{"id":117185,"date":"2024-10-22T20:53:52","date_gmt":"2024-10-22T13:53:52","guid":{"rendered":"https:\/\/hotvideos24.online\/?p=117185"},"modified":"2024-10-22T20:53:52","modified_gmt":"2024-10-22T13:53:52","slug":"valorant-update-9-08-patch-notes-gekko-yoru-changes-sunset-b-site-overhaul-more","status":"publish","type":"post","link":"https:\/\/hotvideos24.online\/?p=117185","title":{"rendered":"Valorant update 9.08 patch notes: Gekko &#038; Yoru changes, Sunset B site overhaul, more"},"content":{"rendered":"<p> <script async src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-3711241968723425\"\r\n     crossorigin=\"anonymous\"><\/script>\r\n<ins class=\"adsbygoogle\"\r\n     style=\"display:block\"\r\n     data-ad-format=\"fluid\"\r\n     data-ad-layout-key=\"-fb+5w+4e-db+86\"\r\n     data-ad-client=\"ca-pub-3711241968723425\"\r\n     data-ad-slot=\"7910942971\"><\/ins>\r\n<script>\r\n     (adsbygoogle = window.adsbygoogle || []).push({});\r\n<\/script><br \/>\n<\/p>\n<div id=\"article-1\">\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">Valorant\u2019s 9.08 update is bringing changes to Gekko and Yoru, as well as a new Team Deathmatch map in the form of Glitch. Oh, and there are tweaks to Sunset\u2019s B site as well.\u00a0<\/p>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">Whenever Riot Games rolls out a new <a class=\"hover:text-vertical-primary border-b-2 border-vertical-primary\" href=\"https:\/\/www.dexerto.com\/valorant\/\">Valorant<\/a> update, it\u2019s usually cause to get excited. Be that Agent updates, changes to maps, or new game modes \u2013 there typically isn\u2019t a boring update in the shooter\u2019s cycle.<\/p>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">When it comes to 9.08, there is something for every little bit of that. We\u2019ve got big Agent changes for both Yoru and Gekko. Anyone who has played more than a handful of games in Act 9 knows just how good Gekko has become and tweaks need to be made.<\/p>\n<aside class=\"w-full lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">That\u2019s not all, though. There are movement tweaks for both Skye and Jett \u2013 well, particularly on Ascent \u2013 and some changes to Sunset\u2019s tricky B site. So, let\u2019s get stuck into the patch notes.<\/p>\n<aside class=\"w-full hidden lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<h2 id=\"h-yoru-gekko-changes\" data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey dark:text-neutral-white font-display font-bold mb-5 external:text-custom-content-text external:dark:text-custom-content-text text-title-2 wp-block-heading\">Yoru &amp; Gekko changes<\/h2>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">As noted, the big headline changes in this update are for Gekko and Yoru. <a class=\"hover:text-vertical-primary border-b-2 border-vertical-primary\" href=\"https:\/\/www.riotgames.com\/en\">Riot<\/a> believes that Gekko is \u201cin a healthy state\u201d but wants to stop Dizzy from holding angles for too long.<\/p>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">On top of that, the timing of his globules are also being looked at. They\u2019re in world time is being reduced from 20 seconds to 15 seconds, and the reclaim time is going up to 1.5 seconds.\u00a0<\/p>\n<aside class=\"w-full lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">As for Yoru, well, Riot are making sure that his Fakeout interacts with others as intended. If you\u2019re a Cypher main, for example, using Neutral Theft will show the Fakeout clone.\u00a0<\/p>\n<div class=\"Division_custom-division__xywNH caption external:text-custom-content-text external:dark:text-custom-content-text\" data-experiment=\"{&quot;widget&quot;:true}\">\n<figure class=\"mb-[10px] relative\"><span class=\"relative block w-full isolate z-0 mx-auto mb-2.5 text-[0px]\"><img alt=\"Gekko ability running with device above head in Valorant\" loading=\"lazy\" width=\"1024\" height=\"576\" decoding=\"async\" data-nimg=\"1\" style=\"color:transparent\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/www.dexerto.com\/cdn-image\/wp-content\/uploads\/2023\/03\/10\/valorant-gekko-tips-1024x576.jpg?width=385&amp;quality=75&amp;format=auto 385w, https:\/\/www.dexerto.com\/cdn-image\/wp-content\/uploads\/2023\/03\/10\/valorant-gekko-tips-1024x576.jpg?width=768&amp;quality=75&amp;format=auto 768w, https:\/\/www.dexerto.com\/cdn-image\/wp-content\/uploads\/2023\/03\/10\/valorant-gekko-tips-1024x576.jpg?width=1200&amp;quality=75&amp;format=auto 1200w\" src=\"https:\/\/www.dexerto.com\/cdn-image\/wp-content\/uploads\/2023\/03\/10\/valorant-gekko-tips-1024x576.jpg?width=1200&amp;quality=75&amp;format=auto\"\/><\/span><span class=\"px-1 py-2 md:px-2 md:py-3 w-fit text-neutral-grey-4 bg-neutral-grey text-label-5 md:text-body-3 font-bold font-body uppercase external:text-custom-content-text external:bg-custom-content-tag absolute bottom-0 left-0\">Riot Games<\/span><\/figure>\n<p><span class=\"block m-1 ml-0\">Gekko has proven strong in Valorant, so changes are being made.<\/span><\/div>\n<h2 id=\"h-sunset-b-site-updates\" data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey dark:text-neutral-white font-display font-bold mb-5 external:text-custom-content-text external:dark:text-custom-content-text text-title-2 wp-block-heading\">Sunset B site updates<\/h2>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">Now, if you\u2019ve been annoyed by how Sunset\u2019s B site plays \u2013 be that from a defensive or offensive point of view \u2013 it is finally being addressed.<\/p>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">Riot are moving cover around in the main hallway, removing some on the exterior, and adding a bit of depth to the site itself. All in all, it should provide more tactical challenges on both sides.\u00a0<\/p>\n<aside class=\"w-full hidden lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<aside class=\"flex flex-col justify-start border-l-8 border-vertical-primary px-5 py-5 bg-custom-widget-background dark:bg-custom-widget-background mb-4\">\n<h2 class=\"font-display font-bold external:text-custom-content-text external:dark:text-custom-content-text text-title-3 text-vertical-primary dark:text-vertical-primary mb-3 uppercase\">Related:<\/h2>\n<div class=\"font-display font-semibold text-neutral-grey hover:text-vertical-primary hover:underline text-button-0 md:text-title-3 line-clamp-3 dark:text-neutral-white dark:hover:text-vertical-primary cursor-pointer\">\n<h3><a href=\"https:\/\/www.dexerto.com\/valorant\/valorant-update-6-04-patch-notes-gekko-performance-updates-more-2079649\/\">Valorant update 6.04 patch notes: Gekko, performance updates &amp; more<\/a><\/h3>\n<\/div>\n<\/aside>\n<aside class=\"w-full lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<figure class=\"mb-[10px] relative\" data-experiment=\"{&quot;widget&quot;:true}\"\/>\n<figure class=\"mb-[10px] relative\" data-experiment=\"{&quot;widget&quot;:true}\"\/>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">The complete update 9.08 patch notes can be found below.\u00a0<\/p>\n<h2 id=\"h-valorant-9-08-patch-notes-all-platforms\" data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey dark:text-neutral-white font-display font-bold mb-5 external:text-custom-content-text external:dark:text-custom-content-text text-title-2 wp-block-heading\">Valorant 9.08 patch notes \u2013 All Platforms<\/h2>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>AGENT UPDATES<\/strong><\/p>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>Gekko<\/strong><\/p>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">As you have mastered Gekko\u2019s utility since his last buff in<a class=\"hover:text-vertical-primary border-b-2 border-vertical-primary\" href=\"https:\/\/playvalorant.com\/en-us\/news\/game-updates\/valorant-patch-notes-7-12\/\"> patch 7.12<\/a>, we\u2019ve noticed that his core play pattern of using and reclaiming his buddies has little to no downside. These changes to his globules put pressure on Gekko to more quickly reclaim them, and also allow for more counterplay for Gekko\u2019s opponents to punish him if he\u2019s too reckless.<\/p>\n<aside class=\"w-full lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>Dizzy <\/strong>and <strong>Wingman <\/strong>are each getting improvements to their overall reliability to reduce cases where you hear or see them target and debuff an enemy, only to find that enemy is unaffected. These changes are targeted at addressing inconsistent behavior rather than a direct power increase for Gekko.<\/p>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>Dizzy <\/strong>is in a healthy state in terms of how often you successfully engage in its shooting counterplay, but we feel that <strong>Dizzy <\/strong>holds space and angles for too long. Additionally, given Gekko\u2019s overall number of plants and defuses with <strong>Wingman<\/strong>, <strong>Thrash <\/strong>is available too frequently for its impact.<\/p>\n<aside class=\"w-full hidden lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<aside class=\"w-full lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">We hope these changes don\u2019t wildly affect Gekko\u2019s place in the ecosystem, but instead put him in a healthier long term place.<\/p>\n<ul data-experiment=\"{&quot;widget&quot;:true}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li><strong>Globules<\/strong>\n<ul class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Reduced time in world 20s &gt;&gt;&gt; 15s<\/li>\n<li>Reclaim time increased 1s &gt;&gt;&gt; 1.5s<\/li>\n<\/ul>\n<\/li>\n<li><strong>Dizzy<\/strong>\n<ul class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Time active after being thrown and forming is reduced 1.5s &gt;&gt;&gt; 1s.\u00a0<\/li>\n<li>Dizzy\u2019s targeting algorithm has been updated to be more reliable.<\/li>\n<li>Dizzy\u2019s goop flash now also blinds the minimap of affected players.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Wingman<\/strong>\n<ul class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Increased the angle of the cone concuss area 45 degrees &gt;&gt;&gt; 65 degrees.<\/li>\n<li>When Wingman turns into a globule after planting the Spike there are unique visuals.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Thrash<\/strong>\n<ul class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Ultimate points increased 7 &gt;&gt;&gt; 8<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>Yoru<\/strong><\/p>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">Various abilities were not showing effects on Yoru\u2019s <strong>Fakeout<\/strong> clone, which made it too easy to discern it from the real Yoru. We are going through abilities in the game and making sure they interact properly with Yoru\u2019s <strong>Fakeout.<\/strong><\/p>\n<ul data-experiment=\"{&quot;widget&quot;:true}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Blind abilities like Gekko\u2019s <strong>Dizzy <\/strong>and Vyse\u2019s <strong>Arc Rose<\/strong> will now display the blind effect on Yoru\u2019s <strong>Fakeout<\/strong> clone as if he was a real Agent.<\/li>\n<li>Vyse will play her Successful Blind celebration lines when blinding Yoru\u2019s <strong>Fakeout <\/strong>clone.<\/li>\n<li>Cypher\u2019s <strong>Neural Theft<\/strong> will show the Yoru\u2019s <strong>Fakeout <\/strong>clone.<\/li>\n<li>Clove\u2019s <strong>Meddle <\/strong>will now show the slow effect on Yoru\u2019s <strong>Fakeout <\/strong>clone.<\/li>\n<\/ul>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>Skye and Jett<\/strong><\/p>\n<ul data-experiment=\"{&quot;widget&quot;:true}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Jett\u2019s <strong>Tailwind <\/strong>\u00a0and Skye\u2019s <strong>Trailblazer<\/strong> will no longer stop at the window in Ascent. Instead, they will bust through and continue movement onto the other side.<\/li>\n<\/ul>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>COSMETICS UPDATES<\/strong><\/p>\n<ul data-experiment=\"{&quot;widget&quot;:true}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>We\u2019ve made some updates to several scope reticles to make them more clean and less distracting. Here is the list of updated skins: Araxys Operator, Valiant Hero Operator, Reaver Operator, Gothic Marshal. Thanks to Derke for the feedback!<\/li>\n<\/ul>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>Introducing \u201cGlitch\u201d, VALORANT\u2019s Newest Team Deathmatch Map<\/strong><\/p>\n<aside class=\"w-full lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<ul data-experiment=\"{&quot;widget&quot;:true}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>A 5v5 map that puts you in a dual-themed arena. This is the 5th TDM map and takes place in a \u201cglitched out\u201d Maxbot arena.\u00a0<\/li>\n<li>Glitch is playable via the \u201cTeam Deathmatch\u201d game mode queue.<\/li>\n<\/ul>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>Map Rotations\u00a0<\/strong><\/p>\n<ul data-experiment=\"{&quot;widget&quot;:true}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Pearl and Split are BACK in the COMPETITIVE QUEUE\u00a0<\/li>\n<li>Icebox and Lotus are OUT of the COMPETITIVE QUEUE<\/li>\n<\/ul>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>Sunset\u00a0<\/strong><\/p>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">We\u2019re updating Sunset\u2019s B Site to address defensibility, post plant, and provide more ways to play on site. The B Main pivot box was adding a ton of pressure during post plant so we\u2019ve opted to simplify the cover here. You can still play B Main during post plant, but it should now be easier to manage for retakers. A particular Cypher trip has also been removed with these changes.\u00a0<\/p>\n<aside class=\"w-full hidden lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<aside class=\"w-full lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>BUG FIXES<\/strong><\/p>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>Maps<\/strong><\/p>\n<ul data-experiment=\"{&quot;widget&quot;:true}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Abyss\n<ul class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>The Spike will now spawn correctly at B Danger if it falls off the map.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2 id=\"h-pc-only-changes\" data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey dark:text-neutral-white font-display font-bold mb-5 external:text-custom-content-text external:dark:text-custom-content-text text-title-2 wp-block-heading\"><strong>PC-only changes<\/strong><\/h2>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>PREMIER UPDATES<\/strong><\/p>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>Welcome to Stage E9A3!<\/strong><\/p>\n<ul data-experiment=\"{&quot;widget&quot;:true}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>At the end of this Stage, the top 16 teams in Invite will remain in Invite. All other Invite teams will be demoted at the start of the next Stage. These rules are listed on the Standings tab.\n<ul class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Demoted teams will seed into the zone they originally promoted from. Next Stage, Team Owners can change their zone in the Team Settings dropdown anytime before the team plays a match.<\/li>\n<li>If your team cannot be placed into a zone at the start of the next Stage, your Team Owner will be prompted to select a zone.<\/li>\n<li>Divisions other than Invite will not have demotion, and teams will still be promoted or be seeded into a division as normal at the start of next Stage.<\/li>\n<\/ul>\n<\/li>\n<li>Contender Eligibility updates\n<ul class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>If you have five Contender Eligible players on your team, you are guaranteed to place into Contender Division.<\/li>\n<li>Contender Eligibility for 2024 expires at the end of Stage E9A3.<\/li>\n<li>To be Contender Eligible in 2025, you and your team must perform a qualifying action in Stage E9A3 or at any point in 2025.<\/li>\n<li>Qualifying actions include:\n<ul class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Play a Weekly or Playoff match on a team in Contender or Invite Division.<\/li>\n<li>Reach Immortal 3 or higher peak rank in Competitive.<\/li>\n<li>Play in a Playoff match in Elite 5.<\/li>\n<\/ul>\n<\/li>\n<li>Contender Eligibility for 2025 expires at the end of the last Stage in 2025.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>BUG FIXES<\/strong><\/p>\n<p data-experiment=\"{&quot;widget&quot;:true}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>Premier\u00a0<\/strong><\/p>\n<ul data-experiment=\"{&quot;widget&quot;:true}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Fixed an issue where you would see a Competitor Crest after playing a Practice match on a brand new team, despite not having earned any points<\/li>\n<\/ul>\n<\/div>\n<p><script async src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-3711241968723425\"\r\n     crossorigin=\"anonymous\"><\/script>\r\n<ins class=\"adsbygoogle\"\r\n     style=\"display:block\"\r\n     data-ad-format=\"fluid\"\r\n     data-ad-layout-key=\"-fb+5w+4e-db+86\"\r\n     data-ad-client=\"ca-pub-3711241968723425\"\r\n     data-ad-slot=\"7910942971\"><\/ins>\r\n<script>\r\n     (adsbygoogle = window.adsbygoogle || []).push({});\r\n<\/script><br \/>\n<br \/><div data-type=\"_mgwidget\" data-widget-id=\"1660802\">\r\n<\/div>\r\n<script>(function(w,q){w[q]=w[q]||[];w[q].push([\"_mgc.load\"])})(window,\"_mgq\");\r\n<\/script>\r\n<br \/>\n<br \/><a href=\"https:\/\/www.dexerto.com\/valorant\/valorant-update-9-08-patch-notes-gekko-yoru-changes-sunset-b-site-overhaul-more-2956410\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Valorant\u2019s 9.08 update is bringing changes to Gekko and Yoru, as well as a new Team Deathmatch map in the form of Glitch. Oh, and there are tweaks to Sunset\u2019s &hellip; <a href=\"https:\/\/hotvideos24.online\/?p=117185\" class=\"more-link\">Read More<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8630],"tags":[],"class_list":["post-117185","post","type-post","status-publish","format-standard","hentry","category-technology","entry"],"_links":{"self":[{"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/posts\/117185","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=117185"}],"version-history":[{"count":0,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/posts\/117185\/revisions"}],"wp:attachment":[{"href":"https:\/\/hotvideos24.online\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=117185"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=117185"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=117185"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}