the stash while sitting on a chair.<\/li>\n<p>&#13;<\/p>\n<li>Various performance, stability, and visual improvements.<\/li>\n<p>&#13;\n<\/ul>\n<\/div>\n<p><script async src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-3711241968723425\"\r\n     crossorigin=\"anonymous\"><\/script>\r\n<ins class=\"adsbygoogle\"\r\n     style=\"display:block\"\r\n     data-ad-format=\"fluid\"\r\n     data-ad-layout-key=\"-fb+5w+4e-db+86\"\r\n     data-ad-client=\"ca-pub-3711241968723425\"\r\n     data-ad-slot=\"7910942971\"><\/ins>\r\n<script>\r\n     (adsbygoogle = window.adsbygoogle || []).push({});\r\n<\/script><br \/>\n<br \/><div data-type=\"_mgwidget\" data-widget-id=\"1660802\">\r\n<\/div>\r\n<script>(function(w,q){w[q]=w[q]||[];w[q].push([\"_mgc.load\"])})(window,\"_mgq\");\r\n<\/script>\r\n<br \/>\n<br \/><a href=\"https:\/\/news.blizzard.com\/en-us\/diablo4\/24140808\/diablo-iv-patch-notes\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Note: Additional changes made since the PTR\u2019s conclusion are highlighted in red. Key Updates From PTR Game Updates Masterworking &#13; The Gold cost for Masterworking Ranks 5-12 has been reduced &hellip; <a href=\"https:\/\/hotvideos24.online\/?p=109786\" class=\"more-link\">Read More<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8630],"tags":[],"class_list":["post-109786","post","type-post","status-publish","format-standard","hentry","category-technology","entry"],"_links":{"self":[{"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/posts\/109786","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=109786"}],"version-history":[{"count":0,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/posts\/109786\/revisions"}],"wp:attachment":[{"href":"https:\/\/hotvideos24.online\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=109786"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=109786"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=109786"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}