{"id":121121,"date":"2024-11-02T07:02:50","date_gmt":"2024-11-02T00:02:50","guid":{"rendered":"https:\/\/hotvideos24.online\/?p=121121"},"modified":"2024-11-02T07:02:50","modified_gmt":"2024-11-02T00:02:50","slug":"forge-overview-winter-update-2024-halo","status":"publish","type":"post","link":"https:\/\/hotvideos24.online\/?p=121121","title":{"rendered":"Forge Overview | Winter Update 2024 | Halo"},"content":{"rendered":"<p> <script async src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-3711241968723425\"\r\n     crossorigin=\"anonymous\"><\/script>\r\n<ins class=\"adsbygoogle\"\r\n     style=\"display:block\"\r\n     data-ad-format=\"fluid\"\r\n     data-ad-layout-key=\"-fb+5w+4e-db+86\"\r\n     data-ad-client=\"ca-pub-3711241968723425\"\r\n     data-ad-slot=\"7910942971\"><\/ins>\r\n<script>\r\n     (adsbygoogle = window.adsbygoogle || []).push({});\r\n<\/script><br \/>\n<\/p>\n<div>\n<div>\n<p>The 2024 Winter Update for <em>Halo Infinite<\/em> is fast approaching and we wanted to give you a look at the updates and improvements coming to Forge, including third-person camera options, enhanced Forger attribution for player-created maps and modes, and much more.<\/p>\n<\/div>\n<p><h2 class=\"wp-block-heading\"><strong>THIRD-PERSON CAMERA<\/strong><\/h2>\n<\/p>\n<div>\n<p>Once upon a time, before it was an original Xbox launch title, <em>Halo<\/em> looked very different&#8230;<\/p>\n<\/div>\n<div>\n<p>Before the series became the first-person shooter we have known and loved for almost a quarter of a century, <em>Halo <\/em>previously saw a period of exploration as a third-person action game.<\/p>\n<\/div>\n<div class=\"core-image_core_image__90yKz\">\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/wpassets.halowaypoint.com\/wp-content\/2024\/11\/MacWorldHalo_ThirdPerson.jpg\" alt=\"Screenshot of Pre-Xbox Halo in third-person\" class=\"wp-image-122825\"\/><\/figure>\n<\/div>\n<div>\n<p>Of course, there are elements of third-person that have long been part of the <em>Halo<\/em> gameplay experience, such as when the player gets into a vehicle. Adopting a third-person perspective has also been possible in Theater mode, where players are able to watch, record, and screenshot their previous matches, but\u2014outside the realms of modding\u2014there has never been a proper third-person experience in <em>Halo<\/em>.<\/p>\n<\/div>\n<div>\n<p>That changes with the 2024 Winter Update.<\/p>\n<\/div>\n<div>\n<p>The ability to change between first- and third-person perspectives will be available at a mode level in Custom Games options and as a scripting node in Forge.<\/p>\n<\/div>\n<div>\n<p>Players will be able to get hands-on with this in matchmaking when the Third-Person Firefight playlist launches, helping you to get a handle on what <em>Halo <\/em>feels like in this new way to play.<\/p>\n<\/div>\n<div class=\"core-image_core_image__90yKz\">\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/wpassets.halowaypoint.com\/wp-content\/2024\/10\/pk_006.jpg\" alt=\"Halo Infinite screenshot of third-person Firefight gameplay\" class=\"wp-image-122749\"\/><\/figure>\n<\/div>\n<p><h2 class=\"wp-block-heading\"><strong>IMPROVED FORGER ATTRIBUTION<\/strong><\/h2>\n<\/p>\n<div>\n<p>Since Forge launched as part of <em>Halo Infinite<\/em>, we have continued to build on this feature with continuous updates and improvements to the experience. We have also sought to improve how we highlight Forge creators, which is another element of the 2024 Winter Update.<\/p>\n<\/div>\n<div>\n<p>To increase the visibility of Forgers who have created the maps and modes you\u2019re enjoying, we have updated multiple areas of the game to highlight the gamertags and more easily allow players to bookmark their creations.<\/p>\n<\/div>\n<div>\n<p>Starting next week, you will be able to see these updates on the following screens:<\/p>\n<\/div>\n<ul>\n<li>Match intro camera<\/li>\n<li>Pause menu<\/li>\n<li>Scoreboard<\/li>\n<li>Post-game carnage report<\/li>\n<\/ul>\n<div>\n<p>Additionally, we have added the ability to bookmark maps and modes on several of these screens as well.<\/p>\n<\/div>\n<p><h2 class=\"wp-block-heading\"><strong>COMMANDER AGRYNA LINES<\/strong><\/h2>\n<\/p>\n<div class=\"core-image_core_image__90yKz\">\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/wpassets.halowaypoint.com\/wp-content\/2024\/11\/SpartanLauretteAgryna.jpg\" alt=\"Halo Infinite cinematic screenshot of Spartan Commander Laurette Agryna\" class=\"wp-image-122839\"\/><\/figure>\n<\/div>\n<div>\n<p>In <em>Halo Infinite<\/em>, we were introduced to Spartan Commander Laurette Agryna, head of the Avery J. Johnson Academy where the multiplayer aspect of the game is centered.<\/p>\n<\/div>\n<div>\n<p>Agryna also serves as one of the multiplayer announcers in <em>Halo Infinite<\/em>, and Forgers will be able to utilize her voiceover in the same fashion as when we added Jeff Steitzer\u2019s voice lines to Forge.<\/p>\n<\/div>\n<div>\n<p>And, to allow maximum control with this new feature, you can also ensure that only the intended players or team will hear each line set up in Forge\u2019s nodegraph:<\/p>\n<\/div>\n<ul>\n<li>Play Announcer Voiceover for All Players<\/li>\n<li>Play Announcer Voiceover for Player<\/li>\n<li>Play Announcer Voiceover for Team<\/li>\n<\/ul>\n<div>\n<p>These nodes will have Agryna\u2019s lines for the following categories:<\/p>\n<\/div>\n<ul>\n<li>Accolades<\/li>\n<li>Mode: Assault<\/li>\n<li>Mode: CTF<\/li>\n<li>Mode: Land Grab<\/li>\n<li>Mode: Lone Wolves<\/li>\n<li>Match<\/li>\n<li>Mode Titles<\/li>\n<li>Ordnance<\/li>\n<li>Score<\/li>\n<li>Mode: Stockpile<\/li>\n<li>Time<\/li>\n<li>Mode: Total Control<\/li>\n<li>Weapon Drills<\/li>\n<\/ul>\n<div>\n<p>You\u2019ll be able to find these new lines alongside the existing Steitzer lines within the \u201cPlay Announcer Voicer\u201d nodes mentioned above. Be sure to use the \u201cAnnouncer Voice\u201d custom game option to better control mode communication.<\/p>\n<\/div>\n<p><h2 class=\"wp-block-heading\"><strong>GLOBAL LIFEPOOL<\/strong><\/h2>\n<\/p>\n<div>\n<p>Lifepool (or respawn ticket) systems have been a staple of many heart-pounding gaming experiences. To help bring the intensity of that win condition to all our modes, we\u2019ve now made it a global custom game option.<\/p>\n<\/div>\n<div>\n<p>This means that players can now create modes with two different win conditions. If applied to Capture The Flag, the conditions could now be \u201cCapture the flag or wipe out the enemy team\u2019s forces to win.\u201d<\/p>\n<\/div>\n<div>\n<p>Additionally, we\u2019ve paired this lifepool system with global revive systems, which players may recognize from Firefight and Attrition.<\/p>\n<p>The new custom game options will be:<\/p>\n<\/div>\n<div>\n<p><strong>Health &amp; Damage &gt; Lifepool<\/strong><\/p>\n<\/div>\n<ul>\n<li>Lifepool Enabled for Teams<\/li>\n<li>Eagle Team Respawn Count<\/li>\n<li>Cobra Team Respawn Count<\/li>\n<\/ul>\n<ul>\n<li>Team Revive<\/li>\n<li>Auto-Revive<\/li>\n<li>Auto-Revive Timer<\/li>\n<li>Revive-Grants Over shield<\/li>\n<li>Preserve Revive Progress<\/li>\n<li>Revive Allies Action Time<\/li>\n<li>Revive Action Time Scales Per Revive<\/li>\n<li>Revive Time Scalar<\/li>\n<li>Revive Orb Lifetime Enabled<\/li>\n<li>Revive Orb Lifetime<\/li>\n<\/ul>\n<div>\n<p>The new nodes added to help Forgers control these systems even more include:<\/p>\n<\/div>\n<ul>\n<li>Revive Player<\/li>\n<li>Revive All Players<\/li>\n<li>Revive All Players On Team<\/li>\n<li>On Revive Orb Spawned<\/li>\n<li>Get Lifepool Lives Remaining<\/li>\n<li>Adjust Lifepool<\/li>\n<\/ul>\n<div>\n<p>The mode possibilities with these settings are quite exciting, and we can\u2019t wait to see what players are able to do with them.<\/p>\n<\/div>\n<p><h2 class=\"wp-block-heading\"><strong>NAV MARKER IMPROVEMENTS<\/strong><\/h2>\n<\/p>\n<div>\n<p>As more mode functionality has come online with Forge, we\u2019ve also set our sights on improving how mode information can be communicated to the players during the match. In our Fleetcom update, we added a ton of improvements with Nav Markers, but we knew that there was still more to do.<\/p>\n<\/div>\n<div>\n<p>The next improvement we wanted to go after was \u2018docking\u2019 of Nav Markers, which helps someone who is actively working on an objective, like securing a Stronghold. This will take a Nav Marker that is displayed on a capture zone and move it into a \u2018docked\u2019 position in a player\u2019s HUD when they enter it. <a href=\"https:\/\/youtu.be\/Q8B4Bppq_JM?t=1742\">An example of this can be seen during our Winter Update Community Livestream<\/a>.<\/p>\n<\/div>\n<div>\n<p>To support this functionality, we\u2019ve added over a dozen new nodes to Forge\u2019s scripting nodegraph.<\/p>\n<\/div>\n<div>\n<p>We\u2019ve also added four new nodes to help support Volume Visibility to bolster modes that could benefit from the additional controls.<\/p>\n<\/div>\n<p><h2 class=\"wp-block-heading\"><strong>ADDITIONAL IMPROVEMENTS<\/strong><\/h2>\n<\/p>\n<div>\n<p>Alongside these new features, we have made some additional improvements to Forge as well. These have come as the result of feedback from the community as folks look to further expand their range of options to create on an increasingly granular level in Forge.<\/p>\n<\/div>\n<div>\n<p>Mode creators will now have the option to turn off each mode\u2019s default music in Custom Games, allowing them to take full advantage of the Campaign Music functionality added earlier this year.<\/p>\n<\/div>\n<div>\n<p>To accompany this addition, new music control nodes will also be added to the Forge nodegraph:<\/p>\n<\/div>\n<div>\n<p><strong>GET GENERIC ZONE PROGRESS NODE<\/strong><\/p>\n<\/div>\n<div>\n<p>The default nav markers provided by Generic Zones are valuable in getting basic functionality into the hands of players. The major limitation in creating your own markers for Generic Zones is that there is no way for players to get the progress of Generic Zones themselves.<\/p>\n<\/div>\n<div>\n<p>We have added a new node called Get Generic Zone Progress, the result of which is that it will show the capture progress of a particular zone and works in any game mode template for Generic Zones.<\/p>\n<\/div>\n<div>\n<p>When we previously released the minigame variants, we got some feedback from the community that these lacked specific mode labels. As a result of that feedback, we have added some new mode labels:<\/p>\n<\/div>\n<ul>\n<li>Minigame Asymmetrical Include<\/li>\n<li>Minigame Asymmetrical Exclude<\/li>\n<li>Minigame BTB Include<\/li>\n<li>Minigame BTB Exclude<\/li>\n<li>Minigame Ranked Include<\/li>\n<li>Minigame Ranked Exclude<\/li>\n<li>Minigame Ranked Asymmetrical Include<\/li>\n<li>Minigame Ranked Asymmetrical Exclude<\/li>\n<li>Minigame BTB Asymmetrical Include<\/li>\n<li>Minigame BTB Asymmetrical Exclude<\/li>\n<\/ul>\n<div>\n<p>When an object has the &#8220;Include&#8221; label, it should only appear in that mode variant. When an object has the &#8220;Exclude&#8221; label, it should be available in all modes except the one selected.<\/p>\n<\/div>\n<div>\n<p>That\u2019s everything coming on the Forge front for the 2024 Winter Update to <em>Halo Infinite<\/em>. We\u2019re always looking for further feedback to expand the options available to players and can\u2019t wait to see what you make!<\/p>\n<\/div>\n<\/div>\n<p><script async src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-3711241968723425\"\r\n     crossorigin=\"anonymous\"><\/script>\r\n<ins class=\"adsbygoogle\"\r\n     style=\"display:block\"\r\n     data-ad-format=\"fluid\"\r\n     data-ad-layout-key=\"-fb+5w+4e-db+86\"\r\n     data-ad-client=\"ca-pub-3711241968723425\"\r\n     data-ad-slot=\"7910942971\"><\/ins>\r\n<script>\r\n     (adsbygoogle = window.adsbygoogle || []).push({});\r\n<\/script><br \/>\n<br \/><div data-type=\"_mgwidget\" data-widget-id=\"1660802\">\r\n<\/div>\r\n<script>(function(w,q){w[q]=w[q]||[];w[q].push([\"_mgc.load\"])})(window,\"_mgq\");\r\n<\/script>\r\n<br \/>\n<br \/><a href=\"https:\/\/www.halowaypoint.com\/news\/forge-overview-winter-update-2024\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The 2024 Winter Update for Halo Infinite is fast approaching and we wanted to give you a look at the updates and improvements coming to Forge, including third-person camera options, &hellip; <a href=\"https:\/\/hotvideos24.online\/?p=121121\" class=\"more-link\">Read More<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8630],"tags":[],"class_list":["post-121121","post","type-post","status-publish","format-standard","hentry","category-technology","entry"],"_links":{"self":[{"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/posts\/121121","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=121121"}],"version-history":[{"count":0,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=\/wp\/v2\/posts\/121121\/revisions"}],"wp:attachment":[{"href":"https:\/\/hotvideos24.online\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=121121"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=121121"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hotvideos24.online\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=121121"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}