{"id":117788,"date":"2024-10-24T10:31:51","date_gmt":"2024-10-24T03:31:51","guid":{"rendered":"https:\/\/hotvideos24.online\/?p=117788"},"modified":"2024-10-24T10:31:51","modified_gmt":"2024-10-24T03:31:51","slug":"black-ops-6-oct-23-update-patch-notes-multiplayer-map-aim-assist-changes","status":"publish","type":"post","link":"https:\/\/hotvideos24.online\/?p=117788","title":{"rendered":"Black Ops 6 Oct 23 update patch notes: Multiplayer map &#038; aim assist changes"},"content":{"rendered":"<p> <script async src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-3711241968723425\"\r\n     crossorigin=\"anonymous\"><\/script>\r\n<ins class=\"adsbygoogle\"\r\n     style=\"display:block\"\r\n     data-ad-format=\"fluid\"\r\n     data-ad-layout-key=\"-fb+5w+4e-db+86\"\r\n     data-ad-client=\"ca-pub-3711241968723425\"\r\n     data-ad-slot=\"7910942971\"><\/ins>\r\n<script>\r\n     (adsbygoogle = window.adsbygoogle || []).push({});\r\n<\/script><br \/>\n<\/p>\n<div id=\"article-1\">\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">Ahead of Black Ops 6 launching, Treyarch used feedback from the beta to make several community requested Campaign, Multiplayer, and Zombies changes.<\/p>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">After getting a feel for Multiplayer during the Black Ops 6 beta, one of the loudest complaints stemmed from <a class=\"hover:text-vertical-primary border-b-2 border-vertical-primary\" href=\"https:\/\/www.dexerto.com\/call-of-duty\/black-ops-6-players-slam-horrible-weekend-one-beta-maps-2885432\/\">maps not providing enough cover<\/a>. Treyarch responded by adding a lower sub-level to the B-flag Domination location on <a class=\"hover:text-vertical-primary border-b-2 border-vertical-primary\" href=\"https:\/\/www.dexerto.com\/call-of-duty\/this-black-ops-6-map-change-is-exactly-what-everyone-wanted-in-the-beta-2953883\/\">Skyline<\/a>. <\/p>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">This update makes a few other map adjustments, including Adjusted bullet penetration values on the satellite dish panel, which will allow players to eliminate enemies holding the annoying spot. <\/p>\n<aside class=\"w-full lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">Meanwhile, Treyarch <a class=\"hover:text-vertical-primary border-b-2 border-vertical-primary\" href=\"https:\/\/www.dexerto.com\/call-of-duty\/black-ops-6-devs-confirm-major-aim-assist-change-2883367\/\">disabled aim assist at close ranges<\/a> to get everyone on the same playing field between mouse and keboard and controller. However, the development team argued that the change was too \u201cjarring\u201d and is dialing it back for the official release. <\/p>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">Let\u2019s jump right into what else changed. <\/p>\n<h2 id=\"h-black-ops-6-oct-23-update-patch-notes\" data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey dark:text-neutral-white font-display font-bold mb-5 external:text-custom-content-text external:dark:text-custom-content-text text-title-2 wp-block-heading\">Black Ops 6 Oct 23 update patch notes<\/h2>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">Here are the <a target=\"_blank\" rel=\"noreferrer noopener nofollow\" class=\"hover:text-vertical-primary border-b-2 border-vertical-primary\" href=\"https:\/\/www.callofduty.com\/patchnotes\/2024\/10\/bo6-preseason-patch-notes\">full patch notes<\/a>. <\/p>\n<h2 id=\"h-campaign\" data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey dark:text-neutral-white font-display font-bold mb-5 external:text-custom-content-text external:dark:text-custom-content-text text-title-2 wp-block-heading\">Campaign <\/h2>\n<figure data-experiment=\"{&quot;widget&quot;:false}\" class=\"mb-[10px] relative\"><span class=\"relative block w-full isolate z-0 mx-auto mb-2.5 text-[0px]\"><img alt=\"Campaign rewards in Black Ops 6\" loading=\"lazy\" width=\"1024\" height=\"576\" decoding=\"async\" data-nimg=\"1\" style=\"color:transparent\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/www.dexerto.com\/cdn-image\/wp-content\/uploads\/2024\/10\/23\/BO6-STORY-SO-FAR-2-009-2-1-1024x576.jpg?width=385&amp;quality=75&amp;format=auto 385w, https:\/\/www.dexerto.com\/cdn-image\/wp-content\/uploads\/2024\/10\/23\/BO6-STORY-SO-FAR-2-009-2-1-1024x576.jpg?width=768&amp;quality=75&amp;format=auto 768w, https:\/\/www.dexerto.com\/cdn-image\/wp-content\/uploads\/2024\/10\/23\/BO6-STORY-SO-FAR-2-009-2-1-1024x576.jpg?width=1200&amp;quality=75&amp;format=auto 1200w\" src=\"https:\/\/www.dexerto.com\/cdn-image\/wp-content\/uploads\/2024\/10\/23\/BO6-STORY-SO-FAR-2-009-2-1-1024x576.jpg?width=1200&amp;quality=75&amp;format=auto\"\/><\/span><span class=\"px-1 py-2 md:px-2 md:py-3 w-fit text-neutral-grey-4 bg-neutral-grey text-label-5 md:text-body-3 font-bold font-body uppercase external:text-custom-content-text external:bg-custom-content-tag absolute bottom-0 left-0\">Activision <\/span><\/figure>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><em>Forced to go rogue. Hunted from within.\u00a0<\/em><\/p>\n<aside class=\"w-full hidden lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">Black Ops 6 arrives with a brand-new single player experience lead by our friends at Raven Software.\u00a0Our story\u00a0picks up after the events of Black Ops Cold War and the\u00a01980s flashbacks\u00a0of Black Ops II to deliver both new and returning players an action-packed narrative experience.\u00a0<\/p>\n<aside class=\"w-full lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">Black Ops 6 brings an exciting blend of familiar and fresh elements. Beloved characters make their return alongside new faces, creating a rich cast for players to engage with. Players will join this cast in a breadth of missions across the globe, with unique decisions to make.\u00a0<\/p>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">The Rook \u2013 our new, customizable safehouse \u2013 not only helps players prepare for the next mission but allows for a closer look at each key character as the story progresses. Plus, the Campaign arsenal is packed with both new and familiar weapons and equipment, ensuring for plenty of fun along the way.\u00a0<\/p>\n<aside class=\"flex flex-col justify-start border-l-8 border-vertical-primary px-5 py-5 bg-custom-widget-background dark:bg-custom-widget-background mb-4\">\n<h2 class=\"font-display font-bold external:text-custom-content-text external:dark:text-custom-content-text text-title-3 text-vertical-primary dark:text-vertical-primary mb-3 uppercase\">Related:<\/h2>\n<div class=\"font-display font-semibold text-neutral-grey hover:text-vertical-primary hover:underline text-button-0 md:text-title-3 line-clamp-3 dark:text-neutral-white dark:hover:text-vertical-primary cursor-pointer\">\n<h3><a href=\"https:\/\/www.dexerto.com\/call-of-duty\/mw3-may-8-patch-notes-progression-fixes-ranked-play-updates-more-2703589\/\">MW3 May 8 patch notes: Progression fixes, Ranked Play updates, more<\/a><\/h3>\n<\/div>\n<\/aside>\n<aside class=\"w-full lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">As a reminder, there are plenty of great rewards to unlock by completing the Campaign, including a new Operator Skin, Finishing Move, multiple Weapon Blueprints to bring into Multiplayer and Zombies, and more:\u00a0<\/p>\n<aside class=\"w-full hidden lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">For all the intel on Campaign, check out the\u00a0Call of Duty Blog\u00a0and prepare to unravel a new conspiracy.\u00a0<\/p>\n<h2 id=\"h-zombies\" data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey dark:text-neutral-white font-display font-bold mb-5 external:text-custom-content-text external:dark:text-custom-content-text text-title-2 wp-block-heading\">Zombies<\/h2>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">Looking to bank some Whimsical GobbleGums in-game? You\u2019ll earn these by successfully completing an Exfil at Round 15 or higher:\u00a0<\/p>\n<ul data-experiment=\"{&quot;widget&quot;:false}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li><strong>Round 15-29:<\/strong>\u00a01 Whimsical GobbleGum\u00a0<\/li>\n<li><strong>Round 30-44:<\/strong>\u00a02 Whimsical GobbleGums\u00a0<\/li>\n<li><strong>Round 45+:<\/strong>\u00a03 Whimsical GobbleGums\u00a0<\/li>\n<\/ul>\n<h2 id=\"h-multiplayer\" data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey dark:text-neutral-white font-display font-bold mb-5 external:text-custom-content-text external:dark:text-custom-content-text text-title-2 wp-block-heading\">Multiplayer\u00a0<\/h2>\n<h3 id=\"h-weapon-balance\" data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey dark:text-neutral-white font-display font-bold mb-5 external:text-custom-content-text external:dark:text-custom-content-text text-title-3 wp-block-heading\">Weapon Balance\u00a0<\/h3>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">While many weapon balance changes have been implemented across the board since Beta, we consider launch to be our day 1 baseline across the entire arsenal. Weapon balance is always ongoing, so we\u2019ll be evaluating data and feedback, and sharing updates on this regularly.\u00a0<\/p>\n<aside class=\"w-full lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<ul data-experiment=\"{&quot;widget&quot;:false}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>In the Multiplayer Beta we tested a change that disabled aim assist at close ranges. While this was a change in the right direction, we felt that this was a bit jarring when crossing that close range threshold, so we\u2019ve adjusted our approach to linearly interpolate aim assist strength. This means that aim assist will be much weaker at point blank ranges and smoothly increase in strength out to a short range. We will of course continue to monitor and assess data and player feedback.\u00a0<\/li>\n<li>Improved Pistol and Dedicated Melee swap speeds\u00a0<\/li>\n<li>Slight increase to Weapon Butt melee attack speeds\u00a0<\/li>\n<li>Adjustments to sway, bob and overall weapon motions to improve point of aim when entering ADS\n<ul class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Additional improvements coming in Season 01\u00a0<\/li>\n<\/ul>\n<\/li>\n<li>Improved Depth of Field across all Weapons\u00a0<\/li>\n<\/ul>\n<h3 id=\"h-movement\" data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey dark:text-neutral-white font-display font-bold mb-5 external:text-custom-content-text external:dark:text-custom-content-text text-title-3 wp-block-heading\">Movement\u00a0<\/h3>\n<ul data-experiment=\"{&quot;widget&quot;:false}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Added a toggle option for Corner Slicing\u00a0\u00a0<\/li>\n<li>Added an option to set the hold time to perform a Dive to Prone or Slide depending on your Slide\/Dive Behavior setting\u00a0<\/li>\n<li>Added an Intelligent Movement option to set Mantle Assist Angle from tight, medium, or wide\u00a0<\/li>\n<\/ul>\n<h3 id=\"h-multiplayer-map-adjustments\" data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey dark:text-neutral-white font-display font-bold mb-5 external:text-custom-content-text external:dark:text-custom-content-text text-title-3 wp-block-heading\">Multiplayer Map Adjustments\u00a0<\/h3>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">Keen eyes have already noticed a handful of changes we have introduced to our Beta maps thanks to everyone\u2019s amazing feedback. Delivering fair and consistent gameplay will always remain our goal,\u00a0and as such we\u2019ve introduced some additional cover and changes to make firefights a bit fairer, as well as various lighting changes. The below selects aren\u2019t every change we have made, but they\u2019ll help provide an idea of what to expect from Beta to Launch.\u00a0<\/p>\n<aside class=\"w-full hidden lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<h4 id=\"h-skyline\" data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey dark:text-neutral-white font-display font-bold mb-5 external:text-custom-content-text external:dark:text-custom-content-text text-title-4 wp-block-heading\">Skyline\u00a0<\/h4>\n<figure data-experiment=\"{&quot;widget&quot;:false}\" class=\"mb-[10px] relative\"><span class=\"relative block w-full isolate z-0 mx-auto mb-2.5 text-[0px]\"><img alt=\"Skyline before Black Ops 6 update\" loading=\"lazy\" width=\"1024\" height=\"576\" decoding=\"async\" data-nimg=\"1\" style=\"color:transparent\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/www.dexerto.com\/cdn-image\/wp-content\/uploads\/2024\/10\/23\/Skyline-Before-04-1-1024x576.jpg?width=385&amp;quality=75&amp;format=auto 385w, https:\/\/www.dexerto.com\/cdn-image\/wp-content\/uploads\/2024\/10\/23\/Skyline-Before-04-1-1024x576.jpg?width=768&amp;quality=75&amp;format=auto 768w, https:\/\/www.dexerto.com\/cdn-image\/wp-content\/uploads\/2024\/10\/23\/Skyline-Before-04-1-1024x576.jpg?width=1200&amp;quality=75&amp;format=auto 1200w\" src=\"https:\/\/www.dexerto.com\/cdn-image\/wp-content\/uploads\/2024\/10\/23\/Skyline-Before-04-1-1024x576.jpg?width=1200&amp;quality=75&amp;format=auto\"\/><\/span><span class=\"px-1 py-2 md:px-2 md:py-3 w-fit text-neutral-grey-4 bg-neutral-grey text-label-5 md:text-body-3 font-bold font-body uppercase external:text-custom-content-text external:bg-custom-content-tag absolute bottom-0 left-0\">Activision <\/span><\/figure>\n<ul data-experiment=\"{&quot;widget&quot;:false}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Expanded the cover points around the hot tub at the center of the map.\u00a0<\/li>\n<li>Added new planters as cover near far spawn point.\u00a0<\/li>\n<li>Added multiple cover options throughout the map.\u00a0<\/li>\n<\/ul>\n<figure data-experiment=\"{&quot;widget&quot;:false}\" class=\"mb-[10px] relative\"><span class=\"relative block w-full isolate z-0 mx-auto mb-2.5 text-[0px]\"><img alt=\"Skyline after Black Ops 6 update\" loading=\"lazy\" width=\"1024\" height=\"576\" decoding=\"async\" data-nimg=\"1\" style=\"color:transparent\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/www.dexerto.com\/cdn-image\/wp-content\/uploads\/2024\/10\/23\/Skyline-After-04-1-1024x576.jpg?width=385&amp;quality=75&amp;format=auto 385w, https:\/\/www.dexerto.com\/cdn-image\/wp-content\/uploads\/2024\/10\/23\/Skyline-After-04-1-1024x576.jpg?width=768&amp;quality=75&amp;format=auto 768w, https:\/\/www.dexerto.com\/cdn-image\/wp-content\/uploads\/2024\/10\/23\/Skyline-After-04-1-1024x576.jpg?width=1200&amp;quality=75&amp;format=auto 1200w\" src=\"https:\/\/www.dexerto.com\/cdn-image\/wp-content\/uploads\/2024\/10\/23\/Skyline-After-04-1-1024x576.jpg?width=1200&amp;quality=75&amp;format=auto\"\/><\/span><span class=\"px-1 py-2 md:px-2 md:py-3 w-fit text-neutral-grey-4 bg-neutral-grey text-label-5 md:text-body-3 font-bold font-body uppercase external:text-custom-content-text external:bg-custom-content-tag absolute bottom-0 left-0\">Activision <\/span><\/figure>\n<h4 id=\"h-scud\" data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey dark:text-neutral-white font-display font-bold mb-5 external:text-custom-content-text external:dark:text-custom-content-text text-title-4 wp-block-heading\">Scud\u00a0<\/h4>\n<ul data-experiment=\"{&quot;widget&quot;:false}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Adjusted bullet penetration values on the satellite dish panels to allow additional bullet penetration.\n<ul class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>The concrete wall at the main overwatch is now broken out, which will allow more bullet penetration to make it slightly less powerful.\u00a0<\/li>\n<li>Panels are doubled up at the side overwatch to still amount a small amount of bullet penetration where there was previously none.\u00a0<\/li>\n<\/ul>\n<\/li>\n<li>Made additional cover improvements throughout the map.\u00a0<\/li>\n<\/ul>\n<h4 id=\"h-rewind\" data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey dark:text-neutral-white font-display font-bold mb-5 external:text-custom-content-text external:dark:text-custom-content-text text-title-4 wp-block-heading\">Rewind\u00a0<\/h4>\n<ul data-experiment=\"{&quot;widget&quot;:false}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Made cover improvements across multiple sightlines.<\/li>\n<\/ul>\n<h3 id=\"h-audio\" data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey dark:text-neutral-white font-display font-bold mb-5 external:text-custom-content-text external:dark:text-custom-content-text text-title-3 wp-block-heading\">Audio\u00a0<\/h3>\n<ul data-experiment=\"{&quot;widget&quot;:false}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>We\u2019re excited to introduce our best-in-class audio experience coming to Black Ops 6 with the introduction of HRTF (Head-Related Transfer Function) via Universal Profile in Enhanced Headphone Mode, which is available to all players for free.\u00a0<\/li>\n<li>We\u2019ve also added a setting to disable licensed music across all modes, particularly useful for content creators streaming the game.\u00a0<\/li>\n<\/ul>\n<h3 id=\"h-ricochet-anti-cheat\" data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey dark:text-neutral-white font-display font-bold mb-5 external:text-custom-content-text external:dark:text-custom-content-text text-title-3 wp-block-heading\">RICOCHET Anti-Cheat\u00a0<\/h3>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">RICOCHET Anti-Cheat systems activated for Black Ops 6. Upgrades deployed include:\u00a0<\/p>\n<aside class=\"w-full lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<ul data-experiment=\"{&quot;widget&quot;:false}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Kernel-Level Driver (PC) detection and monitoring updates across all protected titles, including Black Ops 6 and Call of Duty\u00ae: Warzone\u2122\u00a0<\/li>\n<li>#TeamRICOCHET mitigations live in Black Ops 6 multiplayer, including Damage Shield, Disarm, Splat, and more\u00a0<\/li>\n<li>Machine-learning behavioral systems deployed to increase speed of detection\u00a0<\/li>\n<li>Machine-learning detection models added to analyze gameplay combating aim bots\u00a0<\/li>\n<\/ul>\n<h3 id=\"h-adjustments-for-future-weapon-damage-patch-notes\" data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey dark:text-neutral-white font-display font-bold mb-5 external:text-custom-content-text external:dark:text-custom-content-text text-title-3 wp-block-heading\">Adjustments for Future Weapon Damage Patch Notes\u00a0<\/h3>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">Whether you\u2019re new to the franchise or a long-time fan, understanding how your weapon of choice deals damage is an essential aspect of Call of Duty gameplay. In the past, our patch notes used some terms to describe damage values at various ranges that could create some mild confusion for some players.\u00a0<\/p>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">In Black Ops 6 and Warzone: Season 01, we aim to avoid this confusion two-fold:\u00a0\u00a0<\/p>\n<ul data-experiment=\"{&quot;widget&quot;:false}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Creating a new Weapon Damage Adjustment table for Black Ops 6 and Warzone: Season 01 patch notes.\u00a0<\/li>\n<li>Establishing Weapon Damage Range definitions for Black Ops 6 and Warzone: Season 01 moving forward.\u00a0<\/li>\n<\/ul>\n<h4 id=\"h-weapon-damage-adjustment-table\" data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey dark:text-neutral-white font-display font-bold mb-5 external:text-custom-content-text external:dark:text-custom-content-text text-title-4 wp-block-heading\"><strong>Weapon Damage Adjustment Table\u00a0<\/strong><\/h4>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">New in Black Ops 6 and Warzone: Season 01, we\u2019re introducing a new table to highlight the changes a weapon has undergone from one patch to the next. You\u2019ll find it nested within our existing tables in our attempt to keep information as detailed and centralized as possible.\u00a0<\/p>\n<aside class=\"w-full lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">This new table will comprise three columns (Damage Range, Pre-Patch, and Post-Patch) and rows of up to five to account for each applicable Damage Range for a given weapon. In each Pre-Patch\/Post-Patch cell, the corresponding Damage and Range (in meters) values will be found.\u00a0\u00a0<\/p>\n<aside class=\"w-full hidden lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">For easier understanding, we\u2019ll identify \u201cpositive\u201d (\u21e7) and \u201cnegative\u201d (\u21e9) adjustments with an arrow like what you see in-game.<\/p>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">Here\u2019s an example of the C9 Adjustment we made during the Beta.<\/p>\n<aside class=\"w-full lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>Minimum Damage Range<\/strong><\/p>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>Pre-Patch<\/strong><\/p>\n<ul data-experiment=\"{&quot;widget&quot;:false}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li><strong>Damage:<\/strong> 16 <\/li>\n<li><strong>Range: <\/strong>25.41 meters + <\/li>\n<\/ul>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>Post-Patch<\/strong> <\/p>\n<ul data-experiment=\"{&quot;widget&quot;:false}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Damage: 16 <\/li>\n<li>Range: 27.32 meters +<\/li>\n<\/ul>\n<h4 id=\"h-weapon-damage-range-explainer\" data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey dark:text-neutral-white font-display font-bold mb-5 external:text-custom-content-text external:dark:text-custom-content-text text-title-4 wp-block-heading\"><strong>Weapon Damage Range Explainer\u00a0\u00a0<\/strong><\/h4>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\">In Black Ops 6 and Warzone: Season 01, not all weapons are created the equal, but all of them respect the fundamental principle that the closer your target is to you, the more damage you will deal to them. Using the following dynamic ranges, we identify how damage works in Multiplayer and Warzone:\u00a0<\/p>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>Maximum Damage Range\u00a0<\/strong><\/p>\n<ul data-experiment=\"{&quot;widget&quot;:false}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>This range outlines the maximum potential damage a weapon can output in a single shot up to a specified distance.\u00a0<\/li>\n<li>This range will always start at 0 meters and extend outward until a player falls outside of our Maximum Damage Range, where damage begins to \u201cstep down.\u201d\u00a0<\/li>\n<\/ul>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>Medium and Minimum Damage Ranges\u00a0<\/strong><\/p>\n<ul data-experiment=\"{&quot;widget&quot;:false}\" class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Picking up right after the Maximum Damage Range ends, we use Medium and Minimum Damage Ranges to identify how damage will \u201cstep down\u201d in potency over distance.\u00a0<\/li>\n<li>Remember how we said not all weapons are created equal? Some weapons can have up to three Medium Damage Ranges while some can have zero.\n<ul class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>In situations where a weapon only has one Medium Damage Range, we will label this Medium Damage range as-is.\u00a0\u00a0<\/li>\n<li>If a weapon has no Medium Damage Range, we\u2019ll omit over the Medium Damage Range rows.\u00a0<\/li>\n<\/ul>\n<\/li>\n<li>Medium Damage Ranges\n<ul class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Picking up right after the Maximum Damage Range ends, we use Medium Damage Ranges to identify how damage will \u201cstep down\u201d over distance.\u00a0<\/li>\n<li>Reminder: A weapon with Medium Damage Ranges can have a minimum of one Medium Damage Range and a maximum of three.\u00a0\u00a0<\/li>\n<li>In all future Damage Range Adjustment tables, we\u2019ll identify these Medium Damage Ranges as 1, 2, and 3 when applicable, with One (1) being closest to the player and Three (3) being the furthest within the Medium Damage Ranges.\n<ul class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>In previous patch notes versions, these were identified as \u201cClose-Mid,\u201d \u201cNear-Mid,\u201d \u201cMid,\u201d \u201cMid-Far,\u201d or \u201cFar-Mid.\u201d\u00a0<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Minimum Damage Range\n<ul class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>This range identifies the minimum potential damage a player can receive at the furthest distances.\u00a0<\/li>\n<li>This range will always pick up right after the furthest Medium Damage Range ends and will continue indefinitely unless otherwise noted.\n<ul class=\"pl-10 mt-1 overflow-y-hidden font-body text-body-1 text-neutral-grey dark:text-neutral-white dark:text-body-1 dark:font-body mb-5 external:text-custom-content-text external:dark:text-custom-content-text List_list___uTwY wp-block-list\">\n<li>Reminder: Some weapons can have no Medium Damage Range and will enter a Minimum Damage Range immediately after the Maximum Damage Range.\u00a0<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p data-experiment=\"{&quot;widget&quot;:false}\" class=\"text-neutral-grey w-full mb-4 text-body-1 font-body dark:text-neutral-white external:text-custom-content-text external:dark:text-custom-content-text\"><strong>One Last Thing:<\/strong>\u00a0As we progress through our future Seasons, the teams at Treyarch and Raven will adjust weapons based on feedback and data to deliver the best experiences possible for Multiplayer and Warzone respectively. These adjustments may include shared Black Ops 6 weapons having different Damage Range values between titles.\u00a0\u00a0<\/p>\n<aside class=\"w-full lg:hidden\">\n<p>Article continues after ad<\/p>\n<\/aside>\n<\/div>\n<p><script async src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-3711241968723425\"\r\n     crossorigin=\"anonymous\"><\/script>\r\n<ins class=\"adsbygoogle\"\r\n     style=\"display:block\"\r\n     data-ad-format=\"fluid\"\r\n     data-ad-layout-key=\"-fb+5w+4e-db+86\"\r\n     data-ad-client=\"ca-pub-3711241968723425\"\r\n     data-ad-slot=\"7910942971\"><\/ins>\r\n<script>\r\n     (adsbygoogle = window.adsbygoogle || []).push({});\r\n<\/script><br \/>\n<br \/><div data-type=\"_mgwidget\" data-widget-id=\"1660802\">\r\n<\/div>\r\n<script>(function(w,q){w[q]=w[q]||[];w[q].push([\"_mgc.load\"])})(window,\"_mgq\");\r\n<\/script>\r\n<br \/>\n<br \/><a href=\"https:\/\/www.dexerto.com\/call-of-duty\/black-ops-6-oct-23-update-patch-notes-multiplayer-map-aim-assist-changes-2958148\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ahead of Black Ops 6 launching, Treyarch used feedback from the beta to make several community requested Campaign, Multiplayer, and Zombies changes. After getting a feel for Multiplayer during the &hellip; <a href=\"https:\/\/hotvideos24.online\/?p=117788\" class=\"more-link\">Read More<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8630],"tags":[],"class_list":["post-117788","post","type-post","status-publish","format-standard","hentry","category-technology","entry"],"_links":{"self":[{"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/posts\/117788","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=117788"}],"version-history":[{"count":0,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/posts\/117788\/revisions"}],"wp:attachment":[{"href":"https:\/\/hotvideos24.online\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=117788"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=117788"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=117788"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}